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Diffstat (limited to 'basegfx/inc/basegfx/range/b3drange.hxx')
-rw-r--r-- | basegfx/inc/basegfx/range/b3drange.hxx | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/basegfx/inc/basegfx/range/b3drange.hxx b/basegfx/inc/basegfx/range/b3drange.hxx new file mode 100644 index 000000000000..eeec1fa29e16 --- /dev/null +++ b/basegfx/inc/basegfx/range/b3drange.hxx @@ -0,0 +1,305 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _BGFX_RANGE_B3DRANGE_HXX +#define _BGFX_RANGE_B3DRANGE_HXX + +#include <basegfx/vector/b3dvector.hxx> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/tuple/b3dtuple.hxx> +#include <basegfx/range/basicrange.hxx> + +namespace basegfx +{ + // predeclarations + class B3IRange; + class B3DHomMatrix; + + class B3DRange + { + typedef ::basegfx::BasicRange< double, DoubleTraits > MyBasicRange; + + MyBasicRange maRangeX; + MyBasicRange maRangeY; + MyBasicRange maRangeZ; + + public: + B3DRange() + { + } + + explicit B3DRange(const B3DTuple& rTuple) + : maRangeX(rTuple.getX()), + maRangeY(rTuple.getY()), + maRangeZ(rTuple.getZ()) + { + } + + B3DRange(double x1, + double y1, + double z1, + double x2, + double y2, + double z2) + : maRangeX(x1), + maRangeY(y1), + maRangeZ(z1) + { + maRangeX.expand(x2); + maRangeY.expand(y2); + maRangeZ.expand(z2); + } + + B3DRange(const B3DTuple& rTuple1, + const B3DTuple& rTuple2) + : maRangeX(rTuple1.getX()), + maRangeY(rTuple1.getY()), + maRangeZ(rTuple1.getZ()) + { + expand(rTuple2); + } + + B3DRange(const B3DRange& rRange) + : maRangeX(rRange.maRangeX), + maRangeY(rRange.maRangeY), + maRangeZ(rRange.maRangeZ) + { + } + + explicit B3DRange(const B3IRange& rRange); + + bool isEmpty() const + { + return ( + maRangeX.isEmpty() + || maRangeY.isEmpty() + || maRangeZ.isEmpty() + ); + } + + void reset() + { + maRangeX.reset(); + maRangeY.reset(); + maRangeZ.reset(); + } + + bool operator==( const B3DRange& rRange ) const + { + return (maRangeX == rRange.maRangeX + && maRangeY == rRange.maRangeY + && maRangeZ == rRange.maRangeZ); + } + + bool operator!=( const B3DRange& rRange ) const + { + return (maRangeX != rRange.maRangeX + || maRangeY != rRange.maRangeY + || maRangeZ != rRange.maRangeZ); + } + + B3DRange& operator=(const B3DRange& rRange) + { + maRangeX = rRange.maRangeX; + maRangeY = rRange.maRangeY; + maRangeZ = rRange.maRangeZ; + return *this; + } + + bool equal(const B3DRange& rRange) const + { + return (maRangeX.equal(rRange.maRangeX) + && maRangeY.equal(rRange.maRangeY) + && maRangeZ.equal(rRange.maRangeZ)); + } + + double getMinX() const + { + return maRangeX.getMinimum(); + } + + double getMinY() const + { + return maRangeY.getMinimum(); + } + + double getMinZ() const + { + return maRangeZ.getMinimum(); + } + + double getMaxX() const + { + return maRangeX.getMaximum(); + } + + double getMaxY() const + { + return maRangeY.getMaximum(); + } + + double getMaxZ() const + { + return maRangeZ.getMaximum(); + } + + double getWidth() const + { + return maRangeX.getRange(); + } + + double getHeight() const + { + return maRangeY.getRange(); + } + + double getDepth() const + { + return maRangeZ.getRange(); + } + + B3DPoint getMinimum() const + { + return B3DPoint( + maRangeX.getMinimum(), + maRangeY.getMinimum(), + maRangeZ.getMinimum() + ); + } + + B3DPoint getMaximum() const + { + return B3DPoint( + maRangeX.getMaximum(), + maRangeY.getMaximum(), + maRangeZ.getMaximum() + ); + } + + B3DVector getRange() const + { + return B3DVector( + maRangeX.getRange(), + maRangeY.getRange(), + maRangeZ.getRange() + ); + } + + B3DPoint getCenter() const + { + return B3DPoint( + maRangeX.getCenter(), + maRangeY.getCenter(), + maRangeZ.getCenter() + ); + } + + double getCenterX() const + { + return maRangeX.getCenter(); + } + + double getCenterY() const + { + return maRangeY.getCenter(); + } + + double getCenterZ() const + { + return maRangeZ.getCenter(); + } + + bool isInside(const B3DTuple& rTuple) const + { + return ( + maRangeX.isInside(rTuple.getX()) + && maRangeY.isInside(rTuple.getY()) + && maRangeZ.isInside(rTuple.getZ()) + ); + } + + bool isInside(const B3DRange& rRange) const + { + return ( + maRangeX.isInside(rRange.maRangeX) + && maRangeY.isInside(rRange.maRangeY) + && maRangeZ.isInside(rRange.maRangeZ) + ); + } + + bool overlaps(const B3DRange& rRange) const + { + return ( + maRangeX.overlaps(rRange.maRangeX) + && maRangeY.overlaps(rRange.maRangeY) + && maRangeZ.overlaps(rRange.maRangeZ) + ); + } + + void expand(const B3DTuple& rTuple) + { + maRangeX.expand(rTuple.getX()); + maRangeY.expand(rTuple.getY()); + maRangeZ.expand(rTuple.getZ()); + } + + void expand(const B3DRange& rRange) + { + maRangeX.expand(rRange.maRangeX); + maRangeY.expand(rRange.maRangeY); + maRangeZ.expand(rRange.maRangeZ); + } + + void intersect(const B3DRange& rRange) + { + maRangeX.intersect(rRange.maRangeX); + maRangeY.intersect(rRange.maRangeY); + maRangeZ.intersect(rRange.maRangeZ); + } + + void grow(double fValue) + { + maRangeX.grow(fValue); + maRangeY.grow(fValue); + maRangeZ.grow(fValue); + } + + void transform(const B3DHomMatrix& rMatrix); + }; + + /** Round double to nearest integer for 3D range + + @return the nearest integer for this range + */ + B3IRange fround(const B3DRange& rRange); +} // end of namespace basegfx + + +#endif /* _BGFX_RANGE_B3DRANGE_HXX */ + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |