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authorTor Lillqvist <tml@collabora.com>2016-05-25 15:33:17 +0300
committerTor Lillqvist <tml@collabora.com>2016-05-25 15:36:40 +0300
commitdfa1f2c83ff57e2e225c0c79ced1d13a48f2317a (patch)
treeab291cde7fdcb2e18bbdabe49f03f8b9086ae41b /vcl/source/opengl
parent2864c50d0ad8a00eb5b518728d70af81120da4ab (diff)
Use VCL_GL_INFO here
Failing to open a cached shader binary is a no reason for a SAL_WARN. It is normal that they don't exist when first trying, that is the very nature of a 'cache'. Change-Id: Iaa40af11f0679b859f1fa8b246665c61640df379
Diffstat (limited to 'vcl/source/opengl')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 245159412190..5dff6894494d 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -290,12 +290,12 @@ namespace
sal_uInt64 nBytesRead = 0;
aFile.read( rBinary.data(), nSize, nBytesRead );
assert( nSize == nBytesRead );
- SAL_INFO("vcl.opengl", "Loading file: '" << rBinaryFileName << "': success" );
+ VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': success" );
return true;
}
else
{
- SAL_WARN("vcl.opengl", "Loading file: '" << rBinaryFileName << "': FAIL");
+ VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': FAIL");
}
return false;