diff options
Diffstat (limited to 'basegfx/inc/basegfx/tools/canvastools.hxx')
-rw-r--r-- | basegfx/inc/basegfx/tools/canvastools.hxx | 99 |
1 files changed, 50 insertions, 49 deletions
diff --git a/basegfx/inc/basegfx/tools/canvastools.hxx b/basegfx/inc/basegfx/tools/canvastools.hxx index 1dae369e80c8..d16539f651b7 100644 --- a/basegfx/inc/basegfx/tools/canvastools.hxx +++ b/basegfx/inc/basegfx/tools/canvastools.hxx @@ -31,6 +31,7 @@ #include <com/sun/star/uno/Reference.hxx> #include <com/sun/star/uno/Sequence.hxx> +#include <basegfx/basegfxdllapi.h> namespace com { namespace sun { namespace star { namespace geometry @@ -80,118 +81,118 @@ namespace basegfx // Polygon conversions // =================================================================== - ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > + BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolygon& rPoly ); - ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > + BASEGFX_DLLPUBLIC ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolyPolygon& rPolyPoly ); - ::com::sun::star::uno::Sequence< + BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); - ::com::sun::star::uno::Sequence< + BASEGFX_DLLPUBLIC ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); - ::basegfx::B2DPolygon polygonFromPoint2DSequence( + BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromPoint2DSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D >& rPoints ); - ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& rPoints ); - ::basegfx::B2DPolygon polygonFromBezier2DSequence( + BASEGFX_DLLPUBLIC ::basegfx::B2DPolygon polygonFromBezier2DSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D >& rPoints ); - ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& rPoints ); - ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& rPoly ); // Matrix conversions // =================================================================== - ::com::sun::star::geometry::AffineMatrix2D& + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix2D& affineMatrixFromHomMatrix( ::com::sun::star::geometry::AffineMatrix2D& matrix, const ::basegfx::B2DHomMatrix& transform); - ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( ::com::sun::star::geometry::AffineMatrix3D& matrix, const ::basegfx::B3DHomMatrix& transform); - ::basegfx::B2DHomMatrix& + BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::geometry::AffineMatrix2D& matrix ); - ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix ); - ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix ); + BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const ::com::sun::star::geometry::AffineMatrix2D& matrix ); + BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& matrix ); - ::com::sun::star::geometry::Matrix2D& + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::Matrix2D& matrixFromHomMatrix( ::com::sun::star::geometry::Matrix2D& matrix, const ::basegfx::B2DHomMatrix& transform); - ::basegfx::B2DHomMatrix& + BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& transform, const ::com::sun::star::geometry::Matrix2D& matrix ); // Geometry conversions // =================================================================== - ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& ); - ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& ); - ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& ); - ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& ); - ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& ); - ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& ); - ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& ); - ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2DVector b2DSizeFromRealSize2D( const ::com::sun::star::geometry::RealSize2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const ::com::sun::star::geometry::RealRectangle2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const ::com::sun::star::geometry::RealRectangle3D& ); - ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& ); - ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& ); - ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& ); + BASEGFX_DLLPUBLIC ::com::sun::star::geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& ); - ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& ); - ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& ); - ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const ::com::sun::star::geometry::IntegerSize2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const ::com::sun::star::geometry::IntegerPoint2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const ::com::sun::star::geometry::IntegerRectangle2D& ); - ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& ); - ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& ); - ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& ); + BASEGFX_DLLPUBLIC ::com::sun::star::awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& ); + BASEGFX_DLLPUBLIC ::com::sun::star::awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& ); + BASEGFX_DLLPUBLIC ::com::sun::star::awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& ); - ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& ); - ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& ); - ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromAwtSize( const ::com::sun::star::awt::Size& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IPoint b2IPointFromAwtPoint( const ::com::sun::star::awt::Point& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const ::com::sun::star::awt::Rectangle& ); // Geometry comparisons // =================================================================== - bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ); - bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ); - bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ); - bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ); - bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ); + BASEGFX_DLLPUBLIC bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ); + BASEGFX_DLLPUBLIC bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ); + BASEGFX_DLLPUBLIC bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ); + BASEGFX_DLLPUBLIC bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ); + BASEGFX_DLLPUBLIC bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ); - bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ); - bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ); - bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ); + BASEGFX_DLLPUBLIC bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ); + BASEGFX_DLLPUBLIC bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ); + BASEGFX_DLLPUBLIC bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ); - bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ); - bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ); - bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ); + BASEGFX_DLLPUBLIC bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ); + BASEGFX_DLLPUBLIC bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ); + BASEGFX_DLLPUBLIC bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ); /** Return smalltest integer range, which completely contains given floating point range. @@ -203,7 +204,7 @@ namespace basegfx @return the closest integer range, which completely contains rRange. */ - ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); /** Return smalltest B2DRange with integer values, which completely contains given floating point range. @@ -214,7 +215,7 @@ namespace basegfx @return the closest B2DRange with integer coordinates, which completely contains rRange. */ - ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); + BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); } } |