diff options
author | Philipp Lohmann [pl] <Philipp.Lohmann@Oracle.COM> | 2011-02-14 18:20:23 +0100 |
---|---|---|
committer | Philipp Lohmann [pl] <Philipp.Lohmann@Oracle.COM> | 2011-02-14 18:20:23 +0100 |
commit | db45e5f229c444e481e354863da1d07348ba9d67 (patch) | |
tree | ada7b20bd8efcfd76f8e169754ddf5bdb774252e /vcl/source/gdi/animate.cxx | |
parent | a9aa5e1feff13541cdf725f83c408d5c5d795591 (diff) | |
parent | ce5f1dd187c3a7d8113c7653fa887b98fd50aaf6 (diff) |
rebase to DEV300_m100
Diffstat (limited to 'vcl/source/gdi/animate.cxx')
-rw-r--r-- | vcl/source/gdi/animate.cxx | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/vcl/source/gdi/animate.cxx b/vcl/source/gdi/animate.cxx index b0fb3b3de513..9fc45f2f61d6 100644 --- a/vcl/source/gdi/animate.cxx +++ b/vcl/source/gdi/animate.cxx @@ -49,13 +49,13 @@ DBG_NAME( Animation ) // - statics - // ----------- -ULONG Animation::mnAnimCount = 0UL; +sal_uLong Animation::mnAnimCount = 0UL; // ------------------- // - AnimationBitmap - // ------------------- -ULONG AnimationBitmap::GetChecksum() const +sal_uLong AnimationBitmap::GetChecksum() const { sal_uInt32 nCrc = aBmpEx.GetChecksum(); SVBT32 aBT32; @@ -93,9 +93,9 @@ Animation::Animation() : mnLoops ( 0 ), mnPos ( 0 ), meCycleMode ( CYCLE_NORMAL ), - mbIsInAnimation ( FALSE ), - mbLoopTerminated ( FALSE ), - mbIsWaiting ( FALSE ) + mbIsInAnimation ( sal_False ), + mbLoopTerminated ( sal_False ), + mbIsWaiting ( sal_False ) { DBG_CTOR( Animation, NULL ); maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) ); @@ -110,7 +110,7 @@ Animation::Animation( const Animation& rAnimation ) : mnLoopCount ( rAnimation.mnLoopCount ), mnPos ( rAnimation.mnPos ), meCycleMode ( rAnimation.meCycleMode ), - mbIsInAnimation ( FALSE ), + mbIsInAnimation ( sal_False ), mbLoopTerminated ( rAnimation.mbLoopTerminated ), mbIsWaiting ( rAnimation.mbIsWaiting ) { @@ -165,24 +165,24 @@ Animation& Animation::operator=( const Animation& rAnimation ) // ----------------------------------------------------------------------- -BOOL Animation::operator==( const Animation& rAnimation ) const +sal_Bool Animation::operator==( const Animation& rAnimation ) const { - const ULONG nCount = maList.Count(); - BOOL bRet = FALSE; + const sal_uLong nCount = maList.Count(); + sal_Bool bRet = sal_False; if( rAnimation.maList.Count() == nCount && rAnimation.maBitmapEx == maBitmapEx && rAnimation.maGlobalSize == maGlobalSize && rAnimation.meCycleMode == meCycleMode ) { - bRet = TRUE; + bRet = sal_True; - for( ULONG n = 0; n < nCount; n++ ) + for( sal_uLong n = 0; n < nCount; n++ ) { if( ( *(AnimationBitmap*) maList.GetObject( n ) ) != ( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) ) { - bRet = FALSE; + bRet = sal_False; break; } } @@ -193,19 +193,19 @@ BOOL Animation::operator==( const Animation& rAnimation ) const // ------------------------------------------------------------------ -BOOL Animation::IsEqual( const Animation& rAnimation ) const +sal_Bool Animation::IsEqual( const Animation& rAnimation ) const { - const ULONG nCount = maList.Count(); - BOOL bRet = FALSE; + const sal_uLong nCount = maList.Count(); + sal_Bool bRet = sal_False; if( rAnimation.maList.Count() == nCount && rAnimation.maBitmapEx.IsEqual( maBitmapEx ) && rAnimation.maGlobalSize == maGlobalSize && rAnimation.meCycleMode == meCycleMode ) { - for( ULONG n = 0; ( n < nCount ) && !bRet; n++ ) + for( sal_uLong n = 0; ( n < nCount ) && !bRet; n++ ) if( ( (AnimationBitmap*) maList.GetObject( n ) )->IsEqual( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) ) - bRet = TRUE; + bRet = sal_True; } return bRet; @@ -213,7 +213,7 @@ BOOL Animation::IsEqual( const Animation& rAnimation ) const // ------------------------------------------------------------------ -BOOL Animation::IsEmpty() const +sal_Bool Animation::IsEmpty() const { return( maBitmapEx.IsEmpty() && !maList.Count() ); } @@ -223,7 +223,7 @@ BOOL Animation::IsEmpty() const void Animation::SetEmpty() { maTimer.Stop(); - mbIsInAnimation = FALSE; + mbIsInAnimation = sal_False; maGlobalSize = Size(); maBitmapEx.SetEmpty(); @@ -245,11 +245,11 @@ void Animation::Clear() // ----------------------------------------------------------------------- -BOOL Animation::IsTransparent() const +sal_Bool Animation::IsTransparent() const { Point aPoint; Rectangle aRect( aPoint, maGlobalSize ); - BOOL bRet = FALSE; + sal_Bool bRet = sal_False; // Falls irgendein 'kleines' Bildchen durch den Hintergrund // ersetzt werden soll, muessen wir 'transparent' sein, um @@ -261,7 +261,7 @@ BOOL Animation::IsTransparent() const if( DISPOSE_BACK == pAnimBmp->eDisposal && Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect ) { - bRet = TRUE; + bRet = sal_True; break; } } @@ -274,9 +274,9 @@ BOOL Animation::IsTransparent() const // ----------------------------------------------------------------------- -ULONG Animation::GetSizeBytes() const +sal_uLong Animation::GetSizeBytes() const { - ULONG nSizeBytes = GetBitmapEx().GetSizeBytes(); + sal_uLong nSizeBytes = GetBitmapEx().GetSizeBytes(); for( long i = 0, nCount = maList.Count(); i < nCount; i++ ) { @@ -289,7 +289,7 @@ ULONG Animation::GetSizeBytes() const // ----------------------------------------------------------------------- -ULONG Animation::GetChecksum() const +sal_uLong Animation::GetChecksum() const { SVBT32 aBT32; sal_uInt32 nCrc = GetBitmapEx().GetChecksum(); @@ -317,7 +317,7 @@ ULONG Animation::GetChecksum() const // ----------------------------------------------------------------------- -BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData, +sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData, OutputDevice* pFirstFrameOutDev ) { return Start( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ), nExtraData, pFirstFrameOutDev ); @@ -325,10 +325,10 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData // ----------------------------------------------------------------------- -BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData, +sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData, OutputDevice* pFirstFrameOutDev ) { - BOOL bRet = FALSE; + sal_Bool bRet = sal_False; if( maList.Count() ) { @@ -361,7 +361,7 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDe if( !mpViewList->Count() ) { maTimer.Stop(); - mbIsInAnimation = FALSE; + mbIsInAnimation = sal_False; mnPos = 0UL; } @@ -371,13 +371,13 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDe if( !mbIsInAnimation ) { ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait ); - mbIsInAnimation = TRUE; + mbIsInAnimation = sal_True; } } else Draw( pOut, rDestPt, rDestSz ); - bRet = TRUE; + bRet = sal_True; } return bRet; @@ -403,7 +403,7 @@ void Animation::Stop( OutputDevice* pOut, long nExtraData ) if( !mpViewList->Count() ) { maTimer.Stop(); - mbIsInAnimation = FALSE; + mbIsInAnimation = sal_False; } } @@ -418,7 +418,7 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const { - const ULONG nCount = maList.Count(); + const sal_uLong nCount = maList.Count(); if( nCount ) { @@ -430,7 +430,7 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDes pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz ); else { - const ULONG nOldPos = mnPos; + const sal_uLong nOldPos = mnPos; ( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos; delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 ); ( (Animation*) this )->mnPos = nOldPos; @@ -440,9 +440,9 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDes // ----------------------------------------------------------------------- -void Animation::ImplRestartTimer( ULONG nTimeout ) +void Animation::ImplRestartTimer( sal_uLong nTimeout ) { - maTimer.SetTimeout( Max( nTimeout, (ULONG)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L ); + maTimer.SetTimeout( Max( nTimeout, (sal_uLong)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L ); maTimer.Start(); } @@ -450,12 +450,12 @@ void Animation::ImplRestartTimer( ULONG nTimeout ) IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) { - const ULONG nAnimCount = maList.Count(); + const sal_uLong nAnimCount = maList.Count(); if( nAnimCount ) { ImplAnimView* pView; - BOOL bGlobalPause = TRUE; + sal_Bool bGlobalPause = sal_True; if( maNotifyLink.IsSet() ) { @@ -481,7 +481,7 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) pView = (ImplAnimView*) pAInfo->pViewData; pView->ImplPause( pAInfo->bPause ); - pView->ImplSetMarked( TRUE ); + pView->ImplSetMarked( sal_True ); } // delete AInfo structures @@ -501,15 +501,15 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) else { if( !pView->ImplIsPause() ) - bGlobalPause = FALSE; + bGlobalPause = sal_False; - pView->ImplSetMarked( FALSE ); + pView->ImplSetMarked( sal_False ); pView = (ImplAnimView*) mpViewList->Next(); } } } else - bGlobalPause = FALSE; + bGlobalPause = sal_False; if( !mpViewList->Count() ) Stop(); @@ -524,7 +524,7 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) if( mnLoops == 1 ) { Stop(); - mbLoopTerminated = TRUE; + mbLoopTerminated = sal_True; mnPos = nAnimCount - 1UL; maBitmapEx = ( (AnimationBitmap*) maList.GetObject( mnPos ) )->aBmpEx; return 0L; @@ -572,9 +572,9 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG ) // ----------------------------------------------------------------------- -BOOL Animation::Insert( const AnimationBitmap& rStepBmp ) +sal_Bool Animation::Insert( const AnimationBitmap& rStepBmp ) { - BOOL bRet = FALSE; + sal_Bool bRet = sal_False; if( !IsInAnimation() ) { @@ -588,7 +588,7 @@ BOOL Animation::Insert( const AnimationBitmap& rStepBmp ) if( maList.Count() == 1 ) maBitmapEx = rStepBmp.aBmpEx; - bRet = TRUE; + bRet = sal_True; } return bRet; @@ -596,7 +596,7 @@ BOOL Animation::Insert( const AnimationBitmap& rStepBmp ) // ----------------------------------------------------------------------- -const AnimationBitmap& Animation::Get( USHORT nAnimation ) const +const AnimationBitmap& Animation::Get( sal_uInt16 nAnimation ) const { DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" ); return *(AnimationBitmap*) maList.GetObject( nAnimation ); @@ -604,7 +604,7 @@ const AnimationBitmap& Animation::Get( USHORT nAnimation ) const // ----------------------------------------------------------------------- -void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, USHORT nAnimation ) +void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, sal_uInt16 nAnimation ) { DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" ); @@ -623,7 +623,7 @@ void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, USHORT nAni // ----------------------------------------------------------------------- -void Animation::SetLoopCount( const ULONG nLoopCount ) +void Animation::SetLoopCount( const sal_uLong nLoopCount ) { mnLoopCount = nLoopCount; ResetLoopCount(); @@ -634,20 +634,20 @@ void Animation::SetLoopCount( const ULONG nLoopCount ) void Animation::ResetLoopCount() { mnLoops = mnLoopCount; - mbLoopTerminated = FALSE; + mbLoopTerminated = sal_False; } // ----------------------------------------------------------------------- -BOOL Animation::Convert( BmpConversion eConversion ) +sal_Bool Animation::Convert( BmpConversion eConversion ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Convert( eConversion ); @@ -655,22 +655,22 @@ BOOL Animation::Convert( BmpConversion eConversion ) maBitmapEx.Convert( eConversion ); } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::ReduceColors( USHORT nNewColorCount, BmpReduce eReduce ) +sal_Bool Animation::ReduceColors( sal_uInt16 nNewColorCount, BmpReduce eReduce ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.ReduceColors( nNewColorCount, eReduce ); @@ -678,22 +678,22 @@ BOOL Animation::ReduceColors( USHORT nNewColorCount, BmpReduce eReduce ) maBitmapEx.ReduceColors( nNewColorCount, eReduce ); } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::Invert() +sal_Bool Animation::Invert() { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Invert(); @@ -701,22 +701,22 @@ BOOL Animation::Invert() maBitmapEx.Invert(); } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::Mirror( ULONG nMirrorFlags ) +sal_Bool Animation::Mirror( sal_uLong nMirrorFlags ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; if( nMirrorFlags ) { @@ -724,7 +724,7 @@ BOOL Animation::Mirror( ULONG nMirrorFlags ) pStepBmp && bRet; pStepBmp = (AnimationBitmap*) maList.Next() ) { - if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == TRUE ) + if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == sal_True ) { if( nMirrorFlags & BMP_MIRROR_HORZ ) pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width(); @@ -738,22 +738,22 @@ BOOL Animation::Mirror( ULONG nMirrorFlags ) } } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::Dither( ULONG nDitherFlags ) +sal_Bool Animation::Dither( sal_uLong nDitherFlags ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Dither( nDitherFlags ); @@ -761,24 +761,24 @@ BOOL Animation::Dither( ULONG nDitherFlags ) maBitmapEx.Dither( nDitherFlags ); } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::Adjust( short nLuminancePercent, short nContrastPercent, +sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent, short nChannelRPercent, short nChannelGPercent, short nChannelBPercent, - double fGamma, BOOL bInvert ) + double fGamma, sal_Bool bInvert ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) { @@ -792,22 +792,22 @@ BOOL Animation::Adjust( short nLuminancePercent, short nContrastPercent, fGamma, bInvert ); } else - bRet = FALSE; + bRet = sal_False; return bRet; } // ----------------------------------------------------------------------- -BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress ) +sal_Bool Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress ) { DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" ); - BOOL bRet; + sal_Bool bRet; if( !IsInAnimation() && maList.Count() ) { - bRet = TRUE; + bRet = sal_True; for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() ) bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Filter( eFilter, pFilterParam, pProgress ); @@ -815,7 +815,7 @@ BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, c maBitmapEx.Filter( eFilter, pFilterParam, pProgress ); } else - bRet = FALSE; + bRet = sal_False; return bRet; } @@ -824,12 +824,12 @@ BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, c SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation ) { - const USHORT nCount = rAnimation.Count(); + const sal_uInt16 nCount = rAnimation.Count(); if( nCount ) { const ByteString aDummyStr; - const UINT32 nDummy32 = 0UL; + const sal_uInt32 nDummy32 = 0UL; // Falls keine BitmapEx gesetzt wurde, schreiben wir // einfach die erste Bitmap der Animation @@ -839,22 +839,22 @@ SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation ) rOStm << rAnimation.GetBitmapEx(); // Kennung schreiben ( SDANIMA1 ) - rOStm << (UINT32) 0x5344414e << (UINT32) 0x494d4931; + rOStm << (sal_uInt32) 0x5344414e << (sal_uInt32) 0x494d4931; - for( USHORT i = 0; i < nCount; i++ ) + for( sal_uInt16 i = 0; i < nCount; i++ ) { const AnimationBitmap& rAnimBmp = rAnimation.Get( i ); - const UINT16 nRest = nCount - i - 1; + const sal_uInt16 nRest = nCount - i - 1; // AnimationBitmap schreiben rOStm << rAnimBmp.aBmpEx; rOStm << rAnimBmp.aPosPix; rOStm << rAnimBmp.aSizePix; rOStm << rAnimation.maGlobalSize; - rOStm << (UINT16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait ); - rOStm << (UINT16) rAnimBmp.eDisposal; - rOStm << (BYTE) rAnimBmp.bUserInput; - rOStm << (UINT32) rAnimation.mnLoopCount; + rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait ); + rOStm << (sal_uInt16) rAnimBmp.eDisposal; + rOStm << (sal_uInt8) rAnimBmp.bUserInput; + rOStm << (sal_uInt32) rAnimation.mnLoopCount; rOStm << nDummy32; // unbenutzt rOStm << nDummy32; // unbenutzt rOStm << nDummy32; // unbenutzt @@ -871,10 +871,10 @@ SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation ) SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) { Bitmap aBmp; - ULONG nStmPos = rIStm.Tell(); - UINT32 nAnimMagic1, nAnimMagic2; - USHORT nOldFormat = rIStm.GetNumberFormatInt(); - BOOL bReadAnimations = FALSE; + sal_uLong nStmPos = rIStm.Tell(); + sal_uInt32 nAnimMagic1, nAnimMagic2; + sal_uInt16 nOldFormat = rIStm.GetNumberFormatInt(); + sal_Bool bReadAnimations = sal_False; rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN ); nStmPos = rIStm.Tell(); @@ -885,7 +885,7 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) // Wenn die BitmapEx am Anfang schon gelesen // wurde ( von Graphic ), koennen wir direkt die Animationsbitmaps einlesen if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() ) - bReadAnimations = TRUE; + bReadAnimations = sal_True; // ansonsten versuchen wir erstmal die Bitmap(-Ex) zu lesen else { @@ -895,7 +895,7 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) rIStm >> nAnimMagic1 >> nAnimMagic2; if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() ) - bReadAnimations = TRUE; + bReadAnimations = sal_True; else rIStm.Seek( nStmPos ); } @@ -906,9 +906,9 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) AnimationBitmap aAnimBmp; BitmapEx aBmpEx; ByteString aDummyStr; - UINT32 nTmp32; - UINT16 nTmp16; - BYTE cTmp; + sal_uInt32 nTmp32; + sal_uInt16 nTmp16; + sal_uInt8 cTmp; do { @@ -918,8 +918,8 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation ) rIStm >> rAnimation.maGlobalSize; rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 ); rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16; - rIStm >> cTmp; aAnimBmp.bUserInput = (BOOL) cTmp; - rIStm >> nTmp32; rAnimation.mnLoopCount = (USHORT) nTmp32; + rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp; + rIStm >> nTmp32; rAnimation.mnLoopCount = (sal_uInt16) nTmp32; rIStm >> nTmp32; // unbenutzt rIStm >> nTmp32; // unbenutzt rIStm >> nTmp32; // unbenutzt |