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-rw-r--r--basegfx/source/inc/PolygonPoint.hxx541
-rw-r--r--basegfx/source/inc/polygontemplate.hxx541
2 files changed, 0 insertions, 1082 deletions
diff --git a/basegfx/source/inc/PolygonPoint.hxx b/basegfx/source/inc/PolygonPoint.hxx
deleted file mode 100644
index b2c7aa8bf855..000000000000
--- a/basegfx/source/inc/PolygonPoint.hxx
+++ /dev/null
@@ -1,541 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef _POLYGON_POINT_HXX
-#define _POLYGON_POINT_HXX
-
-#include <vector>
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Point > class SimplePointEntry
-{
- Point maPoint;
-
-public:
- SimplePointEntry()
- : maPoint(Point::getEmptyPoint())
- {
- }
-
- SimplePointEntry(const Point& rInitPoint)
- : maPoint(rInitPoint)
- {
- }
-
- const Point& getPoint() const
- {
- return maPoint;
- }
-
- void setPoint(const Point& rValue)
- {
- maPoint = rValue;
- }
-
- bool operator==(const SimplePointEntry& rEntry) const
- {
- return (maPoint == rEntry.maPoint);
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Vector > class SimpleBezierEntry
-{
- Vector maBackward;
- Vector maForward;
-
-public:
- SimpleBezierEntry()
- : maBackward(Vector::getEmptyVector()),
- maForward(Vector::getEmptyVector())
- {
- }
-
- SimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
- : maBackward(rInitBackward),
- maForward(rInitForward)
- {
- }
-
- const Vector& getBackwardVector() const
- {
- return maBackward;
- }
-
- void setBackwardVector(const Vector& rValue)
- {
- maBackward = rValue;
- }
-
- const Vector& getForwardVector() const
- {
- return maForward;
- }
-
- void setForwardVector(const Vector& rValue)
- {
- maForward = rValue;
- }
-
- bool isBezierNeeded()
- {
- if(maBackward != Vector::getEmptyVector() || maForward != Vector::getEmptyVector())
- return true;
- return false;
- }
-
- bool operator==(const SimpleBezierEntry& rEntry) const
- {
- return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
- }
-
- void doInvertForFlip()
- {
- maBackward = -maBackward;
- maForward = -maForward;
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Point, class Vector > class PolygonPointList
-{
- typedef SimplePointEntry< Point > LocalSimplePointEntry;
- typedef SimpleBezierEntry< Vector > LocalSimpleBezierEntry;
- typedef ::std::vector< LocalSimplePointEntry > SimplePointVector;
- typedef ::std::vector< LocalSimpleBezierEntry > SimpleBezierVector;
-
- sal_uInt32 mnBezierCount;
- SimplePointVector maPoints;
- SimpleBezierVector* mpVectors;
-
- unsigned mbIsClosed : 1;
-
- void implTryToReduceToPointVector()
- {
- if(!mnBezierCount && mpVectors)
- {
- delete mpVectors;
- mpVectors = 0L;
- }
- }
-
-public:
- bool isBezier() const
- {
- return bool(mnBezierCount);
- }
-
- bool isClosed() const
- {
- return bool(mbIsClosed);
- }
-
- void setClosed(bool bNew)
- {
- mbIsClosed = bNew;
- }
-
- sal_uInt32 count() const
- {
- return maPoints.size();
- }
-
- PolygonPointList()
- : mnBezierCount(0L),
- mpVectors(0L),
- mbIsClosed(false)
- {
- // complete initialization with defaults
- }
-
- PolygonPointList(const PolygonPointList& rSource)
- : mnBezierCount(0L),
- maPoints(rSource.maPoints),
- mpVectors(0L),
- mbIsClosed(rSource.mbIsClosed)
- {
- // complete initialization using copy
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- mpVectors = new SimpleBezierVector(*rSource.mpVectors);
- mnBezierCount = rSource.mnBezierCount;
- }
- }
-
- PolygonPointList(const PolygonPointList& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
- : mnBezierCount(0L),
- maPoints(nCount),
- mpVectors(0L),
- mbIsClosed(rSource.mbIsClosed)
- {
- // complete initialization using partly copy
- if(nCount)
- {
- // copy point data
- {
- SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
- aStart += nIndex;
- SimplePointVector::const_iterator aEnd(aStart);
- aEnd += nCount;
- maPoints.insert(0L, aStart, aEnd);
- }
-
- // copy bezier data
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- mpVectors = new SimpleBezierVector();
- mpVectors->reserve(nCount);
-
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- aStart += nIndex;
- SimpleBezierVector::iterator aEnd(aStart);
- aEnd += nCount;
-
- for( ; aStart != aEnd; ++aStart )
- {
- if(aStart->IsBezierNeeded())
- {
- mnBezierCount++;
- }
-
- mpVectors->push_back(*aStart);
- }
-
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
- }
- }
- }
-
- ~PolygonPointList()
- {
- if(mpVectors)
- {
- delete mpVectors;
- }
- }
-
- bool isEqual(const PolygonPointList& rPointList) const
- {
- // same point count?
- if(maPoints.size() != rPointList.maPoints.size())
- return false;
-
- // if zero points the polys are equal
- if(!maPoints.size())
- return true;
-
- // if bezier count used it needs to be equal
- if(mnBezierCount != rPointList.mnBezierCount)
- return false;
-
- // compare point content
- if(maPoints != rPointList.maPoints)
- return false;
-
- // beziercounts are equal: if it's zero, we are done
- if(!mnBezierCount)
- return true;
-
- // beziercounts are equal and not zero; compare them
- OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
- OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
-
- return (*mpVectors == *rPointList.mpVectors);
- }
-
- const Point& getPoint(sal_uInt32 nIndex) const
- {
- return maPoints[nIndex].getPoint();
- }
-
- void setPoint(sal_uInt32 nIndex, const Point& rValue)
- {
- maPoints[nIndex].setPoint(rValue);
- }
-
- const Vector& getBackwardVector(sal_uInt32 nIndex) const
- {
- if(mpVectors)
- return ((*mpVectors)[nIndex]).getBackwardVector();
- else
- return Vector::getEmptyVector();
- }
-
- void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
- {
- if(mpVectors)
- {
- LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
- bool bBezierNeededBefore(rDest.isBezierNeeded());
- ((*mpVectors)[nIndex]).setBackwardVector(rValue);
- bool bBezierNeededAfter(rDest.isBezierNeeded());
-
- if(bBezierNeededBefore != bBezierNeededAfter)
- {
- if(bBezierNeededAfter)
- mnBezierCount++;
- else
- mnBezierCount--;
- }
- }
- else
- {
- bool bEmptyVector(rValue == Vector::getEmptyVector());
-
- if(bEmptyVector)
- return;
-
- mpVectors = new SimpleBezierVector(maPoints.size());
- ((*mpVectors)[nIndex]).setBackwardVector(rValue);
- mnBezierCount++;
- }
- }
-
- const Vector& getForwardVector(sal_uInt32 nIndex) const
- {
- if(mpVectors)
- return ((*mpVectors)[nIndex]).getForwardVector();
- else
- return Vector::getEmptyVector();
- }
-
- void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
- {
- if(mpVectors)
- {
- LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
- bool bBezierNeededBefore(rDest.isBezierNeeded());
- ((*mpVectors)[nIndex]).setForwardVector(rValue);
- bool bBezierNeededAfter(rDest.isBezierNeeded());
-
- if(bBezierNeededBefore != bBezierNeededAfter)
- {
- if(bBezierNeededAfter)
- mnBezierCount++;
- else
- mnBezierCount--;
- }
- }
- else
- {
- bool bEmptyVector(rValue == Vector::getEmptyVector());
-
- if(bEmptyVector)
- return;
-
- mpVectors = new SimpleBezierVector(maPoints.size());
- ((*mpVectors)[nIndex]).setForwardVector(rValue);
- mnBezierCount++;
- }
- }
-
- void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
- {
- if(nCount)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // add nCount copies of rPoint
- {
- LocalSimplePointEntry aNode(rPoint);
- SimplePointVector::iterator aIndex(maPoints.begin());
- aIndex += nIndex;
- maPoints.insert(aIndex, nCount, aNode);
- }
-
- // add nCount empty entries to keep indices synchronized
- if(mpVectors)
- {
- LocalSimpleBezierEntry aNode;
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
- mpVectors->insert(aIndex, nCount, aNode);
- }
- }
- }
-
- void insert(sal_uInt32 nIndex, const PolygonPointList& rSource)
- {
- const sal_uInt32 nCount(rSource.maPoints.size());
-
- if(nCount)
- {
- // instert point data
- {
- SimplePointVector::iterator aIndex(maPoints.begin());
- aIndex += nIndex;
-
- SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
- SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
-
- maPoints.insert(aIndex, aStart, aEnd);
- }
-
- // insert bezier data
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
-
- SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
- SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
-
- if(!mpVectors)
- {
- mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
- }
-
- mpVectors->insert(aIndex, aStart, aEnd);
-
- mnBezierCount += rSource.mnBezierCount;
- }
- else
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // add nCount empty entries to keep indices synchronized
- if(mpVectors)
- {
- LocalSimpleBezierEntry aNode;
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
- mpVectors->insert(aIndex, nCount, aNode);
- }
- }
- }
- }
-
- void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
- {
- if(nCount)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // remove point data
- {
- SimplePointVector::iterator aStart(maPoints.begin());
- aStart += nIndex;
- const SimplePointVector::iterator aEnd(aStart + nCount);
-
- maPoints.erase(aStart, aEnd);
- }
-
- // remove bezier data
- if(mpVectors)
- {
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- aStart += nIndex;
- const SimpleBezierVector::iterator aEnd(aStart + nCount);
-
- // take care for correct mnBezierCount BEFORE erase
- if(mnBezierCount)
- {
- SimpleBezierVector::iterator aTestIter(aStart);
-
- for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
- {
- if(aTestIter->isBezierNeeded())
- mnBezierCount--;
- }
- }
-
- if(mnBezierCount)
- {
- // erase nodes
- mpVectors->erase(aStart, aEnd);
- }
- else
- {
- // try to reduce, maybe 0L == mnBezierCount
- implTryToReduceToPointVector();
- }
- }
- }
- }
-
- void flip()
- {
- if(maPoints.size() > 1)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // calculate half size
- const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
-
- // flip point data
- {
- SimplePointVector::iterator aStart(maPoints.begin());
- SimplePointVector::iterator aEnd(maPoints.end());
-
- for(sal_uInt32 a(0); a < nHalfSize; a++)
- {
- LocalSimplePointEntry aTemp = *aStart;
- *aStart++ = *aEnd;
- *aEnd-- = aTemp;
- }
- }
-
- // flip bezier data
- if(mpVectors)
- {
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- SimpleBezierVector::iterator aEnd(mpVectors->end());
-
- for(sal_uInt32 a(0); a < nHalfSize; a++)
- {
- LocalSimpleBezierEntry aTemp = *aStart;
- aTemp.doInvertForFlip();
- *aStart = *aEnd;
- aStart->doInvertForFlip();
- aStart++;
- *aEnd-- = aTemp;
- }
-
- // also flip vectors of middle point (if existing)
- if(maPoints.size() % 2)
- {
- (*mpVectors)[nHalfSize].doInvertForFlip();
- }
- }
- }
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif _POLYGON_POINT_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/basegfx/source/inc/polygontemplate.hxx b/basegfx/source/inc/polygontemplate.hxx
deleted file mode 100644
index a74f004e5ec7..000000000000
--- a/basegfx/source/inc/polygontemplate.hxx
+++ /dev/null
@@ -1,541 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef _POLYGON_TEMPLATE_HXX
-#define _POLYGON_TEMPLATE_HXX
-
-#include <vector>
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Point > class ImplSimplePointEntry
-{
- Point maPoint;
-
-public:
- ImplSimplePointEntry()
- : maPoint(Point::getEmptyPoint())
- {
- }
-
- ImplSimplePointEntry(const Point& rInitPoint)
- : maPoint(rInitPoint)
- {
- }
-
- const Point& getPoint() const
- {
- return maPoint;
- }
-
- void setPoint(const Point& rValue)
- {
- maPoint = rValue;
- }
-
- bool operator==(const ImplSimplePointEntry& rEntry) const
- {
- return (maPoint == rEntry.maPoint);
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Vector > class ImplSimpleBezierEntry
-{
- Vector maBackward;
- Vector maForward;
-
-public:
- ImplSimpleBezierEntry()
- : maBackward(Vector::getEmptyVector()),
- maForward(Vector::getEmptyVector())
- {
- }
-
- ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
- : maBackward(rInitBackward),
- maForward(rInitForward)
- {
- }
-
- const Vector& getBackwardVector() const
- {
- return maBackward;
- }
-
- void setBackwardVector(const Vector& rValue)
- {
- maBackward = rValue;
- }
-
- const Vector& getForwardVector() const
- {
- return maForward;
- }
-
- void setForwardVector(const Vector& rValue)
- {
- maForward = rValue;
- }
-
- bool isBezierNeeded()
- {
- if(!maBackward.equalZero() || !maForward.equalZero())
- return true;
- return false;
- }
-
- bool operator==(const ImplSimpleBezierEntry& rEntry) const
- {
- return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
- }
-
- void doInvertForFlip()
- {
- maBackward = -maBackward;
- maForward = -maForward;
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-template < class Point, class Vector > class ImplPolygonTemplate
-{
- typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
- typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
- typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
- typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;
-
- sal_uInt32 mnBezierCount;
- SimplePointVector maPoints;
- SimpleBezierVector* mpVectors;
-
- unsigned mbIsClosed : 1;
-
- void implTryToReduceToPointVector()
- {
- if(!mnBezierCount && mpVectors)
- {
- delete mpVectors;
- mpVectors = 0L;
- }
- }
-
-public:
- bool isBezier() const
- {
- return bool(mnBezierCount);
- }
-
- bool isClosed() const
- {
- return bool(mbIsClosed);
- }
-
- void setClosed(bool bNew)
- {
- mbIsClosed = bNew;
- }
-
- sal_uInt32 count() const
- {
- return maPoints.size();
- }
-
- ImplPolygonTemplate()
- : mnBezierCount(0L),
- mpVectors(0L),
- mbIsClosed(false)
- {
- // complete initialization with defaults
- }
-
- ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
- : mnBezierCount(0L),
- maPoints(rSource.maPoints),
- mpVectors(0L),
- mbIsClosed(rSource.mbIsClosed)
- {
- // complete initialization using copy
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- mpVectors = new SimpleBezierVector(*rSource.mpVectors);
- mnBezierCount = rSource.mnBezierCount;
- }
- }
-
- ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
- : mnBezierCount(0L),
- maPoints(nCount),
- mpVectors(0L),
- mbIsClosed(rSource.mbIsClosed)
- {
- // complete initialization using partly copy
- if(nCount)
- {
- // copy point data
- {
- SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
- aStart += nIndex;
- SimplePointVector::const_iterator aEnd(aStart);
- aEnd += nCount;
- maPoints.insert(0L, aStart, aEnd);
- }
-
- // copy bezier data
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- mpVectors = new SimpleBezierVector();
- mpVectors->reserve(nCount);
-
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- aStart += nIndex;
- SimpleBezierVector::iterator aEnd(aStart);
- aEnd += nCount;
-
- for( ; aStart != aEnd; ++aStart )
- {
- if(aStart->isBezierNeeded())
- {
- mnBezierCount++;
- }
-
- mpVectors->push_back(*aStart);
- }
-
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
- }
- }
- }
-
- ~ImplPolygonTemplate()
- {
- if(mpVectors)
- {
- delete mpVectors;
- }
- }
-
- bool isEqual(const ImplPolygonTemplate& rPointList) const
- {
- // same point count?
- if(maPoints.size() != rPointList.maPoints.size())
- return false;
-
- // if zero points the polys are equal
- if(!maPoints.size())
- return true;
-
- // if bezier count used it needs to be equal
- if(mnBezierCount != rPointList.mnBezierCount)
- return false;
-
- // compare point content
- if(maPoints != rPointList.maPoints)
- return false;
-
- // beziercounts are equal: if it's zero, we are done
- if(!mnBezierCount)
- return true;
-
- // beziercounts are equal and not zero; compare them
- OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
- OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
-
- return (*mpVectors == *rPointList.mpVectors);
- }
-
- const Point& getPoint(sal_uInt32 nIndex) const
- {
- return maPoints[nIndex].getPoint();
- }
-
- void setPoint(sal_uInt32 nIndex, const Point& rValue)
- {
- maPoints[nIndex].setPoint(rValue);
- }
-
- const Vector& getBackwardVector(sal_uInt32 nIndex) const
- {
- if(mpVectors)
- return ((*mpVectors)[nIndex]).getBackwardVector();
- else
- return Vector::getEmptyVector();
- }
-
- void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
- {
- if(mpVectors)
- {
- LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
- bool bBezierNeededBefore(rDest.isBezierNeeded());
- ((*mpVectors)[nIndex]).setBackwardVector(rValue);
- bool bBezierNeededAfter(rDest.isBezierNeeded());
-
- if(bBezierNeededBefore != bBezierNeededAfter)
- {
- if(bBezierNeededAfter)
- mnBezierCount++;
- else
- mnBezierCount--;
- }
- }
- else
- {
- bool bEmptyVector(rValue.equalZero());
-
- if(bEmptyVector)
- return;
-
- mpVectors = new SimpleBezierVector(maPoints.size());
- ((*mpVectors)[nIndex]).setBackwardVector(rValue);
- mnBezierCount++;
- }
- }
-
- const Vector& getForwardVector(sal_uInt32 nIndex) const
- {
- if(mpVectors)
- return ((*mpVectors)[nIndex]).getForwardVector();
- else
- return Vector::getEmptyVector();
- }
-
- void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
- {
- if(mpVectors)
- {
- LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
- bool bBezierNeededBefore(rDest.isBezierNeeded());
- ((*mpVectors)[nIndex]).setForwardVector(rValue);
- bool bBezierNeededAfter(rDest.isBezierNeeded());
-
- if(bBezierNeededBefore != bBezierNeededAfter)
- {
- if(bBezierNeededAfter)
- mnBezierCount++;
- else
- mnBezierCount--;
- }
- }
- else
- {
- bool bEmptyVector(rValue.equalZero());
-
- if(bEmptyVector)
- return;
-
- mpVectors = new SimpleBezierVector(maPoints.size());
- ((*mpVectors)[nIndex]).setForwardVector(rValue);
- mnBezierCount++;
- }
- }
-
- void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
- {
- if(nCount)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // add nCount copies of rPoint
- {
- LocalImplSimplePointEntry aNode(rPoint);
- SimplePointVector::iterator aIndex(maPoints.begin());
- aIndex += nIndex;
- maPoints.insert(aIndex, nCount, aNode);
- }
-
- // add nCount empty entries to keep indices synchronized
- if(mpVectors)
- {
- LocalImplSimpleBezierEntry aNode;
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
- mpVectors->insert(aIndex, nCount, aNode);
- }
- }
- }
-
- void insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
- {
- const sal_uInt32 nCount(rSource.maPoints.size());
-
- if(nCount)
- {
- // instert point data
- {
- SimplePointVector::iterator aIndex(maPoints.begin());
- aIndex += nIndex;
-
- SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
- SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
-
- maPoints.insert(aIndex, aStart, aEnd);
- }
-
- // insert bezier data
- if(rSource.mpVectors && rSource.mnBezierCount)
- {
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
-
- SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
- SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
-
- if(!mpVectors)
- {
- mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
- }
-
- mpVectors->insert(aIndex, aStart, aEnd);
-
- mnBezierCount += rSource.mnBezierCount;
- }
- else
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // add nCount empty entries to keep indices synchronized
- if(mpVectors)
- {
- LocalImplSimpleBezierEntry aNode;
- SimpleBezierVector::iterator aIndex(mpVectors->begin());
- aIndex += nIndex;
- mpVectors->insert(aIndex, nCount, aNode);
- }
- }
- }
- }
-
- void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
- {
- if(nCount)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // remove point data
- {
- SimplePointVector::iterator aStart(maPoints.begin());
- aStart += nIndex;
- const SimplePointVector::iterator aEnd(aStart + nCount);
-
- maPoints.erase(aStart, aEnd);
- }
-
- // remove bezier data
- if(mpVectors)
- {
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- aStart += nIndex;
- const SimpleBezierVector::iterator aEnd(aStart + nCount);
-
- // take care for correct mnBezierCount BEFORE erase
- if(mnBezierCount)
- {
- SimpleBezierVector::iterator aTestIter(aStart);
-
- for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
- {
- if(aTestIter->isBezierNeeded())
- mnBezierCount--;
- }
- }
-
- if(mnBezierCount)
- {
- // erase nodes
- mpVectors->erase(aStart, aEnd);
- }
- else
- {
- // try to reduce, maybe 0L == mnBezierCount
- implTryToReduceToPointVector();
- }
- }
- }
- }
-
- void flip()
- {
- if(maPoints.size() > 1)
- {
- // maybe vectors are not needed anymore, try to reduce memory footprint
- implTryToReduceToPointVector();
-
- // calculate half size
- const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
-
- // flip point data
- {
- SimplePointVector::iterator aStart(maPoints.begin());
- SimplePointVector::iterator aEnd(maPoints.end());
-
- for(sal_uInt32 a(0); a < nHalfSize; a++)
- {
- LocalImplSimplePointEntry aTemp = *aStart;
- *aStart++ = *aEnd;
- *aEnd-- = aTemp;
- }
- }
-
- // flip bezier data
- if(mpVectors)
- {
- SimpleBezierVector::iterator aStart(mpVectors->begin());
- SimpleBezierVector::iterator aEnd(mpVectors->end());
-
- for(sal_uInt32 a(0); a < nHalfSize; a++)
- {
- LocalImplSimpleBezierEntry aTemp = *aStart;
- aTemp.doInvertForFlip();
- *aStart = *aEnd;
- aStart->doInvertForFlip();
- aStart++;
- *aEnd-- = aTemp;
- }
-
- // also flip vectors of middle point (if existing)
- if(maPoints.size() % 2)
- {
- (*mpVectors)[nHalfSize].doInvertForFlip();
- }
- }
- }
- }
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif _POLYGON_TEMPLATE_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */