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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
+#define _BGFX_TOOLS_CANVASTOOLS_HXX
+
+#include <com/sun/star/uno/Reference.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+
+
+namespace com { namespace sun { namespace star { namespace geometry
+{
+ struct AffineMatrix2D;
+ struct AffineMatrix3D;
+ struct Matrix2D;
+ struct RealPoint2D;
+ struct RealSize2D;
+ struct RealRectangle2D;
+ struct RealRectangle3D;
+ struct IntegerPoint2D;
+ struct IntegerSize2D;
+ struct IntegerRectangle2D;
+ struct RealBezierSegment2D;
+} } } }
+
+namespace com { namespace sun { namespace star { namespace rendering
+{
+ class XGraphicDevice;
+ class XPolyPolygon2D;
+} } } }
+
+namespace com { namespace sun { namespace star { namespace awt
+{
+ struct Point;
+ struct Size;
+ struct Rectangle;
+} } } }
+
+namespace basegfx
+{
+ class B2DHomMatrix;
+ class B3DHomMatrix;
+ class B2DVector;
+ class B2DPoint;
+ class B2DRange;
+ class B3DRange;
+ class B2IVector;
+ class B2IPoint;
+ class B2IRange;
+ class B2DPolygon;
+ class B2DPolyPolygon;
+
+ namespace unotools
+ {
+ // Polygon conversions
+ // ===================================================================
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolygon& rPoly );
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealBezierSegment2D > >
+ bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealPoint2D > >
+ pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
+
+ ::basegfx::B2DPolygon polygonFromPoint2DSequence(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealPoint2D >& rPoints );
+
+ ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
+
+ ::basegfx::B2DPolygon polygonFromBezier2DSequence(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
+
+ ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
+
+ ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
+
+ // Matrix conversions
+ // ===================================================================
+
+ ::com::sun::star::geometry::AffineMatrix2D&
+ affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
+ const ::basegfx::B2DHomMatrix& transform);
+
+ ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
+ ::com::sun::star::geometry::AffineMatrix3D& matrix,
+ const ::basegfx::B3DHomMatrix& transform);
+
+ ::basegfx::B2DHomMatrix&
+ homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
+ const ::com::sun::star::geometry::AffineMatrix2D& matrix );
+
+ ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix );
+ ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
+
+ ::com::sun::star::geometry::Matrix2D&
+ matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
+ const ::basegfx::B2DHomMatrix& transform);
+
+ ::basegfx::B2DHomMatrix&
+ homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
+ const ::com::sun::star::geometry::Matrix2D& matrix );
+
+ // Geometry conversions
+ // ===================================================================
+
+ ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
+ ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
+ ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
+ ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
+
+ ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
+ ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
+ ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
+ ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
+
+ ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
+ ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
+ ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
+
+ ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
+ ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
+ ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
+
+ ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
+ ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
+ ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
+
+ ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
+ ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
+ ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
+
+ // Geometry comparisons
+ // ===================================================================
+
+ bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB );
+ bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB );
+ bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB );
+ bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB );
+ bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB );
+
+ bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB );
+ bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB );
+ bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB );
+
+ bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB );
+ bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB );
+ bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB );
+
+ /** Return smalltest integer range, which completely contains
+ given floating point range.
+
+ @param rRange
+ Input range. Values must be within the representable
+ bounds of sal_Int32
+
+ @return the closest integer range, which completely
+ contains rRange.
+ */
+ ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+
+ /** Return smalltest B2DRange with integer values, which
+ completely contains given floating point range.
+
+ @param rRange
+ Input range.
+
+ @return the closest B2DRange with integer coordinates,
+ which completely contains rRange.
+ */
+ ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+
+ }
+}
+
+#endif /* _BGFX_TOOLS_CANVASTOOLS_HXX */