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-rw-r--r--sc/source/ui/view/gridwin4.cxx4
1 files changed, 4 insertions, 0 deletions
diff --git a/sc/source/ui/view/gridwin4.cxx b/sc/source/ui/view/gridwin4.cxx
index 7a8e10a7c0f4..a890abc8ab34 100644
--- a/sc/source/ui/view/gridwin4.cxx
+++ b/sc/source/ui/view/gridwin4.cxx
@@ -377,6 +377,10 @@ void ScGridWindow::Paint( const Rectangle& rRect, OutputDevice* pOutDev )
ScViewData::AddPixelsWhile( nScrY, aPixRect.Bottom(), nY2, MAXROW, nPPTY, pDoc, nTab);
}
+ // We specifically need to set the visible range here -- by default it is
+ // set in UpdateVisibleRange which however uses the viewdata, which is
+ // completely irrelevant for tiled rendering.
+ maVisibleRange.set( nX1, nY1, nX2, nY2 );
Draw( nX1,nY1,nX2,nY2, SC_UPDATE_MARKS, pOutDev ); // nicht weiterzeichnen
bIsInPaint = false;
}