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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: b2dpolygontriangulator.hxx,v $
+ * $Revision: 1.5 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_POLYGON_B2DTRAPEZOID_HXX
+#define _BGFX_POLYGON_B2DTRAPEZOID_HXX
+
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <vector>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ // class to hold a single trapezoid
+ class B2DTrapezoid
+ {
+ private:
+ // Geometry data. YValues are down-oriented, this means bottom should
+ // be bigger than top to be below it. The constructor implementation
+ // guarantees:
+ //
+ // - mfBottomY >= mfTopY
+ // - mfTopXRight >= mfTopXLeft
+ // - mfBottomXRight >= mfBottomXLeft
+ double mfTopXLeft;
+ double mfTopXRight;
+ double mfTopY;
+ double mfBottomXLeft;
+ double mfBottomXRight;
+ double mfBottomY;
+
+ public:
+ // constructor
+ B2DTrapezoid(
+ const double& rfTopXLeft,
+ const double& rfTopXRight,
+ const double& rfTopY,
+ const double& rfBottomXLeft,
+ const double& rfBottomXRight,
+ const double& rfBottomY);
+
+ // data read access
+ const double& getTopXLeft() const { return mfTopXLeft; }
+ const double& getTopXRight() const { return mfTopXRight; }
+ const double& getTopY() const { return mfTopY; }
+ const double& getBottomXLeft() const { return mfBottomXLeft; }
+ const double& getBottomXRight() const { return mfBottomXRight; }
+ const double& getBottomY() const { return mfBottomY; }
+
+ // convenience method to get content as Polygon
+ B2DPolygon getB2DPolygon() const;
+ };
+
+ typedef ::std::vector< B2DTrapezoid > B2DTrapezoidVector;
+
+} // end of namespace basegfx
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ namespace tools
+ {
+ // convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to
+ // ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves,
+ // it's default AdaptiveSubdivision will be used.
+ // CAUTION: Trapezoids are oreintation-dependent in the sense that the upper and lower
+ // lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable
+ // for primitive decompositions. To use it, the shear and rotate parts of the
+ // involved transformations HAVE to be taken into account.
+ void trapezoidSubdivide(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPolyPolygon& rSourcePolyPolygon);
+
+ // directly create trapezoids from given edge. Depending on the given geometry,
+ // none up to three trapezoids will be created
+ void createLineTrapezoidFromEdge(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPoint& rPointA,
+ const B2DPoint& rPointB,
+ double fLineWidth = 1.0);
+
+ // create trapezoids for all edges of the given polygon. The closed state of
+ // the polygon is taken into account. If curves are contaned, the default
+ // AdaptiveSubdivision will be used.
+ void createLineTrapezoidFromB2DPolygon(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPolygon& rPolygon,
+ double fLineWidth = 1.0);
+
+ // create trapezoids for all edges of the given polyPolygon. The closed state of
+ // the PolyPolygon is taken into account. If curves are contaned, the default
+ // AdaptiveSubdivision will be used.
+ void createLineTrapezoidFromB2DPolyPolygon(
+ B2DTrapezoidVector& ro_Result,
+ const B2DPolyPolygon& rPolyPolygon,
+ double fLineWidth = 1.0);
+
+ } // end of namespace tools
+} // end of namespace basegfx
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif /* _BGFX_POLYGON_B2DTRAPEZOID_HXX */