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-rw-r--r--basegfx/inc/basegfx/tuple/b2dtuple.hxx5
-rw-r--r--basegfx/inc/basegfx/tuple/b2i64tuple.hxx3
-rw-r--r--basegfx/inc/basegfx/tuple/b2ituple.hxx32
-rw-r--r--basegfx/inc/basegfx/tuple/b3dtuple.hxx5
-rw-r--r--basegfx/inc/basegfx/tuple/b3i64tuple.hxx3
-rw-r--r--basegfx/inc/basegfx/tuple/b3ituple.hxx4
6 files changed, 28 insertions, 24 deletions
diff --git a/basegfx/inc/basegfx/tuple/b2dtuple.hxx b/basegfx/inc/basegfx/tuple/b2dtuple.hxx
index 71dd227ac736..18e3f5c7117a 100644
--- a/basegfx/inc/basegfx/tuple/b2dtuple.hxx
+++ b/basegfx/inc/basegfx/tuple/b2dtuple.hxx
@@ -30,6 +30,7 @@
#include <sal/types.h>
#include <basegfx/numeric/ftools.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
@@ -44,7 +45,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on two double values
*/
- class B2DTuple
+ class BASEGFX_DLLPUBLIC B2DTuple
{
protected:
double mfX;
@@ -353,7 +354,7 @@ namespace basegfx
@return the nearest integer for this tuple
*/
- B2ITuple fround(const B2DTuple& rTup);
+ BASEGFX_DLLPUBLIC B2ITuple fround(const B2DTuple& rTup);
} // end of namespace basegfx
#endif /* _BGFX_TUPLE_B2DTUPLE_HXX */
diff --git a/basegfx/inc/basegfx/tuple/b2i64tuple.hxx b/basegfx/inc/basegfx/tuple/b2i64tuple.hxx
index 9c813c07a994..12830b175a36 100644
--- a/basegfx/inc/basegfx/tuple/b2i64tuple.hxx
+++ b/basegfx/inc/basegfx/tuple/b2i64tuple.hxx
@@ -30,6 +30,7 @@
#include <sal/types.h>
#include <basegfx/tuple/b2dtuple.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
@@ -42,7 +43,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on two sal_Int64 values
*/
- class B2I64Tuple
+ class BASEGFX_DLLPUBLIC B2I64Tuple
{
protected:
sal_Int64 mnX;
diff --git a/basegfx/inc/basegfx/tuple/b2ituple.hxx b/basegfx/inc/basegfx/tuple/b2ituple.hxx
index da29b5509dec..1e5f1969ff92 100644
--- a/basegfx/inc/basegfx/tuple/b2ituple.hxx
+++ b/basegfx/inc/basegfx/tuple/b2ituple.hxx
@@ -29,7 +29,7 @@
#define _BGFX_TUPLE_B2ITUPLE_HXX
#include <sal/types.h>
-
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
@@ -41,7 +41,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on two sal_Int32 values
*/
- class B2ITuple
+ class BASEGFX_DLLPUBLIC B2ITuple
{
protected:
sal_Int32 mnX;
@@ -204,33 +204,33 @@ namespace basegfx
class B2DTuple;
- B2ITuple minimum(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple minimum(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple maximum(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple maximum(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple absolute(const B2ITuple& rTup);
+ BASEGFX_DLLPUBLIC B2ITuple absolute(const B2ITuple& rTup);
- B2DTuple interpolate(const B2ITuple& rOld1, const B2ITuple& rOld2, double t);
+ BASEGFX_DLLPUBLIC B2DTuple interpolate(const B2ITuple& rOld1, const B2ITuple& rOld2, double t);
- B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2);
+ BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2);
- B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2, const B2ITuple& rOld3);
+ BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2, const B2ITuple& rOld3);
- B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple operator/(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple operator*(const B2ITuple& rTupA, const B2ITuple& rTupB);
+ BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTupA, const B2ITuple& rTupB);
- B2ITuple operator*(const B2ITuple& rTup, sal_Int32 t);
+ BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTup, sal_Int32 t);
- B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup);
+ BASEGFX_DLLPUBLIC B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup);
- B2ITuple operator/(const B2ITuple& rTup, sal_Int32 t);
+ BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTup, sal_Int32 t);
- B2ITuple operator/(sal_Int32 t, const B2ITuple& rTup);
+ BASEGFX_DLLPUBLIC B2ITuple operator/(sal_Int32 t, const B2ITuple& rTup);
} // end of namespace basegfx
diff --git a/basegfx/inc/basegfx/tuple/b3dtuple.hxx b/basegfx/inc/basegfx/tuple/b3dtuple.hxx
index 11fb797ff0ff..f0947c227612 100644
--- a/basegfx/inc/basegfx/tuple/b3dtuple.hxx
+++ b/basegfx/inc/basegfx/tuple/b3dtuple.hxx
@@ -30,6 +30,7 @@
#include <sal/types.h>
#include <basegfx/numeric/ftools.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
@@ -44,7 +45,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on three double values
*/
- class B3DTuple
+ class BASEGFX_DLLPUBLIC B3DTuple
{
protected:
double mfX;
@@ -427,7 +428,7 @@ namespace basegfx
@return the nearest integer for this tuple
*/
- B3ITuple fround(const B3DTuple& rTup);
+ BASEGFX_DLLPUBLIC B3ITuple fround(const B3DTuple& rTup);
} // end of namespace basegfx
#endif /* _BGFX_TUPLE_B3DTUPLE_HXX */
diff --git a/basegfx/inc/basegfx/tuple/b3i64tuple.hxx b/basegfx/inc/basegfx/tuple/b3i64tuple.hxx
index a2d754fe4f79..a4e6de8e02f7 100644
--- a/basegfx/inc/basegfx/tuple/b3i64tuple.hxx
+++ b/basegfx/inc/basegfx/tuple/b3i64tuple.hxx
@@ -30,6 +30,7 @@
#include <sal/types.h>
#include <basegfx/tuple/b3dtuple.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
@@ -42,7 +43,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on three sal_Int64 values
*/
- class B3I64Tuple
+ class BASEGFX_DLLPUBLIC B3I64Tuple
{
protected:
sal_Int64 mnX;
diff --git a/basegfx/inc/basegfx/tuple/b3ituple.hxx b/basegfx/inc/basegfx/tuple/b3ituple.hxx
index 644ae07b6545..4de03f5f1227 100644
--- a/basegfx/inc/basegfx/tuple/b3ituple.hxx
+++ b/basegfx/inc/basegfx/tuple/b3ituple.hxx
@@ -30,7 +30,7 @@
#include <sal/types.h>
#include <basegfx/tuple/b3dtuple.hxx>
-
+#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
@@ -42,7 +42,7 @@ namespace basegfx
@derive Use this class to implement Points or Vectors
which are based on three sal_Int32 values
*/
- class B3ITuple
+ class BASEGFX_DLLPUBLIC B3ITuple
{
protected:
sal_Int32 mnX;