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-rw-r--r--slideshow/source/engine/animationfactory.cxx2
-rw-r--r--slideshow/source/engine/box2dtools.cxx36
-rw-r--r--slideshow/source/inc/box2dtools.hxx13
3 files changed, 26 insertions, 25 deletions
diff --git a/slideshow/source/engine/animationfactory.cxx b/slideshow/source/engine/animationfactory.cxx
index 7f5910cfb992..efc4587356dd 100644
--- a/slideshow/source/engine/animationfactory.cxx
+++ b/slideshow/source/engine/animationfactory.cxx
@@ -323,7 +323,7 @@ namespace slideshow::internal
{
mpShapeManager->notifyShapeUpdate( mpShape );
if ( mpBox2DWorld->isInitialized() )
- mpBox2DWorld->queuePositionUpdate( mpShape->getXShape(), rOutPos );
+ mpBox2DWorld->queueDynamicPositionUpdate( mpShape->getXShape(), rOutPos );
}
return true;
diff --git a/slideshow/source/engine/box2dtools.cxx b/slideshow/source/engine/box2dtools.cxx
index 6fa427c15c9a..f99e03bcd893 100644
--- a/slideshow/source/engine/box2dtools.cxx
+++ b/slideshow/source/engine/box2dtools.cxx
@@ -205,7 +205,7 @@ box2DWorld::box2DWorld(const ::basegfx::B2DVector& rSlideSize)
, mbShapesInitialized(false)
, mbHasWorldStepper(false)
, mpXShapeToBodyMap()
- , maShapeUpdateQueue()
+ , maShapeParallelUpdateQueue()
{
}
@@ -307,9 +307,9 @@ void box2DWorld::setShapeCollision(
void box2DWorld::processUpdateQueue(const double fPassedTime)
{
- while (!maShapeUpdateQueue.empty())
+ while (!maShapeParallelUpdateQueue.empty())
{
- Box2DShapeUpdateInformation& aQueueElement = maShapeUpdateQueue.front();
+ Box2DDynamicUpdateInformation& aQueueElement = maShapeParallelUpdateQueue.front();
if (aQueueElement.mnDelayForSteps > 0)
{
@@ -340,7 +340,7 @@ void box2DWorld::processUpdateQueue(const double fPassedTime)
case BOX2D_UPDATE_ANGULAR_VELOCITY:
setShapeAngularVelocity(aQueueElement.mxShape, aQueueElement.mfAngularVelocity);
}
- maShapeUpdateQueue.pop();
+ maShapeParallelUpdateQueue.pop();
}
}
}
@@ -378,47 +378,47 @@ void box2DWorld::setHasWorldStepper(const bool bHasWorldStepper)
mbHasWorldStepper = bHasWorldStepper;
}
-void box2DWorld::queuePositionUpdate(
+void box2DWorld::queueDynamicPositionUpdate(
const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
const basegfx::B2DPoint& rOutPos)
{
- Box2DShapeUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_POSITION };
+ Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_POSITION };
aQueueElement.maPosition = rOutPos;
- maShapeUpdateQueue.push(aQueueElement);
+ maShapeParallelUpdateQueue.push(aQueueElement);
}
void box2DWorld::queueLinearVelocityUpdate(
const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
const basegfx::B2DVector& rVelocity)
{
- Box2DShapeUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_LINEAR_VELOCITY, 1 };
+ Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_LINEAR_VELOCITY, 1 };
aQueueElement.maVelocity = rVelocity;
- maShapeUpdateQueue.push(aQueueElement);
+ maShapeParallelUpdateQueue.push(aQueueElement);
}
-void box2DWorld::queueRotationUpdate(
+void box2DWorld::queueDynamicRotationUpdate(
const css::uno::Reference<com::sun::star::drawing::XShape>& xShape, const double fAngle)
{
- Box2DShapeUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_ANGLE };
+ Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_ANGLE };
aQueueElement.mfAngle = fAngle;
- maShapeUpdateQueue.push(aQueueElement);
+ maShapeParallelUpdateQueue.push(aQueueElement);
}
void box2DWorld::queueAngularVelocityUpdate(
const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
const double fAngularVelocity)
{
- Box2DShapeUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_ANGULAR_VELOCITY, 1 };
+ Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_ANGULAR_VELOCITY, 1 };
aQueueElement.mfAngularVelocity = fAngularVelocity;
- maShapeUpdateQueue.push(aQueueElement);
+ maShapeParallelUpdateQueue.push(aQueueElement);
}
void box2DWorld::queueShapeVisibilityUpdate(
const css::uno::Reference<com::sun::star::drawing::XShape>& xShape, const bool bVisibility)
{
- Box2DShapeUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_VISIBILITY };
+ Box2DDynamicUpdateInformation aQueueElement = { xShape, {}, BOX2D_UPDATE_VISIBILITY };
aQueueElement.mbVisibility = bVisibility;
- maShapeUpdateQueue.push(aQueueElement);
+ maShapeParallelUpdateQueue.push(aQueueElement);
}
void box2DWorld::queueShapeAnimationUpdate(
@@ -432,11 +432,11 @@ void box2DWorld::queueShapeAnimationUpdate(
queueShapeVisibilityUpdate(xShape, pAttrLayer->getVisibility());
return;
case slideshow::internal::AttributeType::Rotate:
- queueRotationUpdate(xShape, pAttrLayer->getRotationAngle());
+ queueDynamicRotationUpdate(xShape, pAttrLayer->getRotationAngle());
return;
case slideshow::internal::AttributeType::PosX:
case slideshow::internal::AttributeType::PosY:
- queuePositionUpdate(xShape, { pAttrLayer->getPosX(), pAttrLayer->getPosY() });
+ queueDynamicPositionUpdate(xShape, { pAttrLayer->getPosX(), pAttrLayer->getPosY() });
return;
default:
return;
diff --git a/slideshow/source/inc/box2dtools.hxx b/slideshow/source/inc/box2dtools.hxx
index 474f01c60a63..c4113b931173 100644
--- a/slideshow/source/inc/box2dtools.hxx
+++ b/slideshow/source/inc/box2dtools.hxx
@@ -50,7 +50,7 @@ enum box2DNonsimulatedShapeUpdateType
/// Holds required information to perform an update to box2d
/// body of a shape that was altered by an animation effect
-struct Box2DShapeUpdateInformation
+struct Box2DDynamicUpdateInformation
{
css::uno::Reference<css::drawing::XShape> mxShape;
union {
@@ -82,7 +82,7 @@ private:
std::unordered_map<css::uno::Reference<css::drawing::XShape>, Box2DBodySharedPtr>
mpXShapeToBodyMap;
/// Holds any information needed to keep LO animations and Box2D world in sync
- std::queue<Box2DShapeUpdateInformation> maShapeUpdateQueue;
+ std::queue<Box2DDynamicUpdateInformation> maShapeParallelUpdateQueue;
/// Creates a static frame in Box2D world that corresponds to the slide borders
void createStaticFrameAroundSlide(const ::basegfx::B2DVector& rSlideSize);
@@ -157,8 +157,9 @@ private:
const int nPositionIterations = 2);
/// Queue a rotation update on the next step of the box2DWorld for the corresponding body
- void queueRotationUpdate(const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
- const double fAngle);
+ void
+ queueDynamicRotationUpdate(const css::uno::Reference<com::sun::star::drawing::XShape>& xShape,
+ const double fAngle);
/// Queue an angular velocity update for the corresponding body
/// to take place after the next step of the box2DWorld
@@ -226,8 +227,8 @@ public:
void setHasWorldStepper(const bool bHasWorldStepper);
/// Queue a position update the next step of the box2DWorld for the corresponding body
- void queuePositionUpdate(const css::uno::Reference<css::drawing::XShape>& xShape,
- const ::basegfx::B2DPoint& rOutPos);
+ void queueDynamicPositionUpdate(const css::uno::Reference<css::drawing::XShape>& xShape,
+ const ::basegfx::B2DPoint& rOutPos);
/// Queue a linear velocity update for the corresponding body
/// to take place after the next step of the box2DWorld