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authorMichael Meeks <michael.meeks@collabora.com>2015-08-29 20:54:21 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-31 20:18:54 +0100
commit6cf43cf6b98866401702d3275a7a026d8fa01edf (patch)
tree8ea725161b44a1aff1929f70a2ef59e6afd20fa6 /vcl/source/opengl
parentdaecb93affd5e5ec89eec0d18f433a296b9aed1d (diff)
Extended GL painting debug tracing.
Change-Id: I52158729d240ca3cb9e7977bc6d1f5acb14437ad
Diffstat (limited to 'vcl/source/opengl')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 68b8d50ca70c..3eb8514c527e 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -138,6 +138,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
{
OpenGLZone aZone;
+ VCL_GL_INFO("vcl.opengl", "Load shader: vertex " << rVertexShaderName << " fragment " << rFragmentShaderName);
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);