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-rw-r--r--basegfx/inc/basegfx/matrix/b3dhommatrix.hxx13
1 files changed, 0 insertions, 13 deletions
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
index f3face91ee21..27a94d374256 100644
--- a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
+++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
@@ -52,9 +52,6 @@ namespace basegfx
B3DHomMatrix(const B3DHomMatrix& rMat);
~B3DHomMatrix();
- /// unshare this matrix with all internally shared instances
- void makeUnique();
-
double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
@@ -66,20 +63,12 @@ namespace basegfx
/// Reset to the identity matrix
void identity();
- bool isInvertible() const;
/// Invert the matrix (if possible)
bool invert();
- bool isNormalized() const;
- /// Normalize (i.e. force w=1) the matrix
- void normalize();
-
/// Calc the matrix determinant
double determinant() const;
- /// Calc the matrix trace
- double trace() const;
-
/// Transpose the matrix
void transpose();
@@ -94,8 +83,6 @@ namespace basegfx
// Shearing-Matrices
void shearXY(double fSx, double fSy);
- void shearYZ(double fSy, double fSz);
- void shearXZ(double fSx, double fSz);
// Projection matrices, used for converting between eye and
// clip coordinates