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diff --git a/basegfx/inc/basegfx/point/b3dpoint.hxx b/basegfx/inc/basegfx/point/b3dpoint.hxx
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--- a/basegfx/inc/basegfx/point/b3dpoint.hxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef _BGFX_POINT_B3DPOINT_HXX
-#define _BGFX_POINT_B3DPOINT_HXX
-
-#include <basegfx/tuple/b3dtuple.hxx>
-#include <basegfx/basegfxdllapi.h>
-
-namespace basegfx
-{
- // predeclaration
- class B3DHomMatrix;
-
- /** Base Point class with three double values
-
- This class derives all operators and common handling for
- a 3D data class from B3DTuple. All necessary extensions
- which are special for points will be added here.
-
- @see B3DTuple
- */
- class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3DPoint : public ::basegfx::B3DTuple
- {
- public:
- /** Create a 3D Point
-
- The point is initialized to (0.0, 0.0, 0.0)
- */
- B3DPoint()
- : B3DTuple()
- {}
-
- /** Create a 3D Point
-
- @param fX
- This parameter is used to initialize the X-coordinate
- of the 3D Point.
-
- @param fY
- This parameter is used to initialize the Y-coordinate
- of the 3D Point.
-
- @param fZ
- This parameter is used to initialize the Z-coordinate
- of the 3D Point.
- */
- B3DPoint(double fX, double fY, double fZ)
- : B3DTuple(fX, fY, fZ)
- {}
-
- /** Create a copy of a 3D Point
-
- @param rVec
- The 3D Point which will be copied.
- */
- B3DPoint(const B3DPoint& rVec)
- : B3DTuple(rVec)
- {}
-
- /** constructor with tuple to allow copy-constructing
- from B3DTuple-based classes
- */
- B3DPoint(const ::basegfx::B3DTuple& rTuple)
- : B3DTuple(rTuple)
- {}
-
- ~B3DPoint()
- {}
-
- /** *=operator to allow usage from B3DPoint, too
- */
- B3DPoint& operator*=( const B3DPoint& rPnt )
- {
- mfX *= rPnt.mfX;
- mfY *= rPnt.mfY;
- mfZ *= rPnt.mfZ;
- return *this;
- }
-
- /** *=operator to allow usage from B3DPoint, too
- */
- B3DPoint& operator*=(double t)
- {
- mfX *= t;
- mfY *= t;
- mfZ *= t;
- return *this;
- }
-
- /** assignment operator to allow assigning the results
- of B3DTuple calculations
- */
- B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
- {
- mfX = rVec.getX();
- mfY = rVec.getY();
- mfZ = rVec.getZ();
- return *this;
- }
-
- /** Transform point by given transformation matrix.
-
- The translational components of the matrix are, in
- contrast to B3DVector, applied.
- */
- B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
-
- static const B3DPoint& getEmptyPoint()
- {
- return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple();
- }
- };
-
- // external operators
- //////////////////////////////////////////////////////////////////////////
-
- /** Transform B3DPoint by given transformation matrix.
-
- Since this is a Point, translational components of the
- matrix are used.
- */
- BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
-
-} // end of namespace basegfx
-
-#endif /* _BGFX_POINT_B3DPOINT_HXX */
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */