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Diffstat (limited to 'basegfx/inc/basegfx/tools/canvastools.hxx')
-rw-r--r--basegfx/inc/basegfx/tools/canvastools.hxx99
1 files changed, 50 insertions, 49 deletions
diff --git a/basegfx/inc/basegfx/tools/canvastools.hxx b/basegfx/inc/basegfx/tools/canvastools.hxx
index 1dae369e80c8..d16539f651b7 100644
--- a/basegfx/inc/basegfx/tools/canvastools.hxx
+++ b/basegfx/inc/basegfx/tools/canvastools.hxx
@@ -31,6 +31,7 @@
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/uno/Sequence.hxx>
+#include <basegfx/basegfxdllapi.h>
namespace com { namespace sun { namespace star { namespace geometry
@@ -80,118 +81,118 @@ namespace basegfx
// Polygon conversions
// ===================================================================
- ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolygon& rPoly );
- ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice,
const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::com::sun::star::uno::Sequence<
+ BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D > >
bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::com::sun::star::uno::Sequence<
+ BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D > >
pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly );
- ::basegfx::B2DPolygon polygonFromPoint2DSequence(
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealPoint2D >& rPoints );
- ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints );
- ::basegfx::B2DPolygon polygonFromBezier2DSequence(
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::geometry::RealBezierSegment2D >& rPoints );
- ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence(
const ::com::sun::star::uno::Sequence<
::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints );
- ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D(
const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XPolyPolygon2D >& rPoly );
// Matrix conversions
// ===================================================================
- ::com::sun::star::geometry::AffineMatrix2D&
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D&
affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
- ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
::com::sun::star::geometry::AffineMatrix3D& matrix,
const ::basegfx::B3DHomMatrix& transform);
- ::basegfx::B2DHomMatrix&
+ BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::AffineMatrix2D& matrix );
- ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix );
- ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix );
+ BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix );
- ::com::sun::star::geometry::Matrix2D&
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::Matrix2D&
matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix,
const ::basegfx::B2DHomMatrix& transform);
- ::basegfx::B2DHomMatrix&
+ BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix&
homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform,
const ::com::sun::star::geometry::Matrix2D& matrix );
// Geometry conversions
// ===================================================================
- ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
- ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
- ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
- ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& );
- ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
- ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
- ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
- ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& );
- ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
- ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
- ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& );
- ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
- ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
- ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& );
- ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
- ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
- ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& );
+ BASEGFX_DLLPUBLIC ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& );
- ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
- ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
- ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& );
// Geometry comparisons
// ===================================================================
- bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB );
- bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB );
- bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB );
- bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB );
- bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB );
+ BASEGFX_DLLPUBLIC bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB );
+ BASEGFX_DLLPUBLIC bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB );
+ BASEGFX_DLLPUBLIC bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB );
+ BASEGFX_DLLPUBLIC bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB );
+ BASEGFX_DLLPUBLIC bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB );
- bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB );
- bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB );
- bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB );
+ BASEGFX_DLLPUBLIC bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB );
+ BASEGFX_DLLPUBLIC bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB );
+ BASEGFX_DLLPUBLIC bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB );
- bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB );
- bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB );
- bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB );
+ BASEGFX_DLLPUBLIC bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB );
+ BASEGFX_DLLPUBLIC bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB );
+ BASEGFX_DLLPUBLIC bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB );
/** Return smalltest integer range, which completely contains
given floating point range.
@@ -203,7 +204,7 @@ namespace basegfx
@return the closest integer range, which completely
contains rRange.
*/
- ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+ BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
/** Return smalltest B2DRange with integer values, which
completely contains given floating point range.
@@ -214,7 +215,7 @@ namespace basegfx
@return the closest B2DRange with integer coordinates,
which completely contains rRange.
*/
- ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
+ BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange );
}
}