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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: b3dpolygon.hxx,v $
+ * $Revision: 1.9 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_POLYGON_B3DPOLYGON_HXX
+#define _BGFX_POLYGON_B3DPOLYGON_HXX
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predeclarations
+class ImplB3DPolygon;
+
+namespace basegfx
+{
+ class B3DPolygon;
+ class B3DPoint;
+ class B3DHomMatrix;
+ class B3DVector;
+ class B2DPoint;
+ class B2DHomMatrix;
+ class BColor;
+} // end of namespace basegfx
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ class B3DPolygon
+ {
+ public:
+ typedef o3tl::cow_wrapper< ImplB3DPolygon > ImplType;
+
+ private:
+ // internal data.
+ ImplType mpPolygon;
+
+ public:
+ B3DPolygon();
+ B3DPolygon(const B3DPolygon& rPolygon);
+ B3DPolygon(const B3DPolygon& rPolygon, sal_uInt32 nIndex, sal_uInt32 nCount);
+ ~B3DPolygon();
+
+ // assignment operator
+ B3DPolygon& operator=(const B3DPolygon& rPolygon);
+
+ /// unshare this polygon with all internally shared instances
+ void makeUnique();
+
+ // compare operators
+ bool operator==(const B3DPolygon& rPolygon) const;
+ bool operator!=(const B3DPolygon& rPolygon) const;
+
+ // member count
+ sal_uInt32 count() const;
+
+ // Coordinate interface
+ B3DPoint getB3DPoint(sal_uInt32 nIndex) const;
+ void setB3DPoint(sal_uInt32 nIndex, const B3DPoint& rValue);
+
+ // Coordinate insert/append
+ void insert(sal_uInt32 nIndex, const B3DPoint& rPoint, sal_uInt32 nCount = 1);
+ void append(const B3DPoint& rPoint, sal_uInt32 nCount = 1);
+
+ // BColor interface
+ BColor getBColor(sal_uInt32 nIndex) const;
+ void setBColor(sal_uInt32 nIndex, const BColor& rValue);
+ bool areBColorsUsed() const;
+ void clearBColors();
+
+ // Normals interface
+ B3DVector getNormal() const; // plane normal
+ B3DVector getNormal(sal_uInt32 nIndex) const; // normal in each point
+ void setNormal(sal_uInt32 nIndex, const B3DVector& rValue);
+ void transformNormals(const B3DHomMatrix& rMatrix);
+ bool areNormalsUsed() const;
+ void clearNormals();
+
+ // TextureCoordinate interface
+ B2DPoint getTextureCoordinate(sal_uInt32 nIndex) const;
+ void setTextureCoordinate(sal_uInt32 nIndex, const B2DPoint& rValue);
+ void transformTextureCoordiantes(const B2DHomMatrix& rMatrix);
+ bool areTextureCoordinatesUsed() const;
+ void clearTextureCoordinates();
+
+ // insert/append other 2D polygons
+ void insert(sal_uInt32 nIndex, const B3DPolygon& rPoly, sal_uInt32 nIndex2 = 0, sal_uInt32 nCount = 0);
+ void append(const B3DPolygon& rPoly, sal_uInt32 nIndex = 0, sal_uInt32 nCount = 0);
+
+ // remove
+ void remove(sal_uInt32 nIndex, sal_uInt32 nCount = 1);
+
+ // clear all points
+ void clear();
+
+ // closed state
+ bool isClosed() const;
+ void setClosed(bool bNew);
+
+ // flip polygon direction
+ void flip();
+
+ // test if Polygon has double points
+ bool hasDoublePoints() const;
+
+ // remove double points, at the begin/end and follow-ups, too
+ void removeDoublePoints();
+
+ // apply transformation given in matrix form to the polygon
+ void transform(const B3DHomMatrix& rMatrix);
+ };
+} // end of namespace basegfx
+
+//////////////////////////////////////////////////////////////////////////////
+
+
+#endif /* _BGFX_POLYGON_B3DPOLYGON_HXX */