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-rw-r--r--basegfx/source/inc/PolygonPoint.hxx538
-rw-r--r--basegfx/source/inc/hommatrixtemplate.hxx613
-rw-r--r--basegfx/source/inc/polygontemplate.hxx538
3 files changed, 1689 insertions, 0 deletions
diff --git a/basegfx/source/inc/PolygonPoint.hxx b/basegfx/source/inc/PolygonPoint.hxx
new file mode 100644
index 000000000000..49b9cd19758b
--- /dev/null
+++ b/basegfx/source/inc/PolygonPoint.hxx
@@ -0,0 +1,538 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _POLYGON_POINT_HXX
+#define _POLYGON_POINT_HXX
+
+#include <vector>
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point > class SimplePointEntry
+{
+ Point maPoint;
+
+public:
+ SimplePointEntry()
+ : maPoint(Point::getEmptyPoint())
+ {
+ }
+
+ SimplePointEntry(const Point& rInitPoint)
+ : maPoint(rInitPoint)
+ {
+ }
+
+ const Point& getPoint() const
+ {
+ return maPoint;
+ }
+
+ void setPoint(const Point& rValue)
+ {
+ maPoint = rValue;
+ }
+
+ bool operator==(const SimplePointEntry& rEntry) const
+ {
+ return (maPoint == rEntry.maPoint);
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Vector > class SimpleBezierEntry
+{
+ Vector maBackward;
+ Vector maForward;
+
+public:
+ SimpleBezierEntry()
+ : maBackward(Vector::getEmptyVector()),
+ maForward(Vector::getEmptyVector())
+ {
+ }
+
+ SimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
+ : maBackward(rInitBackward),
+ maForward(rInitForward)
+ {
+ }
+
+ const Vector& getBackwardVector() const
+ {
+ return maBackward;
+ }
+
+ void setBackwardVector(const Vector& rValue)
+ {
+ maBackward = rValue;
+ }
+
+ const Vector& getForwardVector() const
+ {
+ return maForward;
+ }
+
+ void setForwardVector(const Vector& rValue)
+ {
+ maForward = rValue;
+ }
+
+ bool isBezierNeeded()
+ {
+ if(maBackward != Vector::getEmptyVector() || maForward != Vector::getEmptyVector())
+ return true;
+ return false;
+ }
+
+ bool operator==(const SimpleBezierEntry& rEntry) const
+ {
+ return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
+ }
+
+ void doInvertForFlip()
+ {
+ maBackward = -maBackward;
+ maForward = -maForward;
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point, class Vector > class PolygonPointList
+{
+ typedef SimplePointEntry< Point > LocalSimplePointEntry;
+ typedef SimpleBezierEntry< Vector > LocalSimpleBezierEntry;
+ typedef ::std::vector< LocalSimplePointEntry > SimplePointVector;
+ typedef ::std::vector< LocalSimpleBezierEntry > SimpleBezierVector;
+
+ sal_uInt32 mnBezierCount;
+ SimplePointVector maPoints;
+ SimpleBezierVector* mpVectors;
+
+ unsigned mbIsClosed : 1;
+
+ void implTryToReduceToPointVector()
+ {
+ if(!mnBezierCount && mpVectors)
+ {
+ delete mpVectors;
+ mpVectors = 0L;
+ }
+ }
+
+public:
+ bool isBezier() const
+ {
+ return bool(mnBezierCount);
+ }
+
+ bool isClosed() const
+ {
+ return bool(mbIsClosed);
+ }
+
+ void setClosed(bool bNew)
+ {
+ mbIsClosed = bNew;
+ }
+
+ sal_uInt32 count() const
+ {
+ return maPoints.size();
+ }
+
+ PolygonPointList()
+ : mnBezierCount(0L),
+ mpVectors(0L),
+ mbIsClosed(false)
+ {
+ // complete initialization with defaults
+ }
+
+ PolygonPointList(const PolygonPointList& rSource)
+ : mnBezierCount(0L),
+ maPoints(rSource.maPoints),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using copy
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector(*rSource.mpVectors);
+ mnBezierCount = rSource.mnBezierCount;
+ }
+ }
+
+ PolygonPointList(const PolygonPointList& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
+ : mnBezierCount(0L),
+ maPoints(nCount),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using partly copy
+ if(nCount)
+ {
+ // copy point data
+ {
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ aStart += nIndex;
+ SimplePointVector::const_iterator aEnd(aStart);
+ aEnd += nCount;
+ maPoints.insert(0L, aStart, aEnd);
+ }
+
+ // copy bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector();
+ mpVectors->reserve(nCount);
+
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ SimpleBezierVector::iterator aEnd(aStart);
+ aEnd += nCount;
+
+ for( ; aStart != aEnd; ++aStart )
+ {
+ if(aStart->IsBezierNeeded())
+ {
+ mnBezierCount++;
+ }
+
+ mpVectors->push_back(*aStart);
+ }
+
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+ }
+ }
+ }
+
+ ~PolygonPointList()
+ {
+ if(mpVectors)
+ {
+ delete mpVectors;
+ }
+ }
+
+ bool isEqual(const PolygonPointList& rPointList) const
+ {
+ // same point count?
+ if(maPoints.size() != rPointList.maPoints.size())
+ return false;
+
+ // if zero points the polys are equal
+ if(!maPoints.size())
+ return true;
+
+ // if bezier count used it needs to be equal
+ if(mnBezierCount != rPointList.mnBezierCount)
+ return false;
+
+ // compare point content
+ if(maPoints != rPointList.maPoints)
+ return false;
+
+ // beziercounts are equal: if it's zero, we are done
+ if(!mnBezierCount)
+ return true;
+
+ // beziercounts are equal and not zero; compare them
+ OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
+ OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
+
+ return (*mpVectors == *rPointList.mpVectors);
+ }
+
+ const Point& getPoint(sal_uInt32 nIndex) const
+ {
+ return maPoints[nIndex].getPoint();
+ }
+
+ void setPoint(sal_uInt32 nIndex, const Point& rValue)
+ {
+ maPoints[nIndex].setPoint(rValue);
+ }
+
+ const Vector& getBackwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).getBackwardVector();
+ else
+ return Vector::getEmptyVector();
+ }
+
+ void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ bool bBezierNeededBefore(rDest.isBezierNeeded());
+ ((*mpVectors)[nIndex]).setBackwardVector(rValue);
+ bool bBezierNeededAfter(rDest.isBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ bool bEmptyVector(rValue == Vector::getEmptyVector());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).setBackwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ const Vector& getForwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).getForwardVector();
+ else
+ return Vector::getEmptyVector();
+ }
+
+ void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ bool bBezierNeededBefore(rDest.isBezierNeeded());
+ ((*mpVectors)[nIndex]).setForwardVector(rValue);
+ bool bBezierNeededAfter(rDest.isBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ bool bEmptyVector(rValue == Vector::getEmptyVector());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).setForwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // add nCount copies of rPoint
+ {
+ LocalSimplePointEntry aNode(rPoint);
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+ maPoints.insert(aIndex, nCount, aNode);
+ }
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+
+ void insert(sal_uInt32 nIndex, const PolygonPointList& rSource)
+ {
+ const sal_uInt32 nCount(rSource.maPoints.size());
+
+ if(nCount)
+ {
+ // instert point data
+ {
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
+
+ maPoints.insert(aIndex, aStart, aEnd);
+ }
+
+ // insert bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+
+ SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
+
+ if(!mpVectors)
+ {
+ mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
+ }
+
+ mpVectors->insert(aIndex, aStart, aEnd);
+
+ mnBezierCount += rSource.mnBezierCount;
+ }
+ else
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+ }
+
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // remove point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ aStart += nIndex;
+ const SimplePointVector::iterator aEnd(aStart + nCount);
+
+ maPoints.erase(aStart, aEnd);
+ }
+
+ // remove bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ const SimpleBezierVector::iterator aEnd(aStart + nCount);
+
+ // take care for correct mnBezierCount BEFORE erase
+ if(mnBezierCount)
+ {
+ SimpleBezierVector::iterator aTestIter(aStart);
+
+ for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
+ {
+ if(aTestIter->isBezierNeeded())
+ mnBezierCount--;
+ }
+ }
+
+ if(mnBezierCount)
+ {
+ // erase nodes
+ mpVectors->erase(aStart, aEnd);
+ }
+ else
+ {
+ // try to reduce, maybe 0L == mnBezierCount
+ implTryToReduceToPointVector();
+ }
+ }
+ }
+ }
+
+ void flip()
+ {
+ if(maPoints.size() > 1)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // calculate half size
+ const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
+
+ // flip point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ SimplePointVector::iterator aEnd(maPoints.end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalSimplePointEntry aTemp = *aStart;
+ *aStart++ = *aEnd;
+ *aEnd-- = aTemp;
+ }
+ }
+
+ // flip bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(mpVectors->end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalSimpleBezierEntry aTemp = *aStart;
+ aTemp.doInvertForFlip();
+ *aStart = *aEnd;
+ aStart->doInvertForFlip();
+ aStart++;
+ *aEnd-- = aTemp;
+ }
+
+ // also flip vectors of middle point (if existing)
+ if(maPoints.size() % 2)
+ {
+ (*mpVectors)[nHalfSize].doInvertForFlip();
+ }
+ }
+ }
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif _POLYGON_POINT_HXX
diff --git a/basegfx/source/inc/hommatrixtemplate.hxx b/basegfx/source/inc/hommatrixtemplate.hxx
new file mode 100644
index 000000000000..fe58ed260291
--- /dev/null
+++ b/basegfx/source/inc/hommatrixtemplate.hxx
@@ -0,0 +1,613 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _HOMMATRIX_TEMPLATE_HXX
+#define _HOMMATRIX_TEMPLATE_HXX
+
+#include <sal/types.h>
+#include <basegfx/numeric/ftools.hxx>
+#include <math.h>
+#include <string.h>
+
+namespace basegfx
+{
+ namespace internal
+ {
+
+ inline double implGetDefaultValue(sal_uInt16 nRow, sal_uInt16 nColumn)
+ {
+ if(nRow == nColumn)
+ return 1.0;
+ return 0.0;
+ }
+
+ template < unsigned int _RowSize > class ImplMatLine
+ {
+ enum { RowSize = _RowSize };
+
+ double mfValue[RowSize];
+
+ public:
+ ImplMatLine()
+ {
+ }
+
+ ImplMatLine(sal_uInt16 nRow, ImplMatLine< RowSize >* pToBeCopied = 0L)
+ {
+ if(pToBeCopied)
+ {
+ memcpy(&mfValue, pToBeCopied, sizeof(double) * RowSize);
+ }
+ else
+ {
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ mfValue[a] = implGetDefaultValue(nRow, a);
+ }
+ }
+ }
+
+ double get(sal_uInt16 nColumn) const
+ {
+ return mfValue[nColumn];
+ }
+
+ void set(sal_uInt16 nColumn, const double& rValue)
+ {
+ mfValue[nColumn] = rValue;
+ }
+ };
+
+ template < unsigned int _RowSize > class ImplHomMatrixTemplate
+ {
+ enum { RowSize = _RowSize };
+
+ ImplMatLine< RowSize > maLine[RowSize - 1];
+ ImplMatLine< RowSize >* mpLine;
+
+ public:
+ // Is last line used?
+ bool isLastLineDefault() const
+ {
+ if(!mpLine)
+ return true;
+
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ const double fDefault(implGetDefaultValue((RowSize - 1), a));
+ const double fLineValue(mpLine->get(a));
+
+ if(!::basegfx::fTools::equal(fDefault, fLineValue))
+ {
+ return false;
+ }
+ }
+
+ // reset last line, it equals default
+ delete ((ImplHomMatrixTemplate< RowSize >*)this)->mpLine;
+ ((ImplHomMatrixTemplate< RowSize >*)this)->mpLine = 0L;
+
+ return true;
+ }
+
+ ImplHomMatrixTemplate()
+ : mpLine(0L)
+ {
+ // complete initialization with identity matrix, all lines
+ // were initialized with a trailing 1 followed by 0's.
+ for(sal_uInt16 a(0); a < RowSize-1; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ maLine[a].set(b, implGetDefaultValue(a, b) );
+ }
+ }
+
+ ImplHomMatrixTemplate(const ImplHomMatrixTemplate& rToBeCopied)
+ : mpLine(0L)
+ {
+ // complete initialization using copy
+ for(sal_uInt16 a(0); a < (RowSize - 1); a++)
+ {
+ memcpy(&maLine[a], &rToBeCopied.maLine[a], sizeof(ImplMatLine< RowSize >));
+ }
+
+ if(rToBeCopied.mpLine)
+ {
+ mpLine = new ImplMatLine< RowSize >((RowSize - 1), rToBeCopied.mpLine);
+ }
+ }
+
+ ~ImplHomMatrixTemplate()
+ {
+ if(mpLine)
+ {
+ delete mpLine;
+ }
+ }
+
+ sal_uInt16 getEdgeLength() const { return RowSize; }
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const
+ {
+ if(nRow < (RowSize - 1))
+ {
+ return maLine[nRow].get(nColumn);
+ }
+
+ if(mpLine)
+ {
+ return mpLine->get(nColumn);
+ }
+
+ return implGetDefaultValue((RowSize - 1), nColumn);
+ }
+
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, const double& rValue)
+ {
+ if(nRow < (RowSize - 1))
+ {
+ maLine[nRow].set(nColumn, rValue);
+ }
+ else if(mpLine)
+ {
+ mpLine->set(nColumn, rValue);
+ }
+ else
+ {
+ const double fDefault(implGetDefaultValue((RowSize - 1), nColumn));
+
+ if(!::basegfx::fTools::equal(fDefault, rValue))
+ {
+ mpLine = new ImplMatLine< RowSize >((RowSize - 1), 0L);
+ mpLine->set(nColumn, rValue);
+ }
+ }
+ }
+
+ void testLastLine()
+ {
+ if(mpLine)
+ {
+ bool bNecessary(false);
+
+ for(sal_uInt16 a(0);!bNecessary && a < RowSize; a++)
+ {
+ const double fDefault(implGetDefaultValue((RowSize - 1), a));
+ const double fLineValue(mpLine->get(a));
+
+ if(!::basegfx::fTools::equal(fDefault, fLineValue))
+ {
+ bNecessary = true;
+ }
+ }
+
+ if(!bNecessary)
+ {
+ delete mpLine;
+ mpLine = 0L;
+ }
+ }
+ }
+
+ // Left-upper decompositon
+ bool ludcmp(sal_uInt16 nIndex[], sal_Int16& nParity)
+ {
+ double fBig, fSum, fDum;
+ double fStorage[RowSize];
+ sal_uInt16 a, b, c;
+
+ // #i30874# Initialize nAMax (compiler warns)
+ sal_uInt16 nAMax = 0;
+
+ nParity = 1;
+
+ // Calc the max of each line. If a line is empty,
+ // stop immediately since matrix is not invertible then.
+ for(a = 0; a < RowSize; a++)
+ {
+ fBig = 0.0;
+
+ for(b = 0; b < RowSize; b++)
+ {
+ double fTemp(fabs(get(a, b)));
+
+ if(::basegfx::fTools::more(fTemp, fBig))
+ {
+ fBig = fTemp;
+ }
+ }
+
+ if(::basegfx::fTools::equalZero(fBig))
+ {
+ return false;
+ }
+
+ fStorage[a] = 1.0 / fBig;
+ }
+
+ // start normalizing
+ for(b = 0; b < RowSize; b++)
+ {
+ for(a = 0; a < b; a++)
+ {
+ fSum = get(a, b);
+
+ for(c = 0; c < a; c++)
+ {
+ fSum -= get(a, c) * get(c, b);
+ }
+
+ set(a, b, fSum);
+ }
+
+ fBig = 0.0;
+
+ for(a = b; a < RowSize; a++)
+ {
+ fSum = get(a, b);
+
+ for(c = 0; c < b; c++)
+ {
+ fSum -= get(a, c) * get(c, b);
+ }
+
+ set(a, b, fSum);
+ fDum = fStorage[a] * fabs(fSum);
+
+ if(::basegfx::fTools::moreOrEqual(fDum, fBig))
+ {
+ fBig = fDum;
+ nAMax = a;
+ }
+ }
+
+ if(b != nAMax)
+ {
+ for(c = 0; c < RowSize; c++)
+ {
+ fDum = get(nAMax, c);
+ set(nAMax, c, get(b, c));
+ set(b, c, fDum);
+ }
+
+ nParity = -nParity;
+ fStorage[nAMax] = fStorage[b];
+ }
+
+ nIndex[b] = nAMax;
+
+ // here the failure of precision occurs
+ const double fValBB(fabs(get(b, b)));
+
+ if(::basegfx::fTools::equalZero(fValBB))
+ {
+ return false;
+ }
+
+ if(b != (RowSize - 1))
+ {
+ fDum = 1.0 / get(b, b);
+
+ for(a = b + 1; a < RowSize; a++)
+ {
+ set(a, b, get(a, b) * fDum);
+ }
+ }
+ }
+
+ return true;
+ }
+
+ void lubksb(const sal_uInt16 nIndex[], double fRow[]) const
+ {
+ sal_uInt16 b, ip;
+ sal_Int16 a, a2 = -1;
+ double fSum;
+
+ for(a = 0; a < RowSize; a++)
+ {
+ ip = nIndex[a];
+ fSum = fRow[ip];
+ fRow[ip] = fRow[a];
+
+ if(a2 >= 0)
+ {
+ for(b = a2; b < a; b++)
+ {
+ fSum -= get(a, b) * fRow[b];
+ }
+ }
+ else if(!::basegfx::fTools::equalZero(fSum))
+ {
+ a2 = a;
+ }
+
+ fRow[a] = fSum;
+ }
+
+ for(a = (RowSize - 1); a >= 0; a--)
+ {
+ fSum = fRow[a];
+
+ for(b = a + 1; b < RowSize; b++)
+ {
+ fSum -= get(a, b) * fRow[b];
+ }
+
+ const double fValueAA(get(a, a));
+
+ if(!::basegfx::fTools::equalZero(fValueAA))
+ {
+ fRow[a] = fSum / get(a, a);
+ }
+ }
+ }
+
+ bool isIdentity() const
+ {
+ // last line needs no testing if not existing
+ const sal_uInt16 nMaxLine(
+ sal::static_int_cast<sal_uInt16>(mpLine ? RowSize : (RowSize - 1)) );
+
+ for(sal_uInt16 a(0); a < nMaxLine; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ const double fDefault(implGetDefaultValue(a, b));
+ const double fValueAB(get(a, b));
+
+ if(!::basegfx::fTools::equal(fDefault, fValueAB))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+ }
+
+ bool isInvertible() const
+ {
+ ImplHomMatrixTemplate aWork(*this);
+ sal_uInt16 nIndex[RowSize];
+ sal_Int16 nParity;
+
+ return aWork.ludcmp(nIndex, nParity);
+ }
+
+ bool isNormalized() const
+ {
+ if(!mpLine)
+ return true;
+
+ const double fHomValue(get((RowSize - 1), (RowSize - 1)));
+
+ if(::basegfx::fTools::equalZero(fHomValue))
+ {
+ return true;
+ }
+
+ const double fOne(1.0);
+
+ if(::basegfx::fTools::equal(fOne, fHomValue))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ void doInvert(const ImplHomMatrixTemplate& rWork, const sal_uInt16 nIndex[])
+ {
+ double fArray[RowSize];
+
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ // prepare line
+ sal_uInt16 b;
+ for( b = 0; b < RowSize; b++)
+ {
+ fArray[b] = implGetDefaultValue(a, b);
+ }
+
+ // expand line
+ rWork.lubksb(nIndex, fArray);
+
+ // copy line transposed to this matrix
+ for( b = 0; b < RowSize; b++)
+ {
+ set(b, a, fArray[b]);
+ }
+ }
+
+ // evtl. get rid of last matrix line
+ testLastLine();
+ }
+
+ void doNormalize()
+ {
+ if(mpLine)
+ {
+ const double fHomValue(get((RowSize - 1), (RowSize - 1)));
+
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ set(a, b, get(a, b) / fHomValue);
+ }
+ }
+
+ // evtl. get rid of last matrix line
+ testLastLine();
+ }
+ }
+
+ double doDeterminant() const
+ {
+ ImplHomMatrixTemplate aWork(*this);
+ sal_uInt16 nIndex[RowSize];
+ sal_Int16 nParity;
+ double fRetval(0.0);
+
+ if(aWork.ludcmp(nIndex, nParity))
+ {
+ fRetval = (double)nParity;
+
+ // last line needs no multiply if not existing; default value would be 1.
+ const sal_uInt16 nMaxLine(
+ sal::static_int_cast<sal_uInt16>(aWork.mpLine ? RowSize : (RowSize - 1)) );
+
+ for(sal_uInt16 a(0); a < nMaxLine; a++)
+ {
+ fRetval *= aWork.get(a, a);
+ }
+ }
+
+ return fRetval;
+ }
+
+ double doTrace() const
+ {
+ double fTrace = (mpLine) ? 0.0 : 1.0;
+ const sal_uInt16 nMaxLine(
+ sal::static_int_cast<sal_uInt16>(mpLine ? RowSize : (RowSize - 1)) );
+
+ for(sal_uInt16 a(0); a < nMaxLine; a++)
+ {
+ fTrace += get(a, a);
+ }
+
+ return fTrace;
+ }
+
+ void doTranspose()
+ {
+ for(sal_uInt16 a(0); a < (RowSize - 1); a++)
+ {
+ for(sal_uInt16 b(a + 1); b < RowSize; b++)
+ {
+ const double fTemp(get(a, b));
+ set(a, b, get(b, a));
+ set(b, a, fTemp);
+ }
+ }
+
+ testLastLine();
+ }
+
+ void doAddMatrix(const ImplHomMatrixTemplate& rMat)
+ {
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ set(a, b, get(a, b) + rMat.get(a, b));
+ }
+ }
+
+ testLastLine();
+ }
+
+ void doSubMatrix(const ImplHomMatrixTemplate& rMat)
+ {
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ set(a, b, get(a, b) - rMat.get(a, b));
+ }
+ }
+
+ testLastLine();
+ }
+
+ void doMulMatrix(const double& rfValue)
+ {
+ for(sal_uInt16 a(0); a < RowSize; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ set(a, b, get(a, b) * rfValue);
+ }
+ }
+
+ testLastLine();
+ }
+
+ void doMulMatrix(const ImplHomMatrixTemplate& rMat)
+ {
+ // create a copy as source for the original values
+ const ImplHomMatrixTemplate aCopy(*this);
+
+ // TODO: maybe optimize cases where last line is [0 0 1].
+
+ double fValue(0.0);
+
+ for(sal_uInt16 a(0); a < RowSize; ++a)
+ {
+ for(sal_uInt16 b(0); b < RowSize; ++b)
+ {
+ fValue = 0.0;
+
+ for(sal_uInt16 c(0); c < RowSize; ++c)
+ fValue += aCopy.get(c, b) * rMat.get(a, c);
+
+ set(a, b, fValue);
+ }
+ }
+
+ testLastLine();
+ }
+
+ bool isEqual(const ImplHomMatrixTemplate& rMat) const
+ {
+ const sal_uInt16 nMaxLine(
+ sal::static_int_cast<sal_uInt16>((mpLine || rMat.mpLine) ? RowSize : (RowSize - 1)) );
+
+ for(sal_uInt16 a(0); a < nMaxLine; a++)
+ {
+ for(sal_uInt16 b(0); b < RowSize; b++)
+ {
+ const double fValueA(get(a, b));
+ const double fValueB(rMat.get(a, b));
+
+ if(!::basegfx::fTools::equal(fValueA, fValueB))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+ }
+ };
+
+ } // namespace internal
+} // namespace basegfx
+
+#endif /* _HOMMATRIX_TEMPLATE_HXX */
diff --git a/basegfx/source/inc/polygontemplate.hxx b/basegfx/source/inc/polygontemplate.hxx
new file mode 100644
index 000000000000..9ab7fdd941bd
--- /dev/null
+++ b/basegfx/source/inc/polygontemplate.hxx
@@ -0,0 +1,538 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _POLYGON_TEMPLATE_HXX
+#define _POLYGON_TEMPLATE_HXX
+
+#include <vector>
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point > class ImplSimplePointEntry
+{
+ Point maPoint;
+
+public:
+ ImplSimplePointEntry()
+ : maPoint(Point::getEmptyPoint())
+ {
+ }
+
+ ImplSimplePointEntry(const Point& rInitPoint)
+ : maPoint(rInitPoint)
+ {
+ }
+
+ const Point& getPoint() const
+ {
+ return maPoint;
+ }
+
+ void setPoint(const Point& rValue)
+ {
+ maPoint = rValue;
+ }
+
+ bool operator==(const ImplSimplePointEntry& rEntry) const
+ {
+ return (maPoint == rEntry.maPoint);
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Vector > class ImplSimpleBezierEntry
+{
+ Vector maBackward;
+ Vector maForward;
+
+public:
+ ImplSimpleBezierEntry()
+ : maBackward(Vector::getEmptyVector()),
+ maForward(Vector::getEmptyVector())
+ {
+ }
+
+ ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
+ : maBackward(rInitBackward),
+ maForward(rInitForward)
+ {
+ }
+
+ const Vector& getBackwardVector() const
+ {
+ return maBackward;
+ }
+
+ void setBackwardVector(const Vector& rValue)
+ {
+ maBackward = rValue;
+ }
+
+ const Vector& getForwardVector() const
+ {
+ return maForward;
+ }
+
+ void setForwardVector(const Vector& rValue)
+ {
+ maForward = rValue;
+ }
+
+ bool isBezierNeeded()
+ {
+ if(!maBackward.equalZero() || !maForward.equalZero())
+ return true;
+ return false;
+ }
+
+ bool operator==(const ImplSimpleBezierEntry& rEntry) const
+ {
+ return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
+ }
+
+ void doInvertForFlip()
+ {
+ maBackward = -maBackward;
+ maForward = -maForward;
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+template < class Point, class Vector > class ImplPolygonTemplate
+{
+ typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
+ typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
+ typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
+ typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;
+
+ sal_uInt32 mnBezierCount;
+ SimplePointVector maPoints;
+ SimpleBezierVector* mpVectors;
+
+ unsigned mbIsClosed : 1;
+
+ void implTryToReduceToPointVector()
+ {
+ if(!mnBezierCount && mpVectors)
+ {
+ delete mpVectors;
+ mpVectors = 0L;
+ }
+ }
+
+public:
+ bool isBezier() const
+ {
+ return bool(mnBezierCount);
+ }
+
+ bool isClosed() const
+ {
+ return bool(mbIsClosed);
+ }
+
+ void setClosed(bool bNew)
+ {
+ mbIsClosed = bNew;
+ }
+
+ sal_uInt32 count() const
+ {
+ return maPoints.size();
+ }
+
+ ImplPolygonTemplate()
+ : mnBezierCount(0L),
+ mpVectors(0L),
+ mbIsClosed(false)
+ {
+ // complete initialization with defaults
+ }
+
+ ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
+ : mnBezierCount(0L),
+ maPoints(rSource.maPoints),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using copy
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector(*rSource.mpVectors);
+ mnBezierCount = rSource.mnBezierCount;
+ }
+ }
+
+ ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
+ : mnBezierCount(0L),
+ maPoints(nCount),
+ mpVectors(0L),
+ mbIsClosed(rSource.mbIsClosed)
+ {
+ // complete initialization using partly copy
+ if(nCount)
+ {
+ // copy point data
+ {
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ aStart += nIndex;
+ SimplePointVector::const_iterator aEnd(aStart);
+ aEnd += nCount;
+ maPoints.insert(0L, aStart, aEnd);
+ }
+
+ // copy bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ mpVectors = new SimpleBezierVector();
+ mpVectors->reserve(nCount);
+
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ SimpleBezierVector::iterator aEnd(aStart);
+ aEnd += nCount;
+
+ for( ; aStart != aEnd; ++aStart )
+ {
+ if(aStart->isBezierNeeded())
+ {
+ mnBezierCount++;
+ }
+
+ mpVectors->push_back(*aStart);
+ }
+
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+ }
+ }
+ }
+
+ ~ImplPolygonTemplate()
+ {
+ if(mpVectors)
+ {
+ delete mpVectors;
+ }
+ }
+
+ bool isEqual(const ImplPolygonTemplate& rPointList) const
+ {
+ // same point count?
+ if(maPoints.size() != rPointList.maPoints.size())
+ return false;
+
+ // if zero points the polys are equal
+ if(!maPoints.size())
+ return true;
+
+ // if bezier count used it needs to be equal
+ if(mnBezierCount != rPointList.mnBezierCount)
+ return false;
+
+ // compare point content
+ if(maPoints != rPointList.maPoints)
+ return false;
+
+ // beziercounts are equal: if it's zero, we are done
+ if(!mnBezierCount)
+ return true;
+
+ // beziercounts are equal and not zero; compare them
+ OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
+ OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
+
+ return (*mpVectors == *rPointList.mpVectors);
+ }
+
+ const Point& getPoint(sal_uInt32 nIndex) const
+ {
+ return maPoints[nIndex].getPoint();
+ }
+
+ void setPoint(sal_uInt32 nIndex, const Point& rValue)
+ {
+ maPoints[nIndex].setPoint(rValue);
+ }
+
+ const Vector& getBackwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).getBackwardVector();
+ else
+ return Vector::getEmptyVector();
+ }
+
+ void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ bool bBezierNeededBefore(rDest.isBezierNeeded());
+ ((*mpVectors)[nIndex]).setBackwardVector(rValue);
+ bool bBezierNeededAfter(rDest.isBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ bool bEmptyVector(rValue.equalZero());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).setBackwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ const Vector& getForwardVector(sal_uInt32 nIndex) const
+ {
+ if(mpVectors)
+ return ((*mpVectors)[nIndex]).getForwardVector();
+ else
+ return Vector::getEmptyVector();
+ }
+
+ void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
+ {
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
+ bool bBezierNeededBefore(rDest.isBezierNeeded());
+ ((*mpVectors)[nIndex]).setForwardVector(rValue);
+ bool bBezierNeededAfter(rDest.isBezierNeeded());
+
+ if(bBezierNeededBefore != bBezierNeededAfter)
+ {
+ if(bBezierNeededAfter)
+ mnBezierCount++;
+ else
+ mnBezierCount--;
+ }
+ }
+ else
+ {
+ bool bEmptyVector(rValue.equalZero());
+
+ if(bEmptyVector)
+ return;
+
+ mpVectors = new SimpleBezierVector(maPoints.size());
+ ((*mpVectors)[nIndex]).setForwardVector(rValue);
+ mnBezierCount++;
+ }
+ }
+
+ void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // add nCount copies of rPoint
+ {
+ LocalImplSimplePointEntry aNode(rPoint);
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+ maPoints.insert(aIndex, nCount, aNode);
+ }
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+
+ void insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
+ {
+ const sal_uInt32 nCount(rSource.maPoints.size());
+
+ if(nCount)
+ {
+ // instert point data
+ {
+ SimplePointVector::iterator aIndex(maPoints.begin());
+ aIndex += nIndex;
+
+ SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
+ SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
+
+ maPoints.insert(aIndex, aStart, aEnd);
+ }
+
+ // insert bezier data
+ if(rSource.mpVectors && rSource.mnBezierCount)
+ {
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+
+ SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
+
+ if(!mpVectors)
+ {
+ mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
+ }
+
+ mpVectors->insert(aIndex, aStart, aEnd);
+
+ mnBezierCount += rSource.mnBezierCount;
+ }
+ else
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // add nCount empty entries to keep indices synchronized
+ if(mpVectors)
+ {
+ LocalImplSimpleBezierEntry aNode;
+ SimpleBezierVector::iterator aIndex(mpVectors->begin());
+ aIndex += nIndex;
+ mpVectors->insert(aIndex, nCount, aNode);
+ }
+ }
+ }
+ }
+
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
+ {
+ if(nCount)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // remove point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ aStart += nIndex;
+ const SimplePointVector::iterator aEnd(aStart + nCount);
+
+ maPoints.erase(aStart, aEnd);
+ }
+
+ // remove bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ aStart += nIndex;
+ const SimpleBezierVector::iterator aEnd(aStart + nCount);
+
+ // take care for correct mnBezierCount BEFORE erase
+ if(mnBezierCount)
+ {
+ SimpleBezierVector::iterator aTestIter(aStart);
+
+ for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
+ {
+ if(aTestIter->isBezierNeeded())
+ mnBezierCount--;
+ }
+ }
+
+ if(mnBezierCount)
+ {
+ // erase nodes
+ mpVectors->erase(aStart, aEnd);
+ }
+ else
+ {
+ // try to reduce, maybe 0L == mnBezierCount
+ implTryToReduceToPointVector();
+ }
+ }
+ }
+ }
+
+ void flip()
+ {
+ if(maPoints.size() > 1)
+ {
+ // maybe vectors are not needed anymore, try to reduce memory footprint
+ implTryToReduceToPointVector();
+
+ // calculate half size
+ const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
+
+ // flip point data
+ {
+ SimplePointVector::iterator aStart(maPoints.begin());
+ SimplePointVector::iterator aEnd(maPoints.end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalImplSimplePointEntry aTemp = *aStart;
+ *aStart++ = *aEnd;
+ *aEnd-- = aTemp;
+ }
+ }
+
+ // flip bezier data
+ if(mpVectors)
+ {
+ SimpleBezierVector::iterator aStart(mpVectors->begin());
+ SimpleBezierVector::iterator aEnd(mpVectors->end());
+
+ for(sal_uInt32 a(0); a < nHalfSize; a++)
+ {
+ LocalImplSimpleBezierEntry aTemp = *aStart;
+ aTemp.doInvertForFlip();
+ *aStart = *aEnd;
+ aStart->doInvertForFlip();
+ aStart++;
+ *aEnd-- = aTemp;
+ }
+
+ // also flip vectors of middle point (if existing)
+ if(maPoints.size() % 2)
+ {
+ (*mpVectors)[nHalfSize].doInvertForFlip();
+ }
+ }
+ }
+ }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif _POLYGON_TEMPLATE_HXX