diff options
-rw-r--r-- | vcl/opengl/combinedFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/combinedFragmentShader.glsl b/vcl/opengl/combinedFragmentShader.glsl index c44e75c09373..8d73d0861f87 100644 --- a/vcl/opengl/combinedFragmentShader.glsl +++ b/vcl/opengl/combinedFragmentShader.glsl @@ -29,7 +29,7 @@ void main() // Calculate the multiplier so we can transform the 0->1 fade factor // to take feather and line width into account. - float multiplied = 1.0 / (1.0 - (start / end)); + float multiplied = start == end ? 1.0 : 1.0 / (1.0 - (start / end)); float dist = (1.0 - abs(fade_factor)) * multiplied; |