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+/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+package org.mozilla.gecko.gfx;
+
+import android.util.Log;
+import android.view.View;
+
+import org.mozilla.gecko.util.FloatUtils;
+
+import java.util.Map;
+
+/**
+ * This class represents the physics for one axis of movement (i.e. either
+ * horizontal or vertical). It tracks the different properties of movement
+ * like displacement, velocity, viewport dimensions, etc. pertaining to
+ * a particular axis.
+ */
+abstract class Axis {
+ private static final String LOGTAG = "GeckoAxis";
+
+ private static final String PREF_SCROLLING_FRICTION_SLOW = "ui.scrolling.friction_slow";
+ private static final String PREF_SCROLLING_FRICTION_FAST = "ui.scrolling.friction_fast";
+ private static final String PREF_SCROLLING_MAX_EVENT_ACCELERATION = "ui.scrolling.max_event_acceleration";
+ private static final String PREF_SCROLLING_OVERSCROLL_DECEL_RATE = "ui.scrolling.overscroll_decel_rate";
+ private static final String PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT = "ui.scrolling.overscroll_snap_limit";
+ private static final String PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE = "ui.scrolling.min_scrollable_distance";
+
+ // This fraction of velocity remains after every animation frame when the velocity is low.
+ private static float FRICTION_SLOW;
+ // This fraction of velocity remains after every animation frame when the velocity is high.
+ private static float FRICTION_FAST;
+ // Below this velocity (in pixels per frame), the friction starts increasing from FRICTION_FAST
+ // to FRICTION_SLOW.
+ private static float VELOCITY_THRESHOLD;
+ // The maximum velocity change factor between events, per ms, in %.
+ // Direction changes are excluded.
+ private static float MAX_EVENT_ACCELERATION;
+
+ // The rate of deceleration when the surface has overscrolled.
+ private static float OVERSCROLL_DECEL_RATE;
+ // The percentage of the surface which can be overscrolled before it must snap back.
+ private static float SNAP_LIMIT;
+
+ // The minimum amount of space that must be present for an axis to be considered scrollable,
+ // in pixels.
+ private static float MIN_SCROLLABLE_DISTANCE;
+
+ private static float getFloatPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
+ Integer value = (prefs == null ? null : prefs.get(prefName));
+ return (float)(value == null || value < 0 ? defaultValue : value) / 1000f;
+ }
+
+ private static int getIntPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
+ Integer value = (prefs == null ? null : prefs.get(prefName));
+ return (value == null || value < 0 ? defaultValue : value);
+ }
+
+ static final float MS_PER_FRAME = 4.0f;
+ private static final float FRAMERATE_MULTIPLIER = (1000f/60f) / MS_PER_FRAME;
+
+ // The values we use for friction are based on a 16.6ms frame, adjust them to MS_PER_FRAME:
+ // FRICTION^1 = FRICTION_ADJUSTED^(16/MS_PER_FRAME)
+ // FRICTION_ADJUSTED = e ^ ((ln(FRICTION))/FRAMERATE_MULTIPLIER)
+ static float getFrameAdjustedFriction(float baseFriction) {
+ return (float)Math.pow(Math.E, (Math.log(baseFriction) / FRAMERATE_MULTIPLIER));
+ }
+
+ static void setPrefs(Map<String, Integer> prefs) {
+ FRICTION_SLOW = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_SLOW, 850));
+ FRICTION_FAST = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_FAST, 970));
+ VELOCITY_THRESHOLD = 10 / FRAMERATE_MULTIPLIER;
+ MAX_EVENT_ACCELERATION = getFloatPref(prefs, PREF_SCROLLING_MAX_EVENT_ACCELERATION, 12);
+ OVERSCROLL_DECEL_RATE = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_DECEL_RATE, 40));
+ SNAP_LIMIT = getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT, 300);
+ MIN_SCROLLABLE_DISTANCE = getFloatPref(prefs, PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE, 500);
+ Log.i(LOGTAG, "Prefs: " + FRICTION_SLOW + "," + FRICTION_FAST + "," + VELOCITY_THRESHOLD + ","
+ + MAX_EVENT_ACCELERATION + "," + OVERSCROLL_DECEL_RATE + "," + SNAP_LIMIT + "," + MIN_SCROLLABLE_DISTANCE);
+ }
+
+ static {
+ // set the scrolling parameters to default values on startup
+ setPrefs(null);
+ }
+
+ private enum FlingStates {
+ STOPPED,
+ PANNING,
+ FLINGING,
+ }
+
+ private enum Overscroll {
+ NONE,
+ MINUS, // Overscrolled in the negative direction
+ PLUS, // Overscrolled in the positive direction
+ BOTH, // Overscrolled in both directions (page is zoomed to smaller than screen)
+ }
+
+ private final SubdocumentScrollHelper mSubscroller;
+
+ private int mOverscrollMode; /* Default to only overscrolling if we're allowed to scroll in a direction */
+ private float mFirstTouchPos; /* Position of the first touch event on the current drag. */
+ private float mTouchPos; /* Position of the most recent touch event on the current drag. */
+ private float mLastTouchPos; /* Position of the touch event before touchPos. */
+ private float mVelocity; /* Velocity in this direction; pixels per animation frame. */
+ private boolean mScrollingDisabled; /* Whether movement on this axis is locked. */
+ private boolean mDisableSnap; /* Whether overscroll snapping is disabled. */
+ private float mDisplacement;
+
+ private FlingStates mFlingState; /* The fling state we're in on this axis. */
+
+ protected abstract float getOrigin();
+ protected abstract float getViewportLength();
+ protected abstract float getPageStart();
+ protected abstract float getPageLength();
+
+ Axis(SubdocumentScrollHelper subscroller) {
+ mSubscroller = subscroller;
+ mOverscrollMode = View.OVER_SCROLL_IF_CONTENT_SCROLLS;
+ }
+
+ public void setOverScrollMode(int overscrollMode) {
+ mOverscrollMode = overscrollMode;
+ }
+
+ public int getOverScrollMode() {
+ return mOverscrollMode;
+ }
+
+ private float getViewportEnd() {
+ return getOrigin() + getViewportLength();
+ }
+
+ private float getPageEnd() {
+ return getPageStart() + getPageLength();
+ }
+
+ void startTouch(float pos) {
+ mVelocity = 0.0f;
+ mScrollingDisabled = false;
+ mFirstTouchPos = mTouchPos = mLastTouchPos = pos;
+ }
+
+ float panDistance(float currentPos) {
+ return currentPos - mFirstTouchPos;
+ }
+
+ void setScrollingDisabled(boolean disabled) {
+ mScrollingDisabled = disabled;
+ }
+
+ void saveTouchPos() {
+ mLastTouchPos = mTouchPos;
+ }
+
+ void updateWithTouchAt(float pos, float timeDelta) {
+ float newVelocity = (mTouchPos - pos) / timeDelta * MS_PER_FRAME;
+
+ // If there's a direction change, or current velocity is very low,
+ // allow setting of the velocity outright. Otherwise, use the current
+ // velocity and a maximum change factor to set the new velocity.
+ boolean curVelocityIsLow = Math.abs(mVelocity) < 1.0f / FRAMERATE_MULTIPLIER;
+ boolean directionChange = (mVelocity > 0) != (newVelocity > 0);
+ if (curVelocityIsLow || (directionChange && !FloatUtils.fuzzyEquals(newVelocity, 0.0f))) {
+ mVelocity = newVelocity;
+ } else {
+ float maxChange = Math.abs(mVelocity * timeDelta * MAX_EVENT_ACCELERATION);
+ mVelocity = Math.min(mVelocity + maxChange, Math.max(mVelocity - maxChange, newVelocity));
+ }
+
+ mTouchPos = pos;
+ }
+
+ boolean overscrolled() {
+ return getOverscroll() != Overscroll.NONE;
+ }
+
+ private Overscroll getOverscroll() {
+ boolean minus = (getOrigin() < getPageStart());
+ boolean plus = (getViewportEnd() > getPageEnd());
+ if (minus && plus) {
+ return Overscroll.BOTH;
+ } else if (minus) {
+ return Overscroll.MINUS;
+ } else if (plus) {
+ return Overscroll.PLUS;
+ } else {
+ return Overscroll.NONE;
+ }
+ }
+
+ // Returns the amount that the page has been overscrolled. If the page hasn't been
+ // overscrolled on this axis, returns 0.
+ private float getExcess() {
+ switch (getOverscroll()) {
+ case MINUS: return getPageStart() - getOrigin();
+ case PLUS: return getViewportEnd() - getPageEnd();
+ case BOTH: return (getViewportEnd() - getPageEnd()) + (getPageStart() - getOrigin());
+ default: return 0.0f;
+ }
+ }
+
+ /*
+ * Returns true if the page is zoomed in to some degree along this axis such that scrolling is
+ * possible and this axis has not been scroll locked while panning. Otherwise, returns false.
+ */
+ boolean scrollable() {
+ // If we're scrolling a subdocument, ignore the viewport length restrictions (since those
+ // apply to the top-level document) and only take into account axis locking.
+ if (mSubscroller.scrolling()) {
+ return !mScrollingDisabled;
+ }
+
+ // if we are axis locked, return false
+ if (mScrollingDisabled) {
+ return false;
+ }
+
+ // there is scrollable space, and we're not disabled, or the document fits the viewport
+ // but we always allow overscroll anyway
+ return getViewportLength() <= getPageLength() - MIN_SCROLLABLE_DISTANCE ||
+ getOverScrollMode() == View.OVER_SCROLL_ALWAYS;
+ }
+
+ /*
+ * Returns the resistance, as a multiplier, that should be taken into account when
+ * tracking or pinching.
+ */
+ float getEdgeResistance(boolean forPinching) {
+ float excess = getExcess();
+ if (excess > 0.0f && (getOverscroll() == Overscroll.BOTH || !forPinching)) {
+ // excess can be greater than viewport length, but the resistance
+ // must never drop below 0.0
+ return Math.max(0.0f, SNAP_LIMIT - excess / getViewportLength());
+ }
+ return 1.0f;
+ }
+
+ /* Returns the velocity. If the axis is locked, returns 0. */
+ float getRealVelocity() {
+ return scrollable() ? mVelocity : 0f;
+ }
+
+ void startPan() {
+ mFlingState = FlingStates.PANNING;
+ }
+
+ void startFling(boolean stopped) {
+ mDisableSnap = mSubscroller.scrolling();
+
+ if (stopped) {
+ mFlingState = FlingStates.STOPPED;
+ } else {
+ mFlingState = FlingStates.FLINGING;
+ }
+ }
+
+ /* Advances a fling animation by one step. */
+ boolean advanceFling() {
+ if (mFlingState != FlingStates.FLINGING) {
+ return false;
+ }
+ if (mSubscroller.scrolling() && !mSubscroller.lastScrollSucceeded()) {
+ // if the subdocument stopped scrolling, it's because it reached the end
+ // of the subdocument. we don't do overscroll on subdocuments, so there's
+ // no point in continuing this fling.
+ return false;
+ }
+
+ float excess = getExcess();
+ Overscroll overscroll = getOverscroll();
+ boolean decreasingOverscroll = false;
+ if ((overscroll == Overscroll.MINUS && mVelocity > 0) ||
+ (overscroll == Overscroll.PLUS && mVelocity < 0))
+ {
+ decreasingOverscroll = true;
+ }
+
+ if (mDisableSnap || FloatUtils.fuzzyEquals(excess, 0.0f) || decreasingOverscroll) {
+ // If we aren't overscrolled, just apply friction.
+ if (Math.abs(mVelocity) >= VELOCITY_THRESHOLD) {
+ mVelocity *= FRICTION_FAST;
+ } else {
+ float t = mVelocity / VELOCITY_THRESHOLD;
+ mVelocity *= FloatUtils.interpolate(FRICTION_SLOW, FRICTION_FAST, t);
+ }
+ } else {
+ // Otherwise, decrease the velocity linearly.
+ float elasticity = 1.0f - excess / (getViewportLength() * SNAP_LIMIT);
+ if (overscroll == Overscroll.MINUS) {
+ mVelocity = Math.min((mVelocity + OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
+ } else { // must be Overscroll.PLUS
+ mVelocity = Math.max((mVelocity - OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
+ }
+ }
+
+ return true;
+ }
+
+ void stopFling() {
+ mVelocity = 0.0f;
+ mFlingState = FlingStates.STOPPED;
+ }
+
+ // Performs displacement of the viewport position according to the current velocity.
+ void displace() {
+ // if this isn't scrollable just return
+ if (!scrollable())
+ return;
+
+ if (mFlingState == FlingStates.PANNING)
+ mDisplacement += (mLastTouchPos - mTouchPos) * getEdgeResistance(false);
+ else
+ mDisplacement += mVelocity;
+
+ // if overscroll is disabled and we're trying to overscroll, reset the displacement
+ // to remove any excess. Using getExcess alone isn't enough here since it relies on
+ // getOverscroll which doesn't take into account any new displacment being applied
+ if (getOverScrollMode() == View.OVER_SCROLL_NEVER) {
+ if (mDisplacement + getOrigin() < getPageStart()) {
+ mDisplacement = getPageStart() - getOrigin();
+ stopFling();
+ } else if (mDisplacement + getViewportEnd() > getPageEnd()) {
+ mDisplacement = getPageEnd() - getViewportEnd();
+ stopFling();
+ }
+ }
+ }
+
+ float resetDisplacement() {
+ float d = mDisplacement;
+ mDisplacement = 0.0f;
+ return d;
+ }
+}