diff options
author | Vladimir Glazounov <vg@openoffice.org> | 2007-04-11 17:08:04 +0000 |
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committer | Vladimir Glazounov <vg@openoffice.org> | 2007-04-11 17:08:04 +0000 |
commit | ecc0b6fb1f310abfad68eb832cf31a6cdb127050 (patch) | |
tree | 14b8e50c9ba83ed1b427ad2942d9003fdb5184d1 /vcl | |
parent | 7b1d0af8640fb4641cfdc3af752ed0bf467f9229 (diff) |
INTEGRATION: CWS hedaburemove01 (1.1.2); FILE ADDED
2007/02/09 16:11:07 vg 1.1.2.1: #72503# get rid of hedabu procedure: Moving headers to vcl/inc/vcl and correspondent necessary changes
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/inc/vcl/salnativewidgets.hxx | 383 | ||||
-rw-r--r-- | vcl/inc/vcl/salobj.hxx | 107 | ||||
-rw-r--r-- | vcl/inc/vcl/salogl.hxx | 98 | ||||
-rw-r--r-- | vcl/inc/vcl/salotype.hxx | 1140 |
4 files changed, 1728 insertions, 0 deletions
diff --git a/vcl/inc/vcl/salnativewidgets.hxx b/vcl/inc/vcl/salnativewidgets.hxx new file mode 100644 index 000000000000..98efb32dfea0 --- /dev/null +++ b/vcl/inc/vcl/salnativewidgets.hxx @@ -0,0 +1,383 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: salnativewidgets.hxx,v $ + * + * $Revision: 1.2 $ + * + * last change: $Author: vg $ $Date: 2007-04-11 18:07:38 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +#ifndef _SV_NATIVEWIDGETS_HXX +#define _SV_NATIVEWIDGETS_HXX + +#ifndef _RTL_USTRING_HXX_ +#include <rtl/ustring.hxx> +#endif + +#ifndef _VCL_DLLAPI_H +#include <vcl/dllapi.h> +#endif + +#ifndef _GEN_HXX +#include <tools/gen.hxx> +#endif + +/* Control Types: + * + * Specify the overall, whole control + * type (as opposed to parts of the + * control if it were composite). + */ + +typedef sal_uInt32 ControlType; + +// Normal PushButton/Command Button +#define CTRL_PUSHBUTTON 1 + +// Normal single radio button +#define CTRL_RADIOBUTTON 2 + +// Normal single checkbox +#define CTRL_CHECKBOX 10 + +// Combobox, i.e. a ListBox +// that allows data entry by user +#define CTRL_COMBOBOX 20 + +// Control that allows text entry +#define CTRL_EDITBOX 30 + +// Control that allows text entry, but without the usual border +// Has to be handled separately, because this one cannot handle +// HAS_BACKGROUND_TEXTURE, which is drawn in the edit box'es +// border window. +#define CTRL_EDITBOX_NOBORDER 31 + +// Control that allows text entry +// ( some systems distingish between single and multi line edit boxes ) +#define CTRL_MULTILINE_EDITBOX 32 + +// Control that pops up a menu, +// but does NOT allow data entry +#define CTRL_LISTBOX 35 + +// An edit field together with two little +// buttons on the side (aka spin field) +#define CTRL_SPINBOX 40 + +// Two standalone spin buttons +// without an edit field +#define CTRL_SPINBUTTONS 45 + +// A single tab +#define CTRL_TAB_ITEM 50 + +// The border around a tab area, +// but without the tabs themselves. +// May have a gap at the top for +// the active tab +#define CTRL_TAB_PANE 55 + +// Background of a Tab Pane +#define CTRL_TAB_BODY 56 + +// Normal scrollbar, including +// all parts like slider, buttons +#define CTRL_SCROLLBAR 60 + +// Border around a group of related +// items, perhaps also displaying +// a label of identification +#define CTRL_GROUPBOX 70 + +// A separator line +#define CTRL_FIXEDLINE 80 + +// A rectangular border, like a +// Tab Pane, but without the +// possible gap for a tab +#define CTRL_FIXEDBORDER 90 + +// A toolbar control with buttons and a grip +#define CTRL_TOOLBAR 100 + +// The menubar +#define CTRL_MENUBAR 120 +// popup menu +#define CTRL_MENU_POPUP 121 + +// The statusbar +#define CTRL_STATUSBAR 130 + +// tool tips +#define CTRL_TOOLTIP 140 + +/* Control Parts: + * + * Uniquely identify a part of a control, + * for example the slider of a scroll bar. + */ + +typedef sal_uInt32 ControlPart; + +#define PART_ENTIRE_CONTROL 1 +#define PART_WINDOW 5 // the static listbox window containing the list +#define PART_BUTTON 100 +#define PART_BUTTON_UP 101 +#define PART_BUTTON_DOWN 102 // Also for ComboBoxes/ListBoxes +#define PART_BUTTON_LEFT 103 +#define PART_BUTTON_RIGHT 104 +#define PART_ALL_BUTTONS 105 +#define PART_TRACK_HORZ_LEFT 200 +#define PART_TRACK_VERT_UPPER 201 +#define PART_TRACK_HORZ_RIGHT 202 +#define PART_TRACK_VERT_LOWER 203 +#define PART_THUMB_HORZ 210 // Also used as toolbar grip +#define PART_THUMB_VERT 211 // Also used as toolbar grip +#define PART_MENU_ITEM 250 +#define PART_MENU_ITEM_CHECK_MARK 251 +#define PART_MENU_ITEM_RADIO_MARK 252 + +/** The edit field part of a control, e.g. of the combo box. + + Currently used just for combo boxes and just for GetNativeControlRegion(). + It is valid only if GetNativeControlRegion() supports PART_BUTTON_DOWN as + well. +*/ +#define PART_SUB_EDIT 300 + +// For controls that require the entire background +// to be drawn first, and then other pieces over top. +// (GTK+ scrollbars for example). Control region passed +// in to draw this part is expected to be the entire +// area of the control. +// A control may respond to one or both. +#define PART_DRAW_BACKGROUND_HORZ 1000 +#define PART_DRAW_BACKGROUND_VERT 1001 + +// GTK+ also draws tabs right->left since there is a +// hardcoded 2 pixel overlap between adjacent tabs +#define PART_TABS_DRAW_RTL 3000 + +// For themes that do not want to have the focus +// rectangle part drawn by VCL but take care of the +// whole inner control part by themselves +// eg, listboxes or comboboxes or spinbuttons +#define HAS_BACKGROUND_TEXTURE 4000 + +// For scrollbars that have 3 buttons (most KDE themes) +#define HAS_THREE_BUTTONS 5000 + +/* Control State: + * + * Specify how a particular part of the control + * is to be drawn. Constants are bitwise OR-ed + * together to compose a final drawing state. + * A _disabled_ state is assumed by the drawing + * functions until an ENABLED or HIDDEN is passed + * in the ControlState. + */ + +typedef sal_uInt32 ControlState; + +#define CTRL_STATE_ENABLED 0x0001 +#define CTRL_STATE_FOCUSED 0x0002 +#define CTRL_STATE_PRESSED 0x0004 +#define CTRL_STATE_ROLLOVER 0x0008 +#define CTRL_STATE_HIDDEN 0x0010 +#define CTRL_STATE_DEFAULT 0x0020 +#define CTRL_STATE_SELECTED 0x0040 +#define CTRL_CACHING_ALLOWED 0x8000 // set when the control is completely visible (i.e. not clipped) + +/* ButtonValue: + * + * Identifies the tri-state value options + * that buttons allow + */ + +enum ButtonValue { + BUTTONVALUE_DONTKNOW, + BUTTONVALUE_ON, + BUTTONVALUE_OFF, + BUTTONVALUE_MIXED +}; + +#ifdef __cplusplus + +/* ScrollbarValue: + * + * Value container for scrollbars. + */ +class VCL_DLLPUBLIC ScrollbarValue +{ + public: + long mnMin; + long mnMax; + long mnCur; + long mnVisibleSize; + Rectangle maThumbRect; + Rectangle maButton1Rect; + Rectangle maButton2Rect; + ControlState mnButton1State; + ControlState mnButton2State; + ControlState mnThumbState; + ControlState mnPage1State; + ControlState mnPage2State; + + inline ScrollbarValue() + { + mnMin = 0; mnMax = 0; mnCur = 0; mnVisibleSize = 0; + mnButton1State = 0; mnButton2State = 0; + mnThumbState = 0; mnPage1State = 0; mnPage2State = 0; + }; + inline ~ScrollbarValue() {}; +}; + +/* TabitemValue: + * + * Value container for tabitems. + */ + +/* TABITEM constants are OR-ed together */ +#define TABITEM_NOTALIGNED 0x000 // the tabitem is an inner item +#define TABITEM_LEFTALIGNED 0x001 // the tabitem is aligned with the left border of the TabControl +#define TABITEM_RIGHTALIGNED 0x002 // the tabitem is aligned with the right border of the TabControl +#define TABITEM_FIRST_IN_GROUP 0x004 // the tabitem is the first in group of tabitems +#define TABITEM_LAST_IN_GROUP 0x008 // the tabitem is the last in group of tabitems + +class VCL_DLLPUBLIC TabitemValue +{ + public: + unsigned int mnAlignment; + + inline TabitemValue() + { + mnAlignment = 0; + }; + inline ~TabitemValue() {}; + + BOOL isLeftAligned() { return (mnAlignment & TABITEM_LEFTALIGNED) != 0; } + BOOL isRightAligned() { return (mnAlignment & TABITEM_RIGHTALIGNED) != 0; } + BOOL isBothAligned() { return isLeftAligned() && isRightAligned(); } + BOOL isNotAligned() { return (mnAlignment & (TABITEM_LEFTALIGNED | TABITEM_RIGHTALIGNED)) == 0; } + BOOL isFirst() { return (mnAlignment & TABITEM_FIRST_IN_GROUP) != 0; } + BOOL isLast() { return (mnAlignment & TABITEM_LAST_IN_GROUP) != 0; } +}; + +/* SpinbuttonValue: + * + * Value container for spinbuttons to paint both buttons at once. + * Note: the other parameters of DrawNativeControl will have no meaning + * all parameters for spinbuttons are carried here + */ +class VCL_DLLPUBLIC SpinbuttonValue +{ + public: + Rectangle maUpperRect; + Rectangle maLowerRect; + ControlState mnUpperState; + ControlState mnLowerState; + int mnUpperPart; + int mnLowerPart; + + inline SpinbuttonValue() + { + mnUpperState = mnLowerState = 0; + }; + inline ~SpinbuttonValue() {}; +}; + +/* Toolbarvalue: + * + * Value container for toolbars detailing the grip position + */ +class ToolbarValue +{ +public: + ToolbarValue() { mbIsTopDockingArea = FALSE; } + Rectangle maGripRect; + BOOL mbIsTopDockingArea; // indicates that this is the top aligned dockingarea + // adjacent to the menubar +}; + +/* MenubarValue: + * + * Value container for menubars specifying height of adjacent docking area + */ +class MenubarValue +{ +public: + MenubarValue() { maTopDockingAreaHeight=0; } + int maTopDockingAreaHeight; +}; + +/* ImplControlValue: + * + * Generic value container for all control parts. + */ + +class ImplControlValue +{ + friend class SalFrame; + + private: + ButtonValue mTristate; // Tristate value: on, off, mixed + rtl::OUString mString; // string value + long mNumber; // numeric value + void * mOptionalVal; // optional control-specific value + + public: + inline ImplControlValue( ButtonValue nTristate, rtl::OUString sString, long nNumeric, void * aOptVal ) \ + { mTristate = nTristate; mString = sString; mNumber = nNumeric; mOptionalVal = aOptVal; }; + inline ImplControlValue( ButtonValue nTristate, rtl::OUString sString, long nNumeric ) \ + { mTristate = nTristate; mString = sString; mNumber = nNumeric; mOptionalVal = NULL; }; + inline ImplControlValue( ButtonValue nTristate ) { mTristate = nTristate; mOptionalVal = NULL; }; + inline ImplControlValue( rtl::OUString sString ) { mString = sString; mOptionalVal = NULL; }; + inline ImplControlValue( long nNumeric ) { mNumber = nNumeric; mOptionalVal = NULL; }; + inline ImplControlValue( void * aOptVal ) { mOptionalVal = aOptVal; }; + inline ImplControlValue() { mTristate = BUTTONVALUE_DONTKNOW; mNumber = 0; mOptionalVal = NULL; }; + inline ~ImplControlValue() { mOptionalVal = NULL; }; + + inline ButtonValue getTristateVal( void ) const { return mTristate; } + inline void setTristateVal( ButtonValue nTristate ) { mTristate = nTristate; } + + inline const rtl::OUString& getStringVal( void ) const { return mString; } + inline void setStringVal( rtl::OUString sString ) { mString = sString; } + + inline long getNumericVal( void ) const { return mNumber; } + inline void setNumericVal( long nNumeric ) { mNumber = nNumeric; } + + inline void * getOptionalVal( void ) const { return mOptionalVal; } + inline void setOptionalVal( void * aOptVal ) { mOptionalVal = aOptVal; } +}; + +#endif /* __cplusplus */ + +#endif + diff --git a/vcl/inc/vcl/salobj.hxx b/vcl/inc/vcl/salobj.hxx new file mode 100644 index 000000000000..b4edeb455ae1 --- /dev/null +++ b/vcl/inc/vcl/salobj.hxx @@ -0,0 +1,107 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: salobj.hxx,v $ + * + * $Revision: 1.2 $ + * + * last change: $Author: vg $ $Date: 2007-04-11 18:07:46 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +#ifndef _SV_SALOBJ_HXX +#define _SV_SALOBJ_HXX + +#ifndef _SV_SV_H +#include <vcl/sv.h> +#endif +#ifndef _VCL_DLLAPI_H +#include <vcl/dllapi.h> +#endif + +#ifndef _SV_SALGTYPE_HXX +#include <vcl/salgtype.hxx> +#endif +#ifndef _SV_SALWTYPE_HXX +#include <vcl/salwtype.hxx> +#endif + +struct SystemEnvData; + +// ------------------- +// - SalObject-Types - +// ------------------- + +#define SAL_OBJECT_CLIP_INCLUDERECTS ((USHORT)0x0001) +#define SAL_OBJECT_CLIP_EXCLUDERECTS ((USHORT)0x0002) +#define SAL_OBJECT_CLIP_ABSOLUTE ((USHORT)0x0004) + +// ------------- +// - SalObject - +// ------------- + +class VCL_DLLPUBLIC SalObject +{ + void* m_pInst; + SALOBJECTPROC m_pCallback; + BOOL m_bMouseTransparent:1, + m_bEraseBackground:1; +public: + SalObject() : m_pInst( NULL ), m_pCallback( NULL ), m_bMouseTransparent( FALSE ), m_bEraseBackground( TRUE ) {} + virtual ~SalObject(); + + virtual void ResetClipRegion() = 0; + virtual USHORT GetClipRegionType() = 0; + virtual void BeginSetClipRegion( ULONG nRects ) = 0; + virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0; + virtual void EndSetClipRegion() = 0; + + virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight ) = 0; + virtual void Show( BOOL bVisible ) = 0; + virtual void Enable( BOOL nEnable ) = 0; + virtual void GrabFocus() = 0; + + virtual void SetBackground() = 0; + virtual void SetBackground( SalColor nSalColor ) = 0; + + virtual const SystemEnvData* GetSystemData() const = 0; + + void SetCallback( void* pInst, SALOBJECTPROC pProc ) + { m_pInst = pInst; m_pCallback = pProc; } + long CallCallback( USHORT nEvent, const void* pEvent ) + { return m_pCallback ? m_pCallback( m_pInst, this, nEvent, pEvent ) : 0; } + void SetMouseTransparent( BOOL bMouseTransparent ) + { m_bMouseTransparent = bMouseTransparent; } + BOOL IsMouseTransparent() + { return m_bMouseTransparent; } + void EnableEraseBackground( BOOL bEnable ) + { m_bEraseBackground = bEnable; } + BOOL IsEraseBackgroundEnabled() + { return m_bEraseBackground; } +}; + +#endif // _SV_SALOBJ_HXX diff --git a/vcl/inc/vcl/salogl.hxx b/vcl/inc/vcl/salogl.hxx new file mode 100644 index 000000000000..895472ce00f6 --- /dev/null +++ b/vcl/inc/vcl/salogl.hxx @@ -0,0 +1,98 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: salogl.hxx,v $ + * + * $Revision: 1.2 $ + * + * last change: $Author: vg $ $Date: 2007-04-11 18:07:55 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +#ifndef _SV_SALOGL_HXX +#define _SV_SALOGL_HXX + +#define _OPENGL_EXT + +#ifndef _GEN_HXX +#include <tools/gen.hxx> +#endif + +#define _SVUNX_H + +#ifndef _SV_SV_H +#include <vcl/sv.h> +#endif +#ifndef _VCL_DLLAPI_H +#include <vcl/dllapi.h> +#endif + +#ifndef _SV_SALOTYPE_HXX +#include <vcl/salotype.hxx> +#endif + +// ----------------- +// - State defines - +// ----------------- + +#define OGL_STATE_UNLOADED (0x00000000) +#define OGL_STATE_INVALID (0x00000001) +#define OGL_STATE_VALID (0x00000002) + +#ifdef WNT +#define __OPENGL_CALL __stdcall +#else +#define __OPENGL_CALL +#endif + +extern "C" +{ +typedef void( __OPENGL_CALL *oglFunction )(void); +} + +// ------------- +// - SalOpenGL - +// ------------- + +class SalGraphics; + +class VCL_DLLPUBLIC SalOpenGL +{ +public: + + SalOpenGL() {} + virtual ~SalOpenGL(); + + virtual bool IsValid() = 0; + virtual oglFunction GetOGLFnc( const char * ) = 0; + virtual void OGLEntry( SalGraphics* pGraphics ) = 0; + virtual void OGLExit( SalGraphics* pGraphics ) = 0; + virtual void StartScene( SalGraphics* pGraphics ) = 0; + virtual void StopScene() = 0; +}; + +#endif diff --git a/vcl/inc/vcl/salotype.hxx b/vcl/inc/vcl/salotype.hxx new file mode 100644 index 000000000000..a1e4cbc4e5d1 --- /dev/null +++ b/vcl/inc/vcl/salotype.hxx @@ -0,0 +1,1140 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: salotype.hxx,v $ + * + * $Revision: 1.2 $ + * + * last change: $Author: vg $ $Date: 2007-04-11 18:08:04 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +#ifndef _SV_SALOTYPE_HXX +#define _SV_SALOTYPE_HXX + +#ifndef _SV_SV_H +#include <vcl/sv.h> +#endif + +// ------------ +// - typedefs - +// ------------ + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +// ----------- +// - Defines - +// ----------- + +/* Version */ +#define GL_VERSION_1_1 1 + +/* AccumOp */ +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* AttribMask */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* Boolean */ +#define GL_TRUE 1 +#define GL_FALSE 0 + +/* ClearBufferMask */ +/* GL_COLOR_BUFFER_BIT */ +/* GL_ACCUM_BUFFER_BIT */ +/* GL_STENCIL_BUFFER_BIT */ +/* GL_DEPTH_BUFFER_BIT */ + +/* ClientArrayType */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ +/* GL_EMISSION */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* CullFaceMode */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +/* Enable */ +/* GL_FOG */ +/* GL_LIGHTING */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_LINE_STIPPLE */ +/* GL_POLYGON_STIPPLE */ +/* GL_CULL_FACE */ +/* GL_ALPHA_TEST */ +/* GL_BLEND */ +/* GL_INDEX_LOGIC_OP */ +/* GL_COLOR_LOGIC_OP */ +/* GL_DITHER */ +/* GL_STENCIL_TEST */ +/* GL_DEPTH_TEST */ +/* GL_CLIP_PLANE0 */ +/* GL_CLIP_PLANE1 */ +/* GL_CLIP_PLANE2 */ +/* GL_CLIP_PLANE3 */ +/* GL_CLIP_PLANE4 */ +/* GL_CLIP_PLANE5 */ +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +/* GL_TEXTURE_GEN_S */ +/* GL_TEXTURE_GEN_T */ +/* GL_TEXTURE_GEN_R */ +/* GL_TEXTURE_GEN_Q */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_POINT_SMOOTH */ +/* GL_LINE_SMOOTH */ +/* GL_POLYGON_SMOOTH */ +/* GL_SCISSOR_TEST */ +/* GL_COLOR_MATERIAL */ +/* GL_NORMALIZE */ +/* GL_AUTO_NORMAL */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_POLYGON_OFFSET_POINT */ +/* GL_POLYGON_OFFSET_LINE */ +/* GL_POLYGON_OFFSET_FILL */ + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FeedBackMode */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 + +/* FeedBackToken */ +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +/* GL_FOG_COLOR */ +/* GL_FOG_DENSITY */ +/* GL_FOG_END */ +/* GL_FOG_INDEX */ +/* GL_FOG_MODE */ +/* GL_FOG_START */ + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetMapTarget */ +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* GetPixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* GetPointerTarget */ +/* GL_VERTEX_ARRAY_POINTER */ +/* GL_NORMAL_ARRAY_POINTER */ +/* GL_COLOR_ARRAY_POINTER */ +/* GL_INDEX_ARRAY_POINTER */ +/* GL_TEXTURE_COORD_ARRAY_POINTER */ +/* GL_EDGE_FLAG_ARRAY_POINTER */ + +/* GetTarget */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +/* GL_TEXTURE_BINDING_1D */ +/* GL_TEXTURE_BINDING_2D */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_VERTEX_ARRAY_SIZE */ +/* GL_VERTEX_ARRAY_TYPE */ +/* GL_VERTEX_ARRAY_STRIDE */ +/* GL_NORMAL_ARRAY_TYPE */ +/* GL_NORMAL_ARRAY_STRIDE */ +/* GL_COLOR_ARRAY_SIZE */ +/* GL_COLOR_ARRAY_TYPE */ +/* GL_COLOR_ARRAY_STRIDE */ +/* GL_INDEX_ARRAY_TYPE */ +/* GL_INDEX_ARRAY_STRIDE */ +/* GL_TEXTURE_COORD_ARRAY_SIZE */ +/* GL_TEXTURE_COORD_ARRAY_TYPE */ +/* GL_TEXTURE_COORD_ARRAY_STRIDE */ +/* GL_EDGE_FLAG_ARRAY_STRIDE */ +/* GL_POLYGON_OFFSET_FACTOR */ +/* GL_POLYGON_OFFSET_UNITS */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +/* GL_TEXTURE_RED_SIZE */ +/* GL_TEXTURE_GREEN_SIZE */ +/* GL_TEXTURE_BLUE_SIZE */ +/* GL_TEXTURE_ALPHA_SIZE */ +/* GL_TEXTURE_LUMINANCE_SIZE */ +/* GL_TEXTURE_INTENSITY_SIZE */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_RESIDENT */ + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +/* GL_PERSPECTIVE_CORRECTION_HINT */ +/* GL_POINT_SMOOTH_HINT */ +/* GL_LINE_SMOOTH_HINT */ +/* GL_POLYGON_SMOOTH_HINT */ +/* GL_FOG_HINT */ + +/* IndexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* LightModelParameter */ +/* GL_LIGHT_MODEL_AMBIENT */ +/* GL_LIGHT_MODEL_LOCAL_VIEWER */ +/* GL_LIGHT_MODEL_TWO_SIDE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* InterleavedArrays */ +/* GL_V2F */ +/* GL_V3F */ +/* GL_C4UB_V2F */ +/* GL_C4UB_V3F */ +/* GL_C3F_V3F */ +/* GL_N3F_V3F */ +/* GL_C4F_N3F_V3F */ +/* GL_T2F_V3F */ +/* GL_T4F_V4F */ +/* GL_T2F_C4UB_V3F */ +/* GL_T2F_C3F_V3F */ +/* GL_T2F_N3F_V3F */ +/* GL_T2F_C4F_N3F_V3F */ +/* GL_T4F_C4F_N3F_V4F */ + +/* ListMode */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +/* ListNameType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_2_BYTES */ +/* GL_3_BYTES */ +/* GL_4_BYTES */ + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MapTarget */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ + +/* MaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* MeshMode1 */ +/* GL_POINT */ +/* GL_LINE */ + +/* MeshMode2 */ +/* GL_POINT */ +/* GL_LINE */ +/* GL_FILL */ + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + +/* PixelFormat */ +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* PixelStore */ +/* GL_UNPACK_SWAP_BYTES */ +/* GL_UNPACK_LSB_FIRST */ +/* GL_UNPACK_ROW_LENGTH */ +/* GL_UNPACK_SKIP_ROWS */ +/* GL_UNPACK_SKIP_PIXELS */ +/* GL_UNPACK_ALIGNMENT */ +/* GL_PACK_SWAP_BYTES */ +/* GL_PACK_LSB_FIRST */ +/* GL_PACK_ROW_LENGTH */ +/* GL_PACK_SKIP_ROWS */ +/* GL_PACK_SKIP_PIXELS */ +/* GL_PACK_ALIGNMENT */ + +/* PixelTransfer */ +/* GL_MAP_COLOR */ +/* GL_MAP_STENCIL */ +/* GL_INDEX_SHIFT */ +/* GL_INDEX_OFFSET */ +/* GL_RED_SCALE */ +/* GL_RED_BIAS */ +/* GL_GREEN_SCALE */ +/* GL_GREEN_BIAS */ +/* GL_BLUE_SCALE */ +/* GL_BLUE_BIAS */ +/* GL_ALPHA_SCALE */ +/* GL_ALPHA_BIAS */ +/* GL_DEPTH_SCALE */ +/* GL_DEPTH_BIAS */ + +/* PixelType */ +#define GL_BITMAP 0x1A00 +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ + +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +/* ReadBufferMode */ +/* GL_FRONT_LEFT */ +/* GL_FRONT_RIGHT */ +/* GL_BACK_LEFT */ +/* GL_BACK_RIGHT */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_LEFT */ +/* GL_RIGHT */ +/* GL_AUX0 */ +/* GL_AUX1 */ +/* GL_AUX2 */ +/* GL_AUX3 */ + +/* RenderingMode */ +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureCoordName */ +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureGenMode */ +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 + +/* TextureGenParameter */ +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* GL_TEXTURE_BORDER_COLOR */ +/* GL_TEXTURE_PRIORITY */ + +/* TextureTarget */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_PROXY_TEXTURE_1D */ +/* GL_PROXY_TEXTURE_2D */ + +/* TextureWrapMode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ClientAttribMask */ +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +/* polygon_offset */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* texture */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 + +/* texture_object */ +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 + +/* vertex_array */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Extensions */ +#define GL_EXT_vertex_array 1 +#define GL_WIN_swap_hint 1 +#define GL_EXT_bgra 1 +#define GL_EXT_paletted_texture 1 + +/* EXT_vertex_array */ +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_DOUBLE_EXT GL_DOUBLE + +/* EXT_bgra */ +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +/* EXT_paletted_texture */ + +/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF + +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +/* For compatibility with OpenGL v1.0 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT + +#endif // _SV_SALOTYPE + |