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authorNoel Grandin <noel.grandin@collabora.co.uk>2017-07-20 11:13:20 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-07-20 13:02:31 +0200
commitf24b46c27243b88e4d367d7b105d1365e97dbd76 (patch)
treeff7d573afc446c189f852382312d477c67d26108 /vcl/source/opengl
parentc93eb59b65d5cecb185b4dae11593149009a60bf (diff)
loplugin:unusedfields in vcl
Change-Id: I207866df495ec81bb9288e6d0f664b96d90251d6 Reviewed-on: https://gerrit.libreoffice.org/40217 Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> Tested-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'vcl/source/opengl')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx4
1 files changed, 0 insertions, 4 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 1354f3764880..d2a5fc8a963b 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -61,7 +61,6 @@ OpenGLContext::OpenGLContext():
mpLastFramebuffer(nullptr),
mpCurrentProgram(nullptr),
mpRenderState(new RenderState),
- mnPainting(0),
mpPrevContext(nullptr),
mpNextContext(nullptr)
{
@@ -382,9 +381,6 @@ void OpenGLContext::reset()
OpenGLZone aZone;
- // don't reset a context in the middle of stack frames rendering to it
- assert( mnPainting == 0 );
-
// reset the clip region
maClipRegion.SetEmpty();
mpRenderState.reset(new RenderState);