diff options
author | Luboš Luňák <l.lunak@collabora.com> | 2015-01-07 18:06:25 +0100 |
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committer | Michael Meeks <michael.meeks@collabora.com> | 2015-01-19 15:04:20 +0000 |
commit | a2bf2e315c68eb761be0a3b32e98f204de4024fb (patch) | |
tree | 172100ab3c01ee50067f5c149009638d41ded33d /vcl | |
parent | b693b64dbcf1be2598051773805b8cdc2d8297aa (diff) |
fix confusion between transparency and opacity
Change-Id: Ifa69f3272ebda2a61ac00d2affb8aebd4524f0fc
Signed-off-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 1e72c0ab7628..fc01730ee106 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -404,14 +404,14 @@ bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor, double fTransparency ) return UseSolid( nColor ); if( !UseProgram( "textureVertexShader", "linearGradientFragmentShader" ) ) return false; - mpProgram->SetColorf( "start_color", nColor, 0.0f ); - mpProgram->SetColorf( "end_color", nColor, fTransparency ); + mpProgram->SetColorf( "start_color", nColor, fTransparency ); + mpProgram->SetColorf( "end_color", nColor, 1.0f ); return true; } bool OpenGLSalGraphicsImpl::UseSolidAA( SalColor nColor ) { - return UseSolidAA( nColor, 1.0 ); + return UseSolidAA( nColor, 0.0 ); } bool OpenGLSalGraphicsImpl::UseInvert() |