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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef _BGFX_TOOLS_GRADIENTTOOLS_HXX
-#define _BGFX_TOOLS_GRADIENTTOOLS_HXX
-
-#include <basegfx/point/b2dpoint.hxx>
-#include <basegfx/range/b2drange.hxx>
-#include <basegfx/vector/b2dvector.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <basegfx/numeric/ftools.hxx>
-#include <basegfx/basegfxdllapi.h>
-
-#include <vector>
-#include <algorithm>
-
-namespace basegfx
-{
- /** Gradient definition as used in ODF 1.2
-
- This struct collects all data necessary for rendering ODF
- 1.2-compatible gradients. Use the createXXXODFGradientInfo()
- methods below for initializing from ODF attributes.
- */
- struct BASEGFX_DLLPUBLIC ODFGradientInfo
- {
- /** transformation mapping from [0,1]^2 texture coordinate
- space to [0,1]^2 shape coordinate space
- */
- B2DHomMatrix maTextureTransform;
-
- /** transformation mapping from [0,1]^2 shape coordinate space
- to [0,1]^2 texture coordinate space. This is the
- transformation commonly used to create gradients from a
- scanline rasterizer (put shape u/v coordinates into it, get
- texture s/t coordinates out of it)
- */
- B2DHomMatrix maBackTextureTransform;
-
- /** Aspect ratio of the gradient. Only used in drawinglayer
- for generating nested gradient polygons currently. Already
- catered for in the transformations above.
- */
- double mfAspectRatio;
-
- /** Requested gradient steps to render. See the
- implementations of the getXXXGradientAlpha() methods below,
- the semantic differs slightly for the different gradient
- types.
- */
- sal_uInt32 mnSteps;
- };
-
- namespace tools
- {
- /** Create matrix for ODF's linear gradient definition
-
- Note that odf linear gradients are varying in y direction.
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createLinearODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- sal_uInt32 nSteps,
- double fBorder,
- double fAngle);
-
- /** Calculate linear gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped. Assumes gradient color varies along the y axis.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getLinearGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
- const double t(clamp(aCoor.getY(), 0.0, 1.0));
- const sal_uInt32 nSteps(rGradInfo.mnSteps);
-
- if(nSteps > 2L && nSteps < 128L)
- return floor(t * nSteps) / double(nSteps + 1L);
-
- return t;
- }
-
- /** Create matrix for ODF's axial gradient definition
-
- Note that odf axial gradients are varying in y
- direction. Note further that you can map the axial
- gradient to a linear gradient (in case you want or need to
- avoid an extra gradient renderer), by using
- createLinearODFGradientInfo() instead, shifting the
- resulting texture transformation by 0.5 to the top and
- appending the same stop colors again, but mirrored.
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createAxialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- sal_uInt32 nSteps,
- double fBorder,
- double fAngle);
-
- /** Calculate axial gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped. Assumes gradient color varies along the y axis.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getAxialGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
- const double t(clamp(fabs(aCoor.getY()), 0.0, 1.0));
- const sal_uInt32 nSteps(rGradInfo.mnSteps);
- const double fInternalSteps((nSteps * 2L) - 1L);
-
- if(nSteps > 2L && nSteps < 128L)
- return floor(((t * fInternalSteps) + 1.0) / 2.0) / double(nSteps - 1L);
-
- return t;
- }
-
- /** Create matrix for ODF's radial gradient definition
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param rOffset
- Gradient offset value (from ODF)
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createRadialODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- const B2DVector& rOffset,
- sal_uInt32 nSteps,
- double fBorder);
-
- /** Calculate radial gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getRadialGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
- const double fDist(
- clamp(aCoor.getX() * aCoor.getX() + aCoor.getY() * aCoor.getY(),
- 0.0,
- 1.0));
-
- const double t(1.0 - sqrt(fDist));
- const sal_uInt32 nSteps(rGradInfo.mnSteps);
-
- if(nSteps > 2L && nSteps < 128L)
- return floor(t * nSteps) / double(nSteps - 1L);
-
- return t;
- }
-
- /** Create matrix for ODF's elliptical gradient definition
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param rOffset
- Gradient offset value (from ODF)
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createEllipticalODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- const B2DVector& rOffset,
- sal_uInt32 nSteps,
- double fBorder,
- double fAngle);
-
- /** Calculate elliptical gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getEllipticalGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- return getRadialGradientAlpha(rUV,rGradInfo); // only matrix setup differs
- }
-
- /** Create matrix for ODF's square gradient definition
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param rOffset
- Gradient offset value (from ODF)
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createSquareODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- const B2DVector& rOffset,
- sal_uInt32 nSteps,
- double fBorder,
- double fAngle);
-
- /** Calculate square gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getSquareGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- const B2DPoint aCoor(rGradInfo.maBackTextureTransform * rUV);
- const double fAbsX(fabs(aCoor.getX()));
- const double fAbsY(fabs(aCoor.getY()));
-
- if(fTools::moreOrEqual(fAbsX, 1.0) || fTools::moreOrEqual(fAbsY, 1.0))
- return 0.0;
-
- const double t(1.0 - (fAbsX > fAbsY ? fAbsX : fAbsY));
- const sal_uInt32 nSteps(rGradInfo.mnSteps);
-
- if(nSteps > 2L && nSteps < 128L)
- return floor(t * nSteps) / double(nSteps - 1L);
-
- return t;
- }
-
- /** Create matrix for ODF's rectangular gradient definition
-
- @param o_rGradientInfo
- Receives the calculated texture transformation matrix (for
- use with standard [0,1]x[0,1] texture coordinates)
-
- @param rTargetArea
- Output area, needed for aspect ratio calculations and
- texture transformation
-
- @param rOffset
- Gradient offset value (from ODF)
-
- @param nSteps
- Number of gradient steps (from ODF)
-
- @param fBorder
- Width of gradient border (from ODF)
-
- @param fAngle
- Gradient angle (from ODF)
- */
- BASEGFX_DLLPUBLIC ODFGradientInfo& createRectangularODFGradientInfo(ODFGradientInfo& o_rGradientInfo,
- const B2DRange& rTargetArea,
- const B2DVector& rOffset,
- sal_uInt32 nSteps,
- double fBorder,
- double fAngle);
-
- /** Calculate rectangular gradient blend value
-
- This method generates you the lerp alpha value for
- blending linearly between gradient start and end color,
- according to the formula (startCol*(1.0-alpha) + endCol*alpha)
-
- @param rUV
- Current uv coordinate. Values outside [0,1] will be
- clamped.
-
- @param rGradInfo
- Gradient info, for transformation and number of steps
- */
- inline double getRectangularGradientAlpha(const B2DPoint& rUV,
- const ODFGradientInfo& rGradInfo )
- {
- return getSquareGradientAlpha(rUV, rGradInfo); // only matrix setup differs
- }
- }
-}
-
-#endif
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */