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-rw-r--r--basegfx/inc/basegfx/tools/canvastools.hxx122
1 files changed, 61 insertions, 61 deletions
diff --git a/basegfx/inc/basegfx/tools/canvastools.hxx b/basegfx/inc/basegfx/tools/canvastools.hxx
index 1dae369e80c8..1841d1f0ed82 100644
--- a/basegfx/inc/basegfx/tools/canvastools.hxx
+++ b/basegfx/inc/basegfx/tools/canvastools.hxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -54,7 +54,7 @@ namespace com { namespace sun { namespace star { namespace rendering
class XPolyPolygon2D;
} } } }
-namespace com { namespace sun { namespace star { namespace awt
+namespace com { namespace sun { namespace star { namespace awt
{
struct Point;
struct Size;
@@ -80,101 +80,101 @@ namespace basegfx
// Polygon conversions
// ===================================================================
- ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
- xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
- ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
- const ::basegfx::B2DPolygon& rPoly );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolygon& rPoly );
- ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
- xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
- ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
- const ::basegfx::B2DPolyPolygon& rPolyPoly );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::com::sun::star::uno::Sequence<
- ::com::sun::star::uno::Sequence<
- ::com::sun::star::geometry::RealBezierSegment2D > >
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealBezierSegment2D > >
bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::com::sun::star::uno::Sequence<
- ::com::sun::star::uno::Sequence<
- ::com::sun::star::geometry::RealPoint2D > >
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Sequence<
+ ::com::sun::star::geometry::RealPoint2D > >
pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::basegfx::B2DPolygon polygonFromPoint2DSequence(
- const ::com::sun::star::uno::Sequence<
+ ::basegfx::B2DPolygon polygonFromPoint2DSequence(
+ const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D >& rPoints );
- ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
- const ::com::sun::star::uno::Sequence<
+ ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
+ const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
- ::basegfx::B2DPolygon polygonFromBezier2DSequence(
- const ::com::sun::star::uno::Sequence<
+ ::basegfx::B2DPolygon polygonFromBezier2DSequence(
+ const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
- ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
- const ::com::sun::star::uno::Sequence<
+ ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
+ const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
- const ::com::sun::star::uno::Reference<
+ const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
// Matrix conversions
// ===================================================================
- ::com::sun::star::geometry::AffineMatrix2D&
- affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
- const ::basegfx::B2DHomMatrix& transform);
+ ::com::sun::star::geometry::AffineMatrix2D&
+ affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
+ const ::basegfx::B2DHomMatrix& transform);
::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
- ::com::sun::star::geometry::AffineMatrix3D& matrix,
+ ::com::sun::star::geometry::AffineMatrix3D& matrix,
const ::basegfx::B3DHomMatrix& transform);
- ::basegfx::B2DHomMatrix&
- homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
- const ::com::sun::star::geometry::AffineMatrix2D& matrix );
+ ::basegfx::B2DHomMatrix&
+ homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
+ const ::com::sun::star::geometry::AffineMatrix2D& matrix );
::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix );
::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
- ::com::sun::star::geometry::Matrix2D&
+ ::com::sun::star::geometry::Matrix2D&
matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
- const ::basegfx::B2DHomMatrix& transform);
+ const ::basegfx::B2DHomMatrix& transform);
- ::basegfx::B2DHomMatrix&
- homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
+ ::basegfx::B2DHomMatrix&
+ homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::Matrix2D& matrix );
// Geometry conversions
// ===================================================================
- ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
- ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
- ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
- ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
-
- ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
- ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
- ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
- ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
+ ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
+ ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
+ ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
+ ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
- ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
- ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
- ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
+ ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
+ ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
+ ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
+ ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
- ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
- ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
- ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
+ ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
+ ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
+ ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
- ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
- ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
- ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
+ ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
+ ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
+ ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
+
+ ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
+ ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
+ ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
- ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
- ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
- ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
+ ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
+ ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
+ ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
// Geometry comparisons
// ===================================================================
@@ -203,8 +203,8 @@ namespace basegfx
@return the closest integer range, which completely
contains rRange.
*/
- ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
-
+ ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+
/** Return smalltest B2DRange with integer values, which
completely contains given floating point range.
@@ -214,8 +214,8 @@ namespace basegfx
@return the closest B2DRange with integer coordinates,
which completely contains rRange.
*/
- ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
-
+ ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+
}
}