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-rw-r--r--basegfx/inc/basegfx/vector/b2ivector.hxx13
1 files changed, 7 insertions, 6 deletions
diff --git a/basegfx/inc/basegfx/vector/b2ivector.hxx b/basegfx/inc/basegfx/vector/b2ivector.hxx
index 8327f9236d96..1e3be7810e59 100644
--- a/basegfx/inc/basegfx/vector/b2ivector.hxx
+++ b/basegfx/inc/basegfx/vector/b2ivector.hxx
@@ -31,6 +31,7 @@
#include <basegfx/tuple/b2ituple.hxx>
#include <basegfx/vector/b2enums.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
@@ -45,7 +46,7 @@ namespace basegfx
@see B2ITuple
*/
- class B2IVector : public ::basegfx::B2ITuple
+ class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple
{
public:
/** Create a 2D Vector
@@ -186,7 +187,7 @@ namespace basegfx
@return
The mathematical Orientation of the two involved 2D Vectors
*/
- B2VectorOrientation getOrientation( const B2IVector& rVecA, const B2IVector& rVecB );
+ BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation( const B2IVector& rVecA, const B2IVector& rVecB );
/** Calculate a perpendicular 2D Vector to the given one
@@ -196,7 +197,7 @@ namespace basegfx
@return
A 2D Vector perpendicular to the one given in parameter rVec
*/
- B2IVector getPerpendicular( const B2IVector& rVec );
+ BASEGFX_DLLPUBLIC B2IVector getPerpendicular( const B2IVector& rVec );
/** Test two vectors which need not to be normalized for parallelism
@@ -210,21 +211,21 @@ namespace basegfx
bool if the two values are parallel. Also true if
one of the vectors is empty.
*/
- bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB );
+ BASEGFX_DLLPUBLIC bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB );
/** Transform vector by given transformation matrix.
Since this is a vector, translational components of the
matrix are disregarded.
*/
- B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
+ BASEGFX_DLLPUBLIC B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec );
/** Test continuity between given vectors.
The two given vectors are assumed to describe control points on a
common point. Calculate if there is a continuity between them.
*/
- B2VectorContinuity getContinuity( const B2IVector& rBackVector, const B2IVector& rForwardVector );
+ BASEGFX_DLLPUBLIC B2VectorContinuity getContinuity( const B2IVector& rBackVector, const B2IVector& rForwardVector );
} // end of namespace basegfx