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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-08 22:55:06 -0500
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-10 07:59:46 +0100
commit5302d5a3b7dddc40110674b509068c37ba1fd7b1 (patch)
treea38e86414fcd010da3de257b41bf788f598bc1db /vcl/source/outdev
parentab63fe781cc8862e970932df2915982ce4770f92 (diff)
vcl: Add support for transparent polygon drawing with OpenGL
Change-Id: Iaa7cdcf4742d8148507c69c222bff417b9f9426c
Diffstat (limited to 'vcl/source/outdev')
-rw-r--r--vcl/source/outdev/polygon.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/outdev/polygon.cxx b/vcl/source/outdev/polygon.cxx
index 39c2b6807a77..03fa16888ea3 100644
--- a/vcl/source/outdev/polygon.cxx
+++ b/vcl/source/outdev/polygon.cxx
@@ -231,7 +231,7 @@ void OutputDevice::DrawPolygon( const Polygon& rPoly )
// Caution: This method is nearly the same as
// OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency),
-// so when changes are made here do not forget to make change sthere, too
+// so when changes are made here do not forget to make changes there, too
void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
{