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-rw-r--r--basegfx/inc/basegfx/curve/b2dbeziertools.hxx1
-rw-r--r--basegfx/inc/basegfx/curve/b2dcubicbezier.hxx16
-rw-r--r--basegfx/inc/basegfx/vector/b3dvector.hxx13
3 files changed, 0 insertions, 30 deletions
diff --git a/basegfx/inc/basegfx/curve/b2dbeziertools.hxx b/basegfx/inc/basegfx/curve/b2dbeziertools.hxx
index abadf4958c90..2279cb9a8f24 100644
--- a/basegfx/inc/basegfx/curve/b2dbeziertools.hxx
+++ b/basegfx/inc/basegfx/curve/b2dbeziertools.hxx
@@ -56,7 +56,6 @@ namespace basegfx
double getLength() const { if(maLengthArray.size()) return maLengthArray[maLengthArray.size() - 1]; else return 0.0; }
double distanceToRelative(double fDistance) const;
- double relativeToDistance(double fRelative) const;
};
} // end of namespace basegfx
diff --git a/basegfx/inc/basegfx/curve/b2dcubicbezier.hxx b/basegfx/inc/basegfx/curve/b2dcubicbezier.hxx
index 6da55027b92f..cd7e7d9bde9e 100644
--- a/basegfx/inc/basegfx/curve/b2dcubicbezier.hxx
+++ b/basegfx/inc/basegfx/curve/b2dcubicbezier.hxx
@@ -202,22 +202,6 @@ namespace basegfx
sense to use reserve(4) at the vector as preparation.
*/
void getAllExtremumPositions(::std::vector< double >& rResults) const;
-
- /** Get optimum-split position on this segment
-
- This method calculates the positions of all points of the segment
- that have the maximimum distance to the corresponding line from
- startpoint-endpoint. This helps to approximate the bezier curve
- with a minimum number of line segments
-
- @param fResults
- Result positions are in the range ]0.0 .. 1.0[
- Cubic beziers have at most two of these positions
-
- @return
- Returns the number of split positions found
- */
- int getMaxDistancePositions( double fResults[2]) const;
};
} // end of namespace basegfx
diff --git a/basegfx/inc/basegfx/vector/b3dvector.hxx b/basegfx/inc/basegfx/vector/b3dvector.hxx
index dd6269186bd5..aff3571cb7be 100644
--- a/basegfx/inc/basegfx/vector/b3dvector.hxx
+++ b/basegfx/inc/basegfx/vector/b3dvector.hxx
@@ -233,19 +233,6 @@ namespace basegfx
*/
B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const;
- /** get the projection of this Vector on the given Plane
-
- @attention This only works if the given 3D Vector defining
- the Plane is normalized.
-
- @param rNormalizedPlane
- A normalized 3D Vector defining a Plane.
-
- @return
- The projected 3D Vector
- */
- B3DVector getProjectionOnPlane(const B3DVector& rNormalizedPlane) const;
-
/** Calculate the Scalar product
This method calculates the Scalar product between this