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authorTor Lillqvist <tml@collabora.com>2016-05-25 15:23:22 +0300
committerMichael Meeks <michael.meeks@collabora.com>2016-05-31 20:45:03 +0000
commit0f2d826394fcbb3f9cfbcc818d46dc15f32b5028 (patch)
treeba18fe9a29c1aeaad7f70bacd4e1d36c07e939fd /vcl/source/opengl/OpenGLHelper.cxx
parenta97f9c5790b4751098b0c3f78a387fbff36582a6 (diff)
tdf#100159: On Windows, compile GL shaders in advance, disable GL on failure
This is a combination of multiple commits in master, adapted for this branch as necessary: Don't claim to be reading a file before trying to open it Avoid redundancy: The same information was logged in readProgramBinary() Use VCL_GL_INFO here Failing to open a cached shader binary is a no reason for a SAL_WARN. It is normal that they don't exist when first trying, that is the very nature of a 'cache'. Move exithelper.h to include. We will want to use EXITHELPER_NORMAL_RESTART in vcl, too. If the shader compilation or loading of an already compiled shader fails, disable OpenGL in the registry and exit with the EXITHELPER_NORMAL_RESTART status. The wrapper process will thus run soffice.bin once more, and this time OpenGL will not be used. Change-Id: I54d92f150975d3fa72d93f3f679b16c90ee38f02 Reviewed-on: https://gerrit.libreoffice.org/25708 Reviewed-by: Jan Holesovsky <kendy@collabora.com> Tested-by: Michael Meeks <michael.meeks@collabora.com>
Diffstat (limited to 'vcl/source/opengl/OpenGLHelper.cxx')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx9
1 files changed, 4 insertions, 5 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index 8418706c3784..5892a625300e 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -66,7 +66,6 @@ OString loadShader(const OUString& rFilename)
{
OUString aFileURL = getShaderFolder() + rFilename +".glsl";
osl::File aFile(aFileURL);
- SAL_INFO("vcl.opengl", "Reading " << aFileURL);
if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
{
sal_uInt64 nSize = 0;
@@ -76,11 +75,12 @@ OString loadShader(const OUString& rFilename)
aFile.read(content.get(), nSize, nBytesRead);
assert(nSize == nBytesRead);
content.get()[nBytesRead] = 0;
+ SAL_INFO("vcl.opengl", "Read " << nBytesRead << " bytes from " << aFileURL);
return OString(content.get());
}
else
{
- SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL);
+ SAL_WARN("vcl.opengl", "Could not open " << aFileURL);
}
return OString();
@@ -289,12 +289,12 @@ namespace
sal_uInt64 nBytesRead = 0;
aFile.read( rBinary.data(), nSize, nBytesRead );
assert( nSize == nBytesRead );
- SAL_INFO("vcl.opengl", "Loading file: '" << rBinaryFileName << "': success" );
+ VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': success" );
return true;
}
else
{
- SAL_WARN("vcl.opengl", "Loading file: '" << rBinaryFileName << "': FAIL");
+ VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': FAIL");
}
return false;
@@ -405,7 +405,6 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,
OString aFileName =
createFileName(rVertexShaderName, rFragmentShaderName, rGeometryShaderName, rDigest);
bBinaryResult = loadProgramBinary(ProgramID, aFileName);
- VCL_GL_INFO("Load binary shader from '" << aFileName << "'" << bBinaryResult);
CHECK_GL_ERROR();
}