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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef _BGFX_COLOR_BCOLOR_HXX
-#define _BGFX_COLOR_BCOLOR_HXX
-
-#include <basegfx/tuple/b3dtuple.hxx>
-#include <com/sun/star/uno/Reference.hxx>
-#include <com/sun/star/uno/Sequence.hxx>
-#include <vector>
-#include <basegfx/basegfxdllapi.h>
-
-//////////////////////////////////////////////////////////////////////////////
-// predeclarations
-
-namespace com { namespace sun { namespace star { namespace rendering {
- class XGraphicDevice;
-}}}}
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace basegfx
-{
- /** Base Color class with three double values
-
- This class derives all operators and common handling for
- a 3D data class from B3DTuple. All necessary extensions
- which are special for colors will be added here.
-
- @see B3DTuple
- */
- class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED BColor : public B3DTuple
- {
- public:
- /** Create a Color with red, green and blue components from [0.0 to 1.0]
-
- The color is initialized to (0.0, 0.0, 0.0)
- */
- BColor()
- : B3DTuple()
- {}
-
- /** Create a 3D Color
-
- @param fRed
- @param fGreen
- @param fBlue
- These parameters are used to initialize the red, green and blue intensities of the color
- */
- BColor(double fRed, double fGreen, double fBlue)
- : B3DTuple(fRed, fGreen, fBlue)
- {}
-
- /** Create a 3D Color
-
- @param fLuminosity
- The parameter is used to initialize the red, green and blue intensities of the color
- */
- explicit BColor(double fLuminosity)
- : B3DTuple(fLuminosity, fLuminosity, fLuminosity)
- {}
-
- /** Create a copy of a Color
-
- @param rVec
- The Color which will be copied.
- */
- BColor(const BColor& rVec)
- : B3DTuple(rVec)
- {}
-
- /** constructor with tuple to allow copy-constructing
- from B3DTuple-based classes
- */
- BColor(const ::basegfx::B3DTuple& rTuple)
- : B3DTuple(rTuple)
- {}
-
- ~BColor()
- {}
-
- // data access read
- double getRed() const { return mfX; }
- double getGreen() const { return mfY; }
- double getBlue() const { return mfZ; }
-
- // data access write
- void setRed(double fNew) { mfX = fNew; }
- void setGreen(double fNew) { mfY = fNew; }
- void setBlue(double fNew) { mfZ = fNew; }
-
- /** *=operator to allow usage from BColor, too
- */
- BColor& operator*=( const BColor& rPnt )
- {
- mfX *= rPnt.mfX;
- mfY *= rPnt.mfY;
- mfZ *= rPnt.mfZ;
- return *this;
- }
-
- /** *=operator to allow usage from BColor, too
- */
- BColor& operator*=(double t)
- {
- mfX *= t;
- mfY *= t;
- mfZ *= t;
- return *this;
- }
-
- /** assignment operator to allow assigning the results
- of B3DTuple calculations
- */
- BColor& operator=( const ::basegfx::B3DTuple& rVec )
- {
- mfX = rVec.getX();
- mfY = rVec.getY();
- mfZ = rVec.getZ();
- return *this;
- }
-
- // blend to another color using luminance
- void blend(const BColor& rColor)
- {
- const double fLuminance(luminance());
- mfX = rColor.getRed() * fLuminance;
- mfY = rColor.getGreen() * fLuminance;
- mfZ = rColor.getBlue() * fLuminance;
- }
-
- // luminance
- double luminance() const
- {
- const double fRedWeight(77.0 / 256.0); // 0.30
- const double fGreenWeight(151.0 / 256.0); // 0.59
- const double fBlueWeight(28.0 / 256.0); // 0.11
-
- return (mfX * fRedWeight + mfY * fGreenWeight + mfZ * fBlueWeight);
- }
-
- // distances in color space
- double getDistanceRed(const BColor& rColor) const { return (getRed() > rColor.getRed() ? getRed() - rColor.getRed() : rColor.getRed() - getRed()); }
- double getDistanceGreen(const BColor& rColor) const { return (getGreen() > rColor.getGreen() ? getGreen() - rColor.getGreen() : rColor.getGreen() - getGreen()); }
- double getDistanceBlue(const BColor& rColor) const { return (getBlue() > rColor.getBlue() ? getBlue() - rColor.getBlue() : rColor.getBlue() - getBlue()); }
-
- double getDistance(const BColor& rColor) const
- {
- const double fDistR(getDistanceRed(rColor));
- const double fDistG(getDistanceGreen(rColor));
- const double fDistB(getDistanceBlue(rColor));
-
- return sqrt(fDistR * fDistR + fDistG * fDistG + fDistB * fDistB);
- }
-
- double getMinimumDistance(const BColor& rColor) const
- {
- const double fDistR(getDistanceRed(rColor));
- const double fDistG(getDistanceGreen(rColor));
- const double fDistB(getDistanceBlue(rColor));
-
- double fRetval(fDistR < fDistG ? fDistR : fDistG);
- return (fRetval < fDistB ? fRetval : fDistB);
- }
-
- double getMaximumDistance(const BColor& rColor) const
- {
- const double fDistR(getDistanceRed(rColor));
- const double fDistG(getDistanceGreen(rColor));
- const double fDistB(getDistanceBlue(rColor));
-
- double fRetval(fDistR > fDistG ? fDistR : fDistG);
- return (fRetval > fDistB ? fRetval : fDistB);
- }
-
- // clamp color to [0.0..1.0] values in all three intensity components
- void clamp()
- {
- mfX = basegfx::clamp(mfX, 0.0, 1.0);
- mfY = basegfx::clamp(mfY, 0.0, 1.0);
- mfZ = basegfx::clamp(mfZ, 0.0, 1.0);
- }
-
- void invert()
- {
- mfX = 1.0 - mfX;
- mfY = 1.0 - mfY;
- mfZ = 1.0 - mfZ;
- }
-
- static const BColor& getEmptyBColor()
- {
- return (const BColor&) ::basegfx::B3DTuple::getEmptyTuple();
- }
-
- com::sun::star::uno::Sequence< double > colorToDoubleSequence(const com::sun::star::uno::Reference< com::sun::star::rendering::XGraphicDevice >& /*xGraphicDevice*/) const
- {
- com::sun::star::uno::Sequence< double > aRet(4);
- double* pRet = aRet.getArray();
-
- pRet[0] = mfX;
- pRet[1] = mfY;
- pRet[2] = mfZ;
- pRet[3] = 1.0;
-
- return aRet;
- }
- };
-} // end of namespace basegfx
-
-#endif /* _BGFX_COLOR_BCOLOR_HXX */
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */