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authorTor Lillqvist <tml@collabora.com>2015-11-10 11:05:00 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-10 11:08:02 +0200
commit3decb561ea97f3e363922d3560fe43037c63d466 (patch)
tree5329bdddba6d1cb28fc44711e1654144cbbd20b8 /vcl/source/opengl/OpenGLContext.cxx
parentecc421cab986a26fb250beba228cf0cb49fba5b0 (diff)
Surely a 24-bit depth buffer is enough
We asked for a 64-bit one, which is rather preposterous. And the comment claimed we asked for a 32-bit one. Funnily, this same odd code and comment is found in half a dozen code samples on the Internet... Copy pasta rules. Change-Id: Ie54a7b75e07cfe0ffd98ec330ce63158d2d15415
Diffstat (limited to 'vcl/source/opengl/OpenGLContext.cxx')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index ed035cb02035..695a2259c2ec 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -825,7 +825,7 @@ bool OpenGLContext::ImplInit()
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
- 64, // 32 bit Z-BUFFER
+ 24, // 24 bit z-buffer
8, // stencil buffer
0, // No Auxiliary Buffer
0, // now ignored