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-rw-r--r-- | README.Android | 6 | ||||
-rw-r--r-- | README.cross | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/README.Android b/README.Android index 04d1684b43bb..f86c87214c38 100644 --- a/README.Android +++ b/README.Android @@ -9,7 +9,11 @@ reality... the data partition size right in the GUI, that is doomed to producing and AVD that doesn't work. Instead start it from the console: - emulator-arm -avd <Name> -partition-size 500 + LD_LIBRARY_PATH=$(pwd)/lib emulator-arm -avd <Name> -partition-size 500 + +In order to have proper acceleration, you need the 32-bit libGL.so: + + sudo zypper in Mesa-libGL-devel-32bit Where <Name> is the literal name of the AVD that you entered. diff --git a/README.cross b/README.cross index c57b14cd7b3f..833e1773a71b 100644 --- a/README.cross +++ b/README.cross @@ -334,8 +334,8 @@ will probably drive you insane. You will also need the SDK as full "make" also builds a couple of Android apps (written in Java). Use the "android" tool from the SDK to -install the SDK Tools, SDK Platform Tools, the API 14 SDK Platform, -and the Android Support Library. (Hopefully that list is enough.) +install the SDK Tools, SDK Platform Tools, the API 14 SDK Platform + ARM EABI +v7a System Image, and the Android Support Library. Here is an autogen.lastrun for Android, when cross-compiling from Mac OS X 10.8 with Xcode 4.4.1: |