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path: root/basegfx/source/polygon/b2dlinegeometry.cxx
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Diffstat (limited to 'basegfx/source/polygon/b2dlinegeometry.cxx')
-rw-r--r--basegfx/source/polygon/b2dlinegeometry.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx
index 042cb480437b..69939ffb2037 100644
--- a/basegfx/source/polygon/b2dlinegeometry.cxx
+++ b/basegfx/source/polygon/b2dlinegeometry.cxx
@@ -98,9 +98,9 @@ namespace basegfx
// get the polygon vector we want to plant this arrow on
const double fConsumedLength(fArrowYLength * (1.0 - fDockingPosition) - fShift);
- const B2DVector aHead(rCandidate.getB2DPoint((bStart) ? 0 : rCandidate.count() - 1));
+ const B2DVector aHead(rCandidate.getB2DPoint(bStart ? 0 : rCandidate.count() - 1));
const B2DVector aTail(getPositionAbsolute(rCandidate,
- (bStart) ? fConsumedLength : fCandidateLength - fConsumedLength, fCandidateLength));
+ bStart ? fConsumedLength : fCandidateLength - fConsumedLength, fCandidateLength));
// from that vector, take the needed rotation and add rotate for arrow to transformation
const B2DVector aTargetDirection(aHead - aTail);