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-rw-r--r--basegfx/inc/basegfx/matrix/b2dhommatrix.hxx171
-rw-r--r--basegfx/inc/basegfx/matrix/b2dhommatrixtools.hxx237
-rw-r--r--basegfx/inc/basegfx/matrix/b3dhommatrix.hxx178
3 files changed, 586 insertions, 0 deletions
diff --git a/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
new file mode 100644
index 000000000000..e64d1dbb9101
--- /dev/null
+++ b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx
@@ -0,0 +1,171 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
+#define _BGFX_MATRIX_B2DHOMMATRIX_HXX
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+
+namespace basegfx
+{
+ class B2DTuple;
+ class Impl2DHomMatrix;
+
+ class B2DHomMatrix
+ {
+ public:
+ typedef o3tl::cow_wrapper< Impl2DHomMatrix > ImplType;
+
+ private:
+ ImplType mpImpl;
+
+ public:
+ B2DHomMatrix();
+ B2DHomMatrix(const B2DHomMatrix& rMat);
+ ~B2DHomMatrix();
+
+ /** constructor to allow setting all needed values for a 3x2 matrix at once. The
+ parameter f_0x1 e.g. is the same as using set(0, 1, f)
+ */
+ B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
+
+ /// unshare this matrix with all internally shared instances
+ void makeUnique();
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ /** allow setting all needed values for a 3x2 matrix in one call. The
+ parameter f_0x1 e.g. is the same as using set(0, 1, f)
+ */
+ void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
+
+ // test if last line is default to see if last line needs to be
+ // involved in calculations
+ bool isLastLineDefault() const;
+
+ // Auf Einheitsmatrix zuruecksetzen
+ bool isIdentity() const;
+ void identity();
+
+ // Invertierung
+ bool isInvertible() const;
+ bool invert();
+
+ // Normalisierung
+ bool isNormalized() const;
+ void normalize();
+
+ // Determinante
+ double determinant() const;
+
+ // Trace
+ double trace() const;
+
+ // Transpose
+ void transpose();
+
+ // Rotation
+ void rotate(double fRadiant);
+
+ // Translation
+ void translate(double fX, double fY);
+
+ // Skalierung
+ void scale(double fX, double fY);
+
+ // Shearing-Matrices
+ void shearX(double fSx);
+ void shearY(double fSy);
+
+ // Addition, Subtraktion
+ B2DHomMatrix& operator+=(const B2DHomMatrix& rMat);
+ B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
+
+ // Vergleichsoperatoren
+ bool operator==(const B2DHomMatrix& rMat) const;
+ bool operator!=(const B2DHomMatrix& rMat) const;
+
+ // Multiplikation, Division mit Konstante
+ B2DHomMatrix& operator*=(double fValue);
+ B2DHomMatrix& operator/=(double fValue);
+
+ // Matritzenmultiplikation von links auf die lokale
+ B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
+
+ // assignment operator
+ B2DHomMatrix& operator=(const B2DHomMatrix& rMat);
+
+ // Help routine to decompose given homogen 3x3 matrix to components. A correction of
+ // the components is done to avoid inaccuracies.
+ // Zerlegung
+ bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
+ };
+
+ // Addition, Subtraktion
+ inline B2DHomMatrix operator+(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aSum(rMatA);
+ aSum += rMatB;
+ return aSum;
+ }
+
+ inline B2DHomMatrix operator-(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aDiv(rMatA);
+ aDiv -= rMatB;
+ return aDiv;
+ }
+
+ // Multiplikation, Division mit Konstante
+ inline B2DHomMatrix operator*(const B2DHomMatrix& rMat, double fValue)
+ {
+ B2DHomMatrix aNew(rMat);
+ aNew *= fValue;
+ return aNew;
+ }
+
+ inline B2DHomMatrix operator/(const B2DHomMatrix& rMat, double fValue)
+ {
+ B2DHomMatrix aNew(rMat);
+ aNew *= 1.0 / fValue;
+ return aNew;
+ }
+
+ inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+} // end of namespace basegfx
+
+#endif /* _BGFX_MATRIX_B2DHOMMATRIX_HXX */
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/basegfx/inc/basegfx/matrix/b2dhommatrixtools.hxx b/basegfx/inc/basegfx/matrix/b2dhommatrixtools.hxx
new file mode 100644
index 000000000000..1b310d5a14d2
--- /dev/null
+++ b/basegfx/inc/basegfx/matrix/b2dhommatrixtools.hxx
@@ -0,0 +1,237 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_MATRIX_B2DHOMMATRIXTOOLS_HXX
+#define _BGFX_MATRIX_B2DHOMMATRIXTOOLS_HXX
+
+#include <sal/types.h>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+
+namespace rtl { class OUString; }
+
+///////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ namespace tools
+ {
+ /** If the rotation angle is an approximate multiple of pi/2,
+ force fSin/fCos to -1/0/1, to maintain orthogonality (which
+ might also be advantageous for the other cases, but: for
+ multiples of pi/2, the exact values _can_ be attained. It
+ would be largely unintuitive, if a 180 degrees rotation
+ would introduce slight roundoff errors, instead of exactly
+ mirroring the coordinate system)
+ */
+ void createSinCosOrthogonal(double& o_rSin, double& rCos, double fRadiant);
+
+ /** Tooling methods for on-the-fly matrix generation e.g. for inline
+ multiplications
+ */
+ B2DHomMatrix createScaleB2DHomMatrix(double fScaleX, double fScaleY);
+ B2DHomMatrix createShearXB2DHomMatrix(double fShearX);
+ B2DHomMatrix createShearYB2DHomMatrix(double fShearY);
+ B2DHomMatrix createRotateB2DHomMatrix(double fRadiant);
+ B2DHomMatrix createTranslateB2DHomMatrix(double fTranslateX, double fTranslateY);
+
+ /// inline versions for parameters as tuples
+ inline B2DHomMatrix createScaleB2DHomMatrix(const B2DTuple& rScale)
+ {
+ return createScaleB2DHomMatrix(rScale.getX(), rScale.getY());
+ }
+
+ inline B2DHomMatrix createTranslateB2DHomMatrix(const B2DTuple& rTranslate)
+ {
+ return createTranslateB2DHomMatrix(rTranslate.getX(), rTranslate.getY());
+ }
+
+ /** Tooling methods for faster completely combined matrix creation
+ when scale, shearX, rotation and translation needs to be done in
+ exactly that order. It's faster since it direcly calculates
+ each matrix value based on a symbolic calculation of the three
+ matrix multiplications.
+ Inline versions for parameters as tuples added, too.
+ */
+ B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix(
+ double fScaleX, double fScaleY,
+ double fShearX,
+ double fRadiant,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix(
+ const B2DTuple& rScale,
+ double fShearX,
+ double fRadiant,
+ const B2DTuple& rTranslate)
+ {
+ return createScaleShearXRotateTranslateB2DHomMatrix(
+ rScale.getX(), rScale.getY(),
+ fShearX,
+ fRadiant,
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ B2DHomMatrix createShearXRotateTranslateB2DHomMatrix(
+ double fShearX,
+ double fRadiant,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createShearXRotateTranslateB2DHomMatrix(
+ double fShearX,
+ double fRadiant,
+ const B2DTuple& rTranslate)
+ {
+ return createShearXRotateTranslateB2DHomMatrix(
+ fShearX,
+ fRadiant,
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ B2DHomMatrix createScaleTranslateB2DHomMatrix(
+ double fScaleX, double fScaleY,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createScaleTranslateB2DHomMatrix(
+ const B2DTuple& rScale,
+ const B2DTuple& rTranslate)
+ {
+ return createScaleTranslateB2DHomMatrix(
+ rScale.getX(), rScale.getY(),
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ /// special for the often used case of rotation around a point
+ B2DHomMatrix createRotateAroundPoint(
+ double fPointX, double fPointY,
+ double fRadiant);
+ inline B2DHomMatrix createRotateAroundPoint(
+ const B2DTuple& rPoint,
+ double fRadiant)
+ {
+ return createRotateAroundPoint(
+ rPoint.getX(), rPoint.getY(),
+ fRadiant);
+ }
+
+ } // end of namespace tools
+} // end of namespace basegfx
+
+///////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ namespace tools
+ {
+ class B2DHomMatrixBufferedDecompose
+ {
+ private:
+ B2DVector maScale;
+ B2DVector maTranslate;
+ double mfRotate;
+ double mfShearX;
+
+ public:
+ B2DHomMatrixBufferedDecompose(const B2DHomMatrix& rB2DHomMatrix)
+ : maScale(),
+ maTranslate(),
+ mfRotate(0.0),
+ mfShearX(0.0)
+ {
+ rB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX);
+ }
+
+ // data access
+ B2DHomMatrix getB2DHomMatrix() const
+ {
+ return createScaleShearXRotateTranslateB2DHomMatrix(
+ maScale, mfShearX, mfRotate, maTranslate);
+ }
+
+ const B2DVector& getScale() const { return maScale; }
+ const B2DVector& getTranslate() const { return maTranslate; }
+ double getRotate() const { return mfRotate; }
+ double getShearX() const { return mfShearX; }
+ };
+ } // end of namespace tools
+} // end of namespace basegfx
+
+///////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ namespace tools
+ {
+ class B2DHomMatrixBufferedOnDemandDecompose
+ {
+ private:
+ B2DHomMatrix maB2DHomMatrix;
+ B2DVector maScale;
+ B2DVector maTranslate;
+ double mfRotate;
+ double mfShearX;
+
+ // bitfield
+ unsigned mbDecomposed : 1;
+
+ void impCheckDecompose()
+ {
+ if(!mbDecomposed)
+ {
+ maB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX);
+ mbDecomposed = true;
+ }
+ }
+
+ public:
+ B2DHomMatrixBufferedOnDemandDecompose(const B2DHomMatrix& rB2DHomMatrix)
+ : maB2DHomMatrix(rB2DHomMatrix),
+ maScale(),
+ maTranslate(),
+ mfRotate(0.0),
+ mfShearX(0.0),
+ mbDecomposed(false)
+ {
+ }
+
+ // data access
+ const B2DHomMatrix& getB2DHomMatrix() const { return maB2DHomMatrix; }
+ const B2DVector& getScale() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maScale; }
+ const B2DVector& getTranslate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maTranslate; }
+ double getRotate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfRotate; }
+ double getShearX() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfShearX; }
+ };
+ } // end of namespace tools
+
+ /// Returns a string with svg's "matrix(m00,m10,m01,m11,m02,m12)" representation
+ ::rtl::OUString exportToSvg( const B2DHomMatrix& rMatrix );
+
+} // end of namespace basegfx
+
+///////////////////////////////////////////////////////////////////////////////
+
+#endif /* _BGFX_MATRIX_B2DHOMMATRIXTOOLS_HXX */
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
new file mode 100644
index 000000000000..1aee20844adb
--- /dev/null
+++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
@@ -0,0 +1,178 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
+#define _BGFX_MATRIX_B3DHOMMATRIX_HXX
+
+#include <sal/types.h>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <o3tl/cow_wrapper.hxx>
+
+namespace basegfx
+{
+ class B3DTuple;
+ class Impl3DHomMatrix;
+
+ class B3DHomMatrix
+ {
+ public:
+ typedef o3tl::cow_wrapper< Impl3DHomMatrix > ImplType;
+
+ private:
+ ImplType mpImpl;
+
+ public:
+ B3DHomMatrix();
+ B3DHomMatrix(const B3DHomMatrix& rMat);
+ ~B3DHomMatrix();
+
+ /// unshare this matrix with all internally shared instances
+ void makeUnique();
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ // test if last line is default to see if last line needs to be
+ // involved in calculations
+ bool isLastLineDefault() const;
+
+ bool isIdentity() const;
+ /// Reset to the identity matrix
+ void identity();
+
+ bool isInvertible() const;
+ /// Invert the matrix (if possible)
+ bool invert();
+
+ bool isNormalized() const;
+ /// Normalize (i.e. force w=1) the matrix
+ void normalize();
+
+ /// Calc the matrix determinant
+ double determinant() const;
+
+ /// Calc the matrix trace
+ double trace() const;
+
+ /// Transpose the matrix
+ void transpose();
+
+ /// Rotation
+ void rotate(double fAngleX,double fAngleY,double fAngleZ);
+
+ /// Translation
+ void translate(double fX, double fY, double fZ);
+
+ /// Scaling
+ void scale(double fX, double fY, double fZ);
+
+ // Shearing-Matrices
+ void shearXY(double fSx, double fSy);
+ void shearYZ(double fSy, double fSz);
+ void shearXZ(double fSx, double fSz);
+
+ // Projection matrices, used for converting between eye and
+ // clip coordinates
+ void frustum(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.001, double fFar = 1.0);
+
+ void ortho(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.0, double fFar = 1.0);
+
+ // build orientation matrix
+ void orientation(
+ B3DPoint aVRP = B3DPoint(0.0,0.0,1.0),
+ B3DVector aVPN = B3DVector(0.0,0.0,1.0),
+ B3DVector aVUV = B3DVector(0.0,1.0,0.0));
+
+ // addition, subtraction
+ B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
+ B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
+
+ // comparison
+ bool operator==(const B3DHomMatrix& rMat) const;
+ bool operator!=(const B3DHomMatrix& rMat) const;
+
+ // multiplication, division by constant value
+ B3DHomMatrix& operator*=(double fValue);
+ B3DHomMatrix& operator/=(double fValue);
+
+ // matrix multiplication (from the left)
+ B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
+
+ // assignment operator
+ B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
+
+ // decomposition
+ bool decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const;
+ };
+
+ // addition, subtraction
+ inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aSum(rMatA);
+ aSum += rMatB;
+ return aSum;
+ }
+
+ inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aDiv(rMatA);
+ aDiv -= rMatB;
+ return aDiv;
+ }
+
+ // multiplication, division by constant value
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue)
+ {
+ B3DHomMatrix aNew(rMat);
+ aNew *= fValue;
+ return aNew;
+ }
+
+ inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue)
+ {
+ B3DHomMatrix aNew(rMat);
+ aNew *= 1.0 / fValue;
+ return aNew;
+ }
+
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+} // end of namespace basegfx
+
+#endif /* _BGFX_MATRIX_B3DHOMMATRIX_HXX */
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */