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-rw-r--r--vcl/opengl/gdiimpl.cxx13
1 files changed, 13 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index d3d6392bf96c..0c107da49abc 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -682,6 +682,8 @@ inline glm::vec2 normalize(const glm::vec2& vector)
return vector;
}
+SAL_CONSTEXPR float constMiterMinimumAngle = 15.0f;
+
} // end anonymous namespace
void OpenGLSalGraphicsImpl::DrawLineCap(float x1, float y1, float x2, float y2, css::drawing::LineCap eLineCap, float fLineWidth)
@@ -864,6 +866,17 @@ void OpenGLSalGraphicsImpl::DrawPolyLine(const basegfx::B2DPolygon& rPolygon, fl
if (eLineJoin == basegfx::B2DLineJoin::Miter)
{
+ float angle = std::atan2(previousLineVector.x * nextLineVector.y - previousLineVector.y * nextLineVector.x,
+ previousLineVector.x * nextLineVector.x + previousLineVector.y * nextLineVector.y);
+
+ angle = (F_PI - std::fabs(angle)) / F_PI180;
+
+ if (angle < constMiterMinimumAngle)
+ eLineJoin = basegfx::B2DLineJoin::Bevel;
+ }
+
+ if (eLineJoin == basegfx::B2DLineJoin::Miter)
+ {
// With miter join we calculate the extrusion vector by adding normals of
// previous and next line segment. The vector shows the way but we also
// need the length (otherwise the line will be deformed). Length factor is