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-rw-r--r--README.Android6
-rw-r--r--README.cross4
2 files changed, 7 insertions, 3 deletions
diff --git a/README.Android b/README.Android
index 04d1684b43bb..f86c87214c38 100644
--- a/README.Android
+++ b/README.Android
@@ -9,7 +9,11 @@ reality...
the data partition size right in the GUI, that is doomed to producing
and AVD that doesn't work. Instead start it from the console:
- emulator-arm -avd <Name> -partition-size 500
+ LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500
+
+In order to have proper acceleration, you need the 32-bit libGL.so:
+
+ sudo zypper in Mesa-libGL-devel-32bit
Where <Name> is the literal name of the AVD that you entered.
diff --git a/README.cross b/README.cross
index c57b14cd7b3f..833e1773a71b 100644
--- a/README.cross
+++ b/README.cross
@@ -334,8 +334,8 @@ will probably drive you insane.
You will also need the SDK as full "make" also builds a couple of
Android apps (written in Java). Use the "android" tool from the SDK to
-install the SDK Tools, SDK Platform Tools, the API 14 SDK Platform,
-and the Android Support Library. (Hopefully that list is enough.)
+install the SDK Tools, SDK Platform Tools, the API 14 SDK Platform + ARM EABI
+v7a System Image, and the Android Support Library.
Here is an autogen.lastrun for Android, when cross-compiling from Mac
OS X 10.8 with Xcode 4.4.1: