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authorMichael Meeks <michael.meeks@collabora.com>2015-08-28 17:31:49 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-28 17:33:32 +0100
commitd421ba3b665e6175e3ccfec7397e5f203f3ed54b (patch)
tree0114ef62cfdf7e4df11b9d02d458915f1ffb4680 /vcl/source/opengl
parenta0fc658e6d86aebc35cfd2bd695d90eb4c70d47a (diff)
Add missing helpful GL trace messages outside of the impl. itself.
Change-Id: I5b71e3c9edc3e1e89e52c2e17b5fe0a025ac66ea
Diffstat (limited to 'vcl/source/opengl')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 74b6f418372c..8253241795ea 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -70,7 +70,7 @@ OpenGLContext::OpenGLContext():
mpPrevContext(NULL),
mpNextContext(NULL)
{
- SAL_INFO("vcl.opengl", "new context: " << this);
+ VCL_GL_INFO("vcl.opengl", "new context: " << this);
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS)
mbPixmap = false;
@@ -92,7 +92,7 @@ OpenGLContext::OpenGLContext():
OpenGLContext::~OpenGLContext()
{
- SAL_INFO("vcl.opengl", "delete context: " << this);
+ VCL_GL_INFO("vcl.opengl", "delete context: " << this);
reset();
ImplSVData* pSVData = ImplGetSVData();
@@ -522,7 +522,7 @@ GLXFBConfig* getFBConfig(Display* dpy, Window win, int& nBestFBC, bool bUseDoubl
if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
return NULL;
- SAL_INFO("vcl.opengl", "window: " << win);
+ VCL_GL_INFO("vcl.opengl", "window: " << win);
XWindowAttributes xattr;
if( !XGetWindowAttributes( dpy, win, &xattr ) )
@@ -609,7 +609,7 @@ Visual* getVisual(Display* dpy, Window win)
SAL_WARN("vcl.opengl", "Failed to get window attributes for getVisual " << win);
xattr.visual = NULL;
}
- SAL_INFO("vcl.opengl", "using VisualID " << xattr.visual);
+ VCL_GL_INFO("vcl.opengl", "using VisualID " << xattr.visual);
return xattr.visual;
}
@@ -687,7 +687,7 @@ bool OpenGLContext::ImplInit()
TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler);
#endif
- SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
+ VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
if (!g_vShareList.empty())
pSharedCtx = g_vShareList.front();
@@ -787,7 +787,7 @@ bool OpenGLContext::ImplInit()
if( errorTriggered )
SAL_WARN("vcl.opengl", "error when trying to set swap interval, NVIDIA or Mesa bug?");
else
- SAL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)");
+ VCL_GL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)");
}
}
@@ -815,7 +815,7 @@ bool OpenGLContext::ImplInit()
{
OpenGLZone aZone;
- SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
+ VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
// PixelFormat tells Windows how we want things to be
PIXELFORMATDESCRIPTOR PixelFormatFront =
{
@@ -946,7 +946,7 @@ bool OpenGLContext::ImplInit()
{
OpenGLZone aZone;
- SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
+ VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
NSOpenGLView* pView = getOpenGLView();
OpenGLWrapper::makeCurrent(pView);
@@ -959,7 +959,7 @@ bool OpenGLContext::ImplInit()
bool OpenGLContext::ImplInit()
{
- SAL_INFO("vcl.opengl", "OpenGLContext not implemented for this platform");
+ VCL_GL_INFO("vcl.opengl", "OpenGLContext not implemented for this platform");
return false;
}
@@ -983,7 +983,7 @@ bool OpenGLContext::InitGLEW()
bGlewInit = true;
}
- SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end");
+ VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end");
mbInitialized = true;
return true;
}
@@ -1282,7 +1282,7 @@ SystemWindowData OpenGLContext::generateWinData(vcl::Window* pParent, bool)
if( vi )
{
- SAL_INFO("vcl.opengl", "using VisualID " << vi->visualid);
+ VCL_GL_INFO("vcl.opengl", "using VisualID " << vi->visualid);
aWinData.pVisual = static_cast<void*>(vi->visual);
}
#endif
@@ -1359,7 +1359,7 @@ void OpenGLContext::makeCurrent()
// move the context to the end of the contexts list
static int nSwitch = 0;
- SAL_INFO("vcl.opengl", "******* CONTEXT SWITCH " << ++nSwitch << " *********");
+ VCL_GL_INFO("vcl.opengl", "******* CONTEXT SWITCH " << ++nSwitch << " *********");
if( mpNextContext )
{
if( mpPrevContext )