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-rw-r--r--basegfx/inc/basegfx/matrix/b3dhommatrix.hxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
index f3face91ee21..1aee20844adb 100644
--- a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
+++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -102,7 +102,7 @@ namespace basegfx
void frustum(double fLeft = -1.0, double fRight = 1.0,
double fBottom = -1.0, double fTop = 1.0,
double fNear = 0.001, double fFar = 1.0);
-
+
void ortho(double fLeft = -1.0, double fRight = 1.0,
double fBottom = -1.0, double fTop = 1.0,
double fNear = 0.0, double fFar = 1.0);
@@ -136,14 +136,14 @@ namespace basegfx
};
// addition, subtraction
- inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
{
B3DHomMatrix aSum(rMatA);
aSum += rMatB;
return aSum;
}
- inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
{
B3DHomMatrix aDiv(rMatA);
aDiv -= rMatB;
@@ -151,21 +151,21 @@ namespace basegfx
}
// multiplication, division by constant value
- inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue)
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue)
{
- B3DHomMatrix aNew(rMat);
- aNew *= fValue;
- return aNew;
+ B3DHomMatrix aNew(rMat);
+ aNew *= fValue;
+ return aNew;
}
- inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue)
+ inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue)
{
- B3DHomMatrix aNew(rMat);
+ B3DHomMatrix aNew(rMat);
aNew *= 1.0 / fValue;
- return aNew;
+ return aNew;
}
- inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
{
B3DHomMatrix aMul(rMatB);
aMul *= rMatA;