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-rwxr-xr-xagg/inc/agg_span_gouraud.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/agg/inc/agg_span_gouraud.h b/agg/inc/agg_span_gouraud.h
index 76747899b5fc..091ca5d8af53 100755
--- a/agg/inc/agg_span_gouraud.h
+++ b/agg/inc/agg_span_gouraud.h
@@ -2,8 +2,8 @@
// Anti-Grain Geometry - Version 2.3
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
-// Permission to copy, use, modify, sell and distribute this software
-// is granted provided this copyright notice appears in all copies.
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
@@ -24,7 +24,7 @@ namespace agg
{
//============================================================span_gouraud
- template<class ColorT, class Allocator>
+ template<class ColorT, class Allocator>
class span_gouraud : public span_generator<ColorT, Allocator>
{
public:
@@ -39,7 +39,7 @@ namespace agg
};
//--------------------------------------------------------------------
- span_gouraud(alloc_type& alloc) :
+ span_gouraud(alloc_type& alloc) :
span_generator<color_type, alloc_type>(alloc),
m_vertex(0)
{
@@ -54,7 +54,7 @@ namespace agg
double x1, double y1,
double x2, double y2,
double x3, double y3,
- double d) :
+ double d) :
span_generator<color_type, alloc_type>(alloc)
{
colors(c1, c2, c3);
@@ -71,21 +71,21 @@ namespace agg
//--------------------------------------------------------------------
// Sets the triangle and dilates it if needed.
- // The trick here is to calculate beveled joins in the vertices of the
- // triangle and render it as a 6-vertex polygon.
- // It's necessary to achieve numerical stability.
+ // The trick here is to calculate beveled joins in the vertices of the
+ // triangle and render it as a 6-vertex polygon.
+ // It's necessary to achieve numerical stability.
// However, the coordinates to interpolate colors are calculated
// as miter joins (calc_intersection).
- void triangle(double x1, double y1,
+ void triangle(double x1, double y1,
double x2, double y2,
double x3, double y3,
double d)
{
- m_coord[0].x = m_x[0] = x1;
+ m_coord[0].x = m_x[0] = x1;
m_coord[0].y = m_y[0] = y1;
- m_coord[1].x = m_x[1] = x2;
+ m_coord[1].x = m_x[1] = x2;
m_coord[1].y = m_y[1] = y2;
- m_coord[2].x = m_x[2] = x3;
+ m_coord[2].x = m_x[2] = x3;
m_coord[2].y = m_y[2] = y3;
m_cmd[0] = path_cmd_move_to;
m_cmd[1] = path_cmd_line_to;
@@ -93,7 +93,7 @@ namespace agg
m_cmd[3] = path_cmd_stop;
if(d != 0.0)
- {
+ {
dilate_triangle(m_coord[0].x, m_coord[0].y,
m_coord[1].x, m_coord[1].y,
m_coord[2].x, m_coord[2].y,
@@ -144,7 +144,7 @@ namespace agg
if(m_coord[0].y > m_coord[2].y)
{
- coord[0] = m_coord[2];
+ coord[0] = m_coord[2];
coord[2] = m_coord[0];
}