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-rw-r--r--vcl/inc/win/salgdi.h17
-rw-r--r--vcl/win/source/gdi/salgdi.cxx21
-rw-r--r--vcl/win/source/gdi/salnativewidgets-luna.cxx54
-rw-r--r--vcl/win/source/gdi/salvd.cxx6
-rw-r--r--vcl/win/source/gdi/winlayout.cxx13
5 files changed, 87 insertions, 24 deletions
diff --git a/vcl/inc/win/salgdi.h b/vcl/inc/win/salgdi.h
index 831a7032fa8e..8d88784c805f 100644
--- a/vcl/inc/win/salgdi.h
+++ b/vcl/inc/win/salgdi.h
@@ -39,6 +39,7 @@
class FontSelectPattern;
class ImplWinFontEntry;
class ImplFontAttrCache;
+class OpenGLTexture;
class PhysicalFontCollection;
class SalGraphicsImpl;
class WinOpenGLSalGraphicsImpl;
@@ -154,7 +155,7 @@ private:
HBITMAP mhBitmap;
/// DIBSection data.
- sal_uInt8 *mpData;
+ sal_uInt32 *mpData;
/// Mapping between the GDI position and OpenGL, to use for OpenGL drawing.
SalTwoRect maRects;
@@ -168,8 +169,13 @@ public:
HDC getCompatibleHDC() { return mhCompatibleDC; }
- /// Call the WinOpenGLSalGraphicsImpl's DrawMask().
- void DrawMask(SalColor color);
+ SalTwoRect getTwoRect() { return maRects; }
+
+ /// Reset the DC with the defined color.
+ void fill(sal_uInt32 color);
+
+ /// Obtain the texture; the caller must delete it after use.
+ OpenGLTexture* getTexture();
};
class WinSalGraphics : public SalGraphics
@@ -177,9 +183,12 @@ class WinSalGraphics : public SalGraphics
friend class WinSalGraphicsImpl;
friend class ScopedFont;
friend class OpenGLCompatibleDC;
-private:
+ friend class WinLayout;
+
+protected:
boost::scoped_ptr<SalGraphicsImpl> mpImpl;
+private:
HDC mhLocalDC; // HDC
bool mbPrinter : 1; // is Printer
bool mbVirDev : 1; // is VirDev
diff --git a/vcl/win/source/gdi/salgdi.cxx b/vcl/win/source/gdi/salgdi.cxx
index d011f3168282..678067d1add3 100644
--- a/vcl/win/source/gdi/salgdi.cxx
+++ b/vcl/win/source/gdi/salgdi.cxx
@@ -601,18 +601,23 @@ OpenGLCompatibleDC::~OpenGLCompatibleDC()
}
}
-void OpenGLCompatibleDC::DrawMask(SalColor color)
+void OpenGLCompatibleDC::fill(sal_uInt32 color)
{
- if (!mpImpl)
+ if (!mpData)
return;
- // turn what's in the mpData into a texture
- OpenGLTexture aTexture(maRects.mnSrcWidth, maRects.mnSrcHeight, GL_RGBA, GL_UNSIGNED_BYTE, mpData);
- CHECK_GL_ERROR();
+ sal_uInt32 *p = mpData;
+ for (int i = maRects.mnSrcWidth * maRects.mnSrcHeight; i > 0; --i)
+ *p++ = color;
+}
- mpImpl->PreDraw();
- mpImpl->DrawMask(aTexture, color, maRects);
- mpImpl->PostDraw();
+OpenGLTexture* OpenGLCompatibleDC::getTexture()
+{
+ if (!mpImpl)
+ return NULL;
+
+ // turn what's in the mpData into a texture
+ return new OpenGLTexture(maRects.mnSrcWidth, maRects.mnSrcHeight, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<sal_uInt8*>(mpData));
}
WinSalGraphics::WinSalGraphics(WinSalGraphics::Type eType, bool bScreen, HWND hWnd):
diff --git a/vcl/win/source/gdi/salnativewidgets-luna.cxx b/vcl/win/source/gdi/salnativewidgets-luna.cxx
index 8fcc16ef2540..8c8771029145 100644
--- a/vcl/win/source/gdi/salnativewidgets-luna.cxx
+++ b/vcl/win/source/gdi/salnativewidgets-luna.cxx
@@ -35,6 +35,7 @@
#include "osl/module.h"
+#include <opengl/win/gdiimpl.hxx>
#include "vcl/svapp.hxx"
#include <vcl/settings.hxx>
@@ -1260,18 +1261,53 @@ bool WinSalGraphics::drawNativeControl( ControlType nType,
rc.top = buttonRect.Top();
rc.bottom = buttonRect.Bottom()+1;
- // set default text alignment
- int ta = SetTextAlign( getHDC(), TA_LEFT|TA_TOP|TA_NOUPDATECP );
+ OUString aCaptionStr(aCaption.replace('~', '&')); // translate mnemonics
- OUString aCaptionStr( aCaption.replace('~', '&') ); // translate mnemonics
- bOk = ImplDrawNativeControl(getHDC(), hTheme, rc,
- nType, nPart, nState, aValue,
- aCaptionStr );
+ WinOpenGLSalGraphicsImpl *pImpl = dynamic_cast<WinOpenGLSalGraphicsImpl*>(mpImpl.get());
+ if (pImpl == NULL)
+ {
+ // set default text alignment
+ int ta = SetTextAlign(getHDC(), TA_LEFT|TA_TOP|TA_NOUPDATECP);
+
+ bOk = ImplDrawNativeControl(getHDC(), hTheme, rc, nType, nPart, nState, aValue, aCaptionStr);
+
+ // restore alignment
+ SetTextAlign(getHDC(), ta);
+ }
+ else
+ {
+ // We can do OpenGL
+ OpenGLCompatibleDC aBlackDC(*this, buttonRect.Left(), buttonRect.Top(), buttonRect.GetWidth(), buttonRect.GetHeight());
+ SetTextAlign(aBlackDC.getCompatibleHDC(), TA_LEFT|TA_TOP|TA_NOUPDATECP);
+ aBlackDC.fill(MAKE_SALCOLOR(0, 0, 0));
+
+ OpenGLCompatibleDC aWhiteDC(*this, buttonRect.Left(), buttonRect.Top(), buttonRect.GetWidth(), buttonRect.GetHeight());
+ SetTextAlign(aWhiteDC.getCompatibleHDC(), TA_LEFT|TA_TOP|TA_NOUPDATECP);
+ aWhiteDC.fill(MAKE_SALCOLOR(0xff, 0xff, 0xff));
- // restore alignment
- SetTextAlign( getHDC(), ta );
+ if (ImplDrawNativeControl(aBlackDC.getCompatibleHDC(), hTheme, rc, nType, nPart, nState, aValue, aCaptionStr) &&
+ ImplDrawNativeControl(aWhiteDC.getCompatibleHDC(), hTheme, rc, nType, nPart, nState, aValue, aCaptionStr))
+ {
+ OpenGLTexture *pBlackTexture = aBlackDC.getTexture();
+ if (!pBlackTexture)
+ return false;
+
+ OpenGLTexture *pWhiteTexture = aWhiteDC.getTexture();
+ if (!pWhiteTexture)
+ {
+ delete pBlackTexture;
+ return false;
+ }
- //GdiFlush();
+ pImpl->PreDraw();
+ pImpl->DrawTexture(*pBlackTexture, aBlackDC.getTwoRect()); // FIXME combine the textures - DrawTextureSynthesizedAlpha()
+ pImpl->PostDraw();
+
+ delete pBlackTexture;
+ delete pWhiteTexture;
+ bOk = true;
+ }
+ }
return bOk;
}
diff --git a/vcl/win/source/gdi/salvd.cxx b/vcl/win/source/gdi/salvd.cxx
index 2b00c0377be3..c85133d6584c 100644
--- a/vcl/win/source/gdi/salvd.cxx
+++ b/vcl/win/source/gdi/salvd.cxx
@@ -38,6 +38,9 @@ HBITMAP WinSalVirtualDevice::ImplCreateVirDevBitmap(HDC hDC, long nDX, long nDY,
}
else
{
+ if (nBitCount == 0)
+ nBitCount = (WORD)GetDeviceCaps(hDC, BITSPIXEL);
+
// #146839# Don't use CreateCompatibleBitmap() - there seem to
// be build-in limits for those HBITMAPs, at least this fails
// rather often on large displays/multi-monitor setups.
@@ -46,8 +49,7 @@ HBITMAP WinSalVirtualDevice::ImplCreateVirDevBitmap(HDC hDC, long nDX, long nDY,
aBitmapInfo.bmiHeader.biWidth = nDX;
aBitmapInfo.bmiHeader.biHeight = nDY;
aBitmapInfo.bmiHeader.biPlanes = 1;
- aBitmapInfo.bmiHeader.biBitCount = (WORD)GetDeviceCaps( hDC,
- BITSPIXEL );
+ aBitmapInfo.bmiHeader.biBitCount = nBitCount;
aBitmapInfo.bmiHeader.biCompression = BI_RGB;
aBitmapInfo.bmiHeader.biSizeImage = 0;
aBitmapInfo.bmiHeader.biXPelsPerMeter = 0;
diff --git a/vcl/win/source/gdi/winlayout.cxx b/vcl/win/source/gdi/winlayout.cxx
index 8457c559da4a..3778db308536 100644
--- a/vcl/win/source/gdi/winlayout.cxx
+++ b/vcl/win/source/gdi/winlayout.cxx
@@ -215,7 +215,18 @@ void WinLayout::DrawText(SalGraphics& rGraphics) const
COLORREF color = GetTextColor(hDC);
SalColor salColor = MAKE_SALCOLOR(GetRValue(color), GetGValue(color), GetBValue(color));
- aDC.DrawMask(salColor);
+ WinOpenGLSalGraphicsImpl *pImpl = dynamic_cast<WinOpenGLSalGraphicsImpl*>(rWinGraphics.mpImpl.get());
+ if (pImpl)
+ {
+ OpenGLTexture *pTexture = aDC.getTexture();
+ if (pTexture)
+ {
+ pImpl->PreDraw();
+ pImpl->DrawMask(*pTexture, salColor, aDC.getTwoRect());
+ pImpl->PostDraw();
+ delete pTexture;
+ }
+ }
}
}