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+//----------------------------------------------------------------------------
+// Anti-Grain Geometry - Version 2.3
+// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
+//
+// Permission to copy, use, modify, sell and distribute this software
+// is granted provided this copyright notice appears in all copies.
+// This software is provided "as is" without express or implied
+// warranty, and with no claim as to its suitability for any purpose.
+//
+//----------------------------------------------------------------------------
+// Contact: mcseem@antigrain.com
+// mcseemagg@yahoo.com
+// http://www.antigrain.com
+//----------------------------------------------------------------------------
+
+#ifndef AGG_MATH_INCLUDED
+#define AGG_MATH_INCLUDED
+
+#include <math.h>
+#include "agg_basics.h"
+
+namespace agg
+{
+
+ const double intersection_epsilon = 1.0e-8;
+
+ //------------------------------------------------------calc_point_location
+ AGG_INLINE double calc_point_location(double x1, double y1,
+ double x2, double y2,
+ double x, double y)
+ {
+ return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1);
+ }
+
+
+ //--------------------------------------------------------point_in_triangle
+ AGG_INLINE bool point_in_triangle(double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ double x, double y)
+ {
+ bool cp1 = calc_point_location(x1, y1, x2, y2, x, y) < 0.0;
+ bool cp2 = calc_point_location(x2, y2, x3, y3, x, y) < 0.0;
+ bool cp3 = calc_point_location(x3, y3, x1, y1, x, y) < 0.0;
+ return cp1 == cp2 && cp2 == cp3 && cp3 == cp1;
+ }
+
+
+ //-----------------------------------------------------------calc_distance
+ AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2)
+ {
+ double dx = x2-x1;
+ double dy = y2-y1;
+ return sqrt(dx * dx + dy * dy);
+ }
+
+
+ //------------------------------------------------calc_point_line_distance
+ AGG_INLINE double calc_point_line_distance(double x1, double y1,
+ double x2, double y2,
+ double x, double y)
+ {
+ double dx = x2-x1;
+ double dy = y2-y1;
+ return ((x - x2) * dy - (y - y2) * dx) / sqrt(dx * dx + dy * dy);
+ }
+
+
+ //-------------------------------------------------------calc_intersection
+ AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by,
+ double cx, double cy, double dx, double dy,
+ double* x, double* y)
+ {
+ double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy);
+ double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx);
+ if(fabs(den) < intersection_epsilon) return false;
+ double r = num / den;
+ *x = ax + r * (bx-ax);
+ *y = ay + r * (by-ay);
+ return true;
+ }
+
+
+ //--------------------------------------------------------calc_orthogonal
+ AGG_INLINE void calc_orthogonal(double thickness,
+ double x1, double y1,
+ double x2, double y2,
+ double* x, double* y)
+ {
+ double dx = x2 - x1;
+ double dy = y2 - y1;
+ double d = sqrt(dx*dx + dy*dy);
+ *x = thickness * dy / d;
+ *y = thickness * dx / d;
+ }
+
+
+ //--------------------------------------------------------dilate_triangle
+ AGG_INLINE void dilate_triangle(double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ double *x, double* y,
+ double d)
+ {
+ double dx1=0.0;
+ double dy1=0.0;
+ double dx2=0.0;
+ double dy2=0.0;
+ double dx3=0.0;
+ double dy3=0.0;
+ double loc = calc_point_location(x1, y1, x2, y2, x3, y3);
+ if(fabs(loc) > intersection_epsilon)
+ {
+ if(calc_point_location(x1, y1, x2, y2, x3, y3) > 0.0)
+ {
+ d = -d;
+ }
+ calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1);
+ calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2);
+ calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3);
+ }
+ *x++ = x1 + dx1; *y++ = y1 - dy1;
+ *x++ = x2 + dx1; *y++ = y2 - dy1;
+ *x++ = x2 + dx2; *y++ = y2 - dy2;
+ *x++ = x3 + dx2; *y++ = y3 - dy2;
+ *x++ = x3 + dx3; *y++ = y3 - dy3;
+ *x++ = x1 + dx3; *y++ = y1 - dy3;
+ }
+
+ //-------------------------------------------------------calc_polygon_area
+ template<class Storage> double calc_polygon_area(const Storage& st)
+ {
+ unsigned i;
+ double sum = 0.0;
+ double x = st[0].x;
+ double y = st[0].y;
+ double xs = x;
+ double ys = y;
+
+ for(i = 1; i < st.size(); i++)
+ {
+ const typename Storage::value_type& v = st[i];
+ sum += x * v.y - y * v.x;
+ x = v.x;
+ y = v.y;
+ }
+ return (sum + x * ys - y * xs) * 0.5;
+ }
+
+ //------------------------------------------------------------------------
+ // Tables for fast sqrt
+ extern int16u g_sqrt_table[1024];
+ extern int8 g_elder_bit_table[256];
+
+
+ //---------------------------------------------------------------fast_sqrt
+ //Fast integer Sqrt - really fast: no cycles, divisions or multiplications
+ #if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable : 4035) //Disable warning "no return value"
+ #endif
+ AGG_INLINE unsigned fast_sqrt(unsigned val)
+ {
+ #if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM)
+ //For Ix86 family processors this assembler code is used.
+ //The key command here is bsr - determination the number of the most
+ //significant bit of the value. For other processors
+ //(and maybe compilers) the pure C "#else" section is used.
+ __asm
+ {
+ mov ebx, val
+ mov edx, 11
+ bsr ecx, ebx
+ sub ecx, 9
+ jle less_than_9_bits
+ shr ecx, 1
+ adc ecx, 0
+ sub edx, ecx
+ shl ecx, 1
+ shr ebx, cl
+ less_than_9_bits:
+ xor eax, eax
+ mov ax, g_sqrt_table[ebx*2]
+ mov ecx, edx
+ shr eax, cl
+ }
+ #else
+
+ //This code is actually pure C and portable to most
+ //arcitectures including 64bit ones.
+ unsigned t = val;
+ int bit=0;
+ unsigned shift = 11;
+
+ //The following piece of code is just an emulation of the
+ //Ix86 assembler command "bsr" (see above). However on old
+ //Intels (like Intel MMX 233MHz) this code is about twice
+ //faster (sic!) then just one "bsr". On PIII and PIV the
+ //bsr is optimized quite well.
+ bit = t >> 24;
+ if(bit)
+ {
+ bit = g_elder_bit_table[bit] + 24;
+ }
+ else
+ {
+ bit = (t >> 16) & 0xFF;
+ if(bit)
+ {
+ bit = g_elder_bit_table[bit] + 16;
+ }
+ else
+ {
+ bit = (t >> 8) & 0xFF;
+ if(bit)
+ {
+ bit = g_elder_bit_table[bit] + 8;
+ }
+ else
+ {
+ bit = g_elder_bit_table[t];
+ }
+ }
+ }
+
+ //This is calculation sqrt itself.
+ bit -= 9;
+ if(bit > 0)
+ {
+ bit = (bit >> 1) + (bit & 1);
+ shift -= bit;
+ val >>= (bit << 1);
+ }
+ return g_sqrt_table[val] >> shift;
+ #endif
+ }
+ #if defined(_MSC_VER)
+ #pragma warning(pop)
+ #endif
+
+
+
+
+}
+
+
+#endif