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authorPhilipp Lohmann [pl] <Philipp.Lohmann@Oracle.COM>2011-02-14 18:20:23 +0100
committerPhilipp Lohmann [pl] <Philipp.Lohmann@Oracle.COM>2011-02-14 18:20:23 +0100
commitdb45e5f229c444e481e354863da1d07348ba9d67 (patch)
treeada7b20bd8efcfd76f8e169754ddf5bdb774252e /vcl/source/gdi/animate.cxx
parenta9aa5e1feff13541cdf725f83c408d5c5d795591 (diff)
parentce5f1dd187c3a7d8113c7653fa887b98fd50aaf6 (diff)
rebase to DEV300_m100
Diffstat (limited to 'vcl/source/gdi/animate.cxx')
-rw-r--r--vcl/source/gdi/animate.cxx200
1 files changed, 100 insertions, 100 deletions
diff --git a/vcl/source/gdi/animate.cxx b/vcl/source/gdi/animate.cxx
index b0fb3b3de513..9fc45f2f61d6 100644
--- a/vcl/source/gdi/animate.cxx
+++ b/vcl/source/gdi/animate.cxx
@@ -49,13 +49,13 @@ DBG_NAME( Animation )
// - statics -
// -----------
-ULONG Animation::mnAnimCount = 0UL;
+sal_uLong Animation::mnAnimCount = 0UL;
// -------------------
// - AnimationBitmap -
// -------------------
-ULONG AnimationBitmap::GetChecksum() const
+sal_uLong AnimationBitmap::GetChecksum() const
{
sal_uInt32 nCrc = aBmpEx.GetChecksum();
SVBT32 aBT32;
@@ -93,9 +93,9 @@ Animation::Animation() :
mnLoops ( 0 ),
mnPos ( 0 ),
meCycleMode ( CYCLE_NORMAL ),
- mbIsInAnimation ( FALSE ),
- mbLoopTerminated ( FALSE ),
- mbIsWaiting ( FALSE )
+ mbIsInAnimation ( sal_False ),
+ mbLoopTerminated ( sal_False ),
+ mbIsWaiting ( sal_False )
{
DBG_CTOR( Animation, NULL );
maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
@@ -110,7 +110,7 @@ Animation::Animation( const Animation& rAnimation ) :
mnLoopCount ( rAnimation.mnLoopCount ),
mnPos ( rAnimation.mnPos ),
meCycleMode ( rAnimation.meCycleMode ),
- mbIsInAnimation ( FALSE ),
+ mbIsInAnimation ( sal_False ),
mbLoopTerminated ( rAnimation.mbLoopTerminated ),
mbIsWaiting ( rAnimation.mbIsWaiting )
{
@@ -165,24 +165,24 @@ Animation& Animation::operator=( const Animation& rAnimation )
// -----------------------------------------------------------------------
-BOOL Animation::operator==( const Animation& rAnimation ) const
+sal_Bool Animation::operator==( const Animation& rAnimation ) const
{
- const ULONG nCount = maList.Count();
- BOOL bRet = FALSE;
+ const sal_uLong nCount = maList.Count();
+ sal_Bool bRet = sal_False;
if( rAnimation.maList.Count() == nCount &&
rAnimation.maBitmapEx == maBitmapEx &&
rAnimation.maGlobalSize == maGlobalSize &&
rAnimation.meCycleMode == meCycleMode )
{
- bRet = TRUE;
+ bRet = sal_True;
- for( ULONG n = 0; n < nCount; n++ )
+ for( sal_uLong n = 0; n < nCount; n++ )
{
if( ( *(AnimationBitmap*) maList.GetObject( n ) ) !=
( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
{
- bRet = FALSE;
+ bRet = sal_False;
break;
}
}
@@ -193,19 +193,19 @@ BOOL Animation::operator==( const Animation& rAnimation ) const
// ------------------------------------------------------------------
-BOOL Animation::IsEqual( const Animation& rAnimation ) const
+sal_Bool Animation::IsEqual( const Animation& rAnimation ) const
{
- const ULONG nCount = maList.Count();
- BOOL bRet = FALSE;
+ const sal_uLong nCount = maList.Count();
+ sal_Bool bRet = sal_False;
if( rAnimation.maList.Count() == nCount &&
rAnimation.maBitmapEx.IsEqual( maBitmapEx ) &&
rAnimation.maGlobalSize == maGlobalSize &&
rAnimation.meCycleMode == meCycleMode )
{
- for( ULONG n = 0; ( n < nCount ) && !bRet; n++ )
+ for( sal_uLong n = 0; ( n < nCount ) && !bRet; n++ )
if( ( (AnimationBitmap*) maList.GetObject( n ) )->IsEqual( *(AnimationBitmap*) rAnimation.maList.GetObject( n ) ) )
- bRet = TRUE;
+ bRet = sal_True;
}
return bRet;
@@ -213,7 +213,7 @@ BOOL Animation::IsEqual( const Animation& rAnimation ) const
// ------------------------------------------------------------------
-BOOL Animation::IsEmpty() const
+sal_Bool Animation::IsEmpty() const
{
return( maBitmapEx.IsEmpty() && !maList.Count() );
}
@@ -223,7 +223,7 @@ BOOL Animation::IsEmpty() const
void Animation::SetEmpty()
{
maTimer.Stop();
- mbIsInAnimation = FALSE;
+ mbIsInAnimation = sal_False;
maGlobalSize = Size();
maBitmapEx.SetEmpty();
@@ -245,11 +245,11 @@ void Animation::Clear()
// -----------------------------------------------------------------------
-BOOL Animation::IsTransparent() const
+sal_Bool Animation::IsTransparent() const
{
Point aPoint;
Rectangle aRect( aPoint, maGlobalSize );
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
// Falls irgendein 'kleines' Bildchen durch den Hintergrund
// ersetzt werden soll, muessen wir 'transparent' sein, um
@@ -261,7 +261,7 @@ BOOL Animation::IsTransparent() const
if( DISPOSE_BACK == pAnimBmp->eDisposal && Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect )
{
- bRet = TRUE;
+ bRet = sal_True;
break;
}
}
@@ -274,9 +274,9 @@ BOOL Animation::IsTransparent() const
// -----------------------------------------------------------------------
-ULONG Animation::GetSizeBytes() const
+sal_uLong Animation::GetSizeBytes() const
{
- ULONG nSizeBytes = GetBitmapEx().GetSizeBytes();
+ sal_uLong nSizeBytes = GetBitmapEx().GetSizeBytes();
for( long i = 0, nCount = maList.Count(); i < nCount; i++ )
{
@@ -289,7 +289,7 @@ ULONG Animation::GetSizeBytes() const
// -----------------------------------------------------------------------
-ULONG Animation::GetChecksum() const
+sal_uLong Animation::GetChecksum() const
{
SVBT32 aBT32;
sal_uInt32 nCrc = GetBitmapEx().GetChecksum();
@@ -317,7 +317,7 @@ ULONG Animation::GetChecksum() const
// -----------------------------------------------------------------------
-BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData,
+sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData,
OutputDevice* pFirstFrameOutDev )
{
return Start( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ), nExtraData, pFirstFrameOutDev );
@@ -325,10 +325,10 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, long nExtraData
// -----------------------------------------------------------------------
-BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData,
+sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData,
OutputDevice* pFirstFrameOutDev )
{
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
if( maList.Count() )
{
@@ -361,7 +361,7 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDe
if( !mpViewList->Count() )
{
maTimer.Stop();
- mbIsInAnimation = FALSE;
+ mbIsInAnimation = sal_False;
mnPos = 0UL;
}
@@ -371,13 +371,13 @@ BOOL Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDe
if( !mbIsInAnimation )
{
ImplRestartTimer( ( (AnimationBitmap*) maList.GetObject( mnPos ) )->nWait );
- mbIsInAnimation = TRUE;
+ mbIsInAnimation = sal_True;
}
}
else
Draw( pOut, rDestPt, rDestSz );
- bRet = TRUE;
+ bRet = sal_True;
}
return bRet;
@@ -403,7 +403,7 @@ void Animation::Stop( OutputDevice* pOut, long nExtraData )
if( !mpViewList->Count() )
{
maTimer.Stop();
- mbIsInAnimation = FALSE;
+ mbIsInAnimation = sal_False;
}
}
@@ -418,7 +418,7 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const
void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const
{
- const ULONG nCount = maList.Count();
+ const sal_uLong nCount = maList.Count();
if( nCount )
{
@@ -430,7 +430,7 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDes
pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz );
else
{
- const ULONG nOldPos = mnPos;
+ const sal_uLong nOldPos = mnPos;
( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos;
delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 );
( (Animation*) this )->mnPos = nOldPos;
@@ -440,9 +440,9 @@ void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDes
// -----------------------------------------------------------------------
-void Animation::ImplRestartTimer( ULONG nTimeout )
+void Animation::ImplRestartTimer( sal_uLong nTimeout )
{
- maTimer.SetTimeout( Max( nTimeout, (ULONG)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L );
+ maTimer.SetTimeout( Max( nTimeout, (sal_uLong)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L );
maTimer.Start();
}
@@ -450,12 +450,12 @@ void Animation::ImplRestartTimer( ULONG nTimeout )
IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
{
- const ULONG nAnimCount = maList.Count();
+ const sal_uLong nAnimCount = maList.Count();
if( nAnimCount )
{
ImplAnimView* pView;
- BOOL bGlobalPause = TRUE;
+ sal_Bool bGlobalPause = sal_True;
if( maNotifyLink.IsSet() )
{
@@ -481,7 +481,7 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
pView = (ImplAnimView*) pAInfo->pViewData;
pView->ImplPause( pAInfo->bPause );
- pView->ImplSetMarked( TRUE );
+ pView->ImplSetMarked( sal_True );
}
// delete AInfo structures
@@ -501,15 +501,15 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
else
{
if( !pView->ImplIsPause() )
- bGlobalPause = FALSE;
+ bGlobalPause = sal_False;
- pView->ImplSetMarked( FALSE );
+ pView->ImplSetMarked( sal_False );
pView = (ImplAnimView*) mpViewList->Next();
}
}
}
else
- bGlobalPause = FALSE;
+ bGlobalPause = sal_False;
if( !mpViewList->Count() )
Stop();
@@ -524,7 +524,7 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
if( mnLoops == 1 )
{
Stop();
- mbLoopTerminated = TRUE;
+ mbLoopTerminated = sal_True;
mnPos = nAnimCount - 1UL;
maBitmapEx = ( (AnimationBitmap*) maList.GetObject( mnPos ) )->aBmpEx;
return 0L;
@@ -572,9 +572,9 @@ IMPL_LINK( Animation, ImplTimeoutHdl, Timer*, EMPTYARG )
// -----------------------------------------------------------------------
-BOOL Animation::Insert( const AnimationBitmap& rStepBmp )
+sal_Bool Animation::Insert( const AnimationBitmap& rStepBmp )
{
- BOOL bRet = FALSE;
+ sal_Bool bRet = sal_False;
if( !IsInAnimation() )
{
@@ -588,7 +588,7 @@ BOOL Animation::Insert( const AnimationBitmap& rStepBmp )
if( maList.Count() == 1 )
maBitmapEx = rStepBmp.aBmpEx;
- bRet = TRUE;
+ bRet = sal_True;
}
return bRet;
@@ -596,7 +596,7 @@ BOOL Animation::Insert( const AnimationBitmap& rStepBmp )
// -----------------------------------------------------------------------
-const AnimationBitmap& Animation::Get( USHORT nAnimation ) const
+const AnimationBitmap& Animation::Get( sal_uInt16 nAnimation ) const
{
DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
return *(AnimationBitmap*) maList.GetObject( nAnimation );
@@ -604,7 +604,7 @@ const AnimationBitmap& Animation::Get( USHORT nAnimation ) const
// -----------------------------------------------------------------------
-void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, USHORT nAnimation )
+void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, sal_uInt16 nAnimation )
{
DBG_ASSERT( ( nAnimation < maList.Count() ), "No object at this position" );
@@ -623,7 +623,7 @@ void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, USHORT nAni
// -----------------------------------------------------------------------
-void Animation::SetLoopCount( const ULONG nLoopCount )
+void Animation::SetLoopCount( const sal_uLong nLoopCount )
{
mnLoopCount = nLoopCount;
ResetLoopCount();
@@ -634,20 +634,20 @@ void Animation::SetLoopCount( const ULONG nLoopCount )
void Animation::ResetLoopCount()
{
mnLoops = mnLoopCount;
- mbLoopTerminated = FALSE;
+ mbLoopTerminated = sal_False;
}
// -----------------------------------------------------------------------
-BOOL Animation::Convert( BmpConversion eConversion )
+sal_Bool Animation::Convert( BmpConversion eConversion )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Convert( eConversion );
@@ -655,22 +655,22 @@ BOOL Animation::Convert( BmpConversion eConversion )
maBitmapEx.Convert( eConversion );
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::ReduceColors( USHORT nNewColorCount, BmpReduce eReduce )
+sal_Bool Animation::ReduceColors( sal_uInt16 nNewColorCount, BmpReduce eReduce )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.ReduceColors( nNewColorCount, eReduce );
@@ -678,22 +678,22 @@ BOOL Animation::ReduceColors( USHORT nNewColorCount, BmpReduce eReduce )
maBitmapEx.ReduceColors( nNewColorCount, eReduce );
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::Invert()
+sal_Bool Animation::Invert()
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Invert();
@@ -701,22 +701,22 @@ BOOL Animation::Invert()
maBitmapEx.Invert();
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::Mirror( ULONG nMirrorFlags )
+sal_Bool Animation::Mirror( sal_uLong nMirrorFlags )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
if( nMirrorFlags )
{
@@ -724,7 +724,7 @@ BOOL Animation::Mirror( ULONG nMirrorFlags )
pStepBmp && bRet;
pStepBmp = (AnimationBitmap*) maList.Next() )
{
- if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == TRUE )
+ if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == sal_True )
{
if( nMirrorFlags & BMP_MIRROR_HORZ )
pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width();
@@ -738,22 +738,22 @@ BOOL Animation::Mirror( ULONG nMirrorFlags )
}
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::Dither( ULONG nDitherFlags )
+sal_Bool Animation::Dither( sal_uLong nDitherFlags )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Dither( nDitherFlags );
@@ -761,24 +761,24 @@ BOOL Animation::Dither( ULONG nDitherFlags )
maBitmapEx.Dither( nDitherFlags );
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::Adjust( short nLuminancePercent, short nContrastPercent,
+sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent,
short nChannelRPercent, short nChannelGPercent, short nChannelBPercent,
- double fGamma, BOOL bInvert )
+ double fGamma, sal_Bool bInvert )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
{
@@ -792,22 +792,22 @@ BOOL Animation::Adjust( short nLuminancePercent, short nContrastPercent,
fGamma, bInvert );
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
// -----------------------------------------------------------------------
-BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
+sal_Bool Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
- BOOL bRet;
+ sal_Bool bRet;
if( !IsInAnimation() && maList.Count() )
{
- bRet = TRUE;
+ bRet = sal_True;
for( void* pStepBmp = maList.First(); pStepBmp && bRet; pStepBmp = maList.Next() )
bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Filter( eFilter, pFilterParam, pProgress );
@@ -815,7 +815,7 @@ BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, c
maBitmapEx.Filter( eFilter, pFilterParam, pProgress );
}
else
- bRet = FALSE;
+ bRet = sal_False;
return bRet;
}
@@ -824,12 +824,12 @@ BOOL Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, c
SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
{
- const USHORT nCount = rAnimation.Count();
+ const sal_uInt16 nCount = rAnimation.Count();
if( nCount )
{
const ByteString aDummyStr;
- const UINT32 nDummy32 = 0UL;
+ const sal_uInt32 nDummy32 = 0UL;
// Falls keine BitmapEx gesetzt wurde, schreiben wir
// einfach die erste Bitmap der Animation
@@ -839,22 +839,22 @@ SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
rOStm << rAnimation.GetBitmapEx();
// Kennung schreiben ( SDANIMA1 )
- rOStm << (UINT32) 0x5344414e << (UINT32) 0x494d4931;
+ rOStm << (sal_uInt32) 0x5344414e << (sal_uInt32) 0x494d4931;
- for( USHORT i = 0; i < nCount; i++ )
+ for( sal_uInt16 i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = rAnimation.Get( i );
- const UINT16 nRest = nCount - i - 1;
+ const sal_uInt16 nRest = nCount - i - 1;
// AnimationBitmap schreiben
rOStm << rAnimBmp.aBmpEx;
rOStm << rAnimBmp.aPosPix;
rOStm << rAnimBmp.aSizePix;
rOStm << rAnimation.maGlobalSize;
- rOStm << (UINT16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait );
- rOStm << (UINT16) rAnimBmp.eDisposal;
- rOStm << (BYTE) rAnimBmp.bUserInput;
- rOStm << (UINT32) rAnimation.mnLoopCount;
+ rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait );
+ rOStm << (sal_uInt16) rAnimBmp.eDisposal;
+ rOStm << (sal_uInt8) rAnimBmp.bUserInput;
+ rOStm << (sal_uInt32) rAnimation.mnLoopCount;
rOStm << nDummy32; // unbenutzt
rOStm << nDummy32; // unbenutzt
rOStm << nDummy32; // unbenutzt
@@ -871,10 +871,10 @@ SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
{
Bitmap aBmp;
- ULONG nStmPos = rIStm.Tell();
- UINT32 nAnimMagic1, nAnimMagic2;
- USHORT nOldFormat = rIStm.GetNumberFormatInt();
- BOOL bReadAnimations = FALSE;
+ sal_uLong nStmPos = rIStm.Tell();
+ sal_uInt32 nAnimMagic1, nAnimMagic2;
+ sal_uInt16 nOldFormat = rIStm.GetNumberFormatInt();
+ sal_Bool bReadAnimations = sal_False;
rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN );
nStmPos = rIStm.Tell();
@@ -885,7 +885,7 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
// Wenn die BitmapEx am Anfang schon gelesen
// wurde ( von Graphic ), koennen wir direkt die Animationsbitmaps einlesen
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
- bReadAnimations = TRUE;
+ bReadAnimations = sal_True;
// ansonsten versuchen wir erstmal die Bitmap(-Ex) zu lesen
else
{
@@ -895,7 +895,7 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
rIStm >> nAnimMagic1 >> nAnimMagic2;
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
- bReadAnimations = TRUE;
+ bReadAnimations = sal_True;
else
rIStm.Seek( nStmPos );
}
@@ -906,9 +906,9 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
AnimationBitmap aAnimBmp;
BitmapEx aBmpEx;
ByteString aDummyStr;
- UINT32 nTmp32;
- UINT16 nTmp16;
- BYTE cTmp;
+ sal_uInt32 nTmp32;
+ sal_uInt16 nTmp16;
+ sal_uInt8 cTmp;
do
{
@@ -918,8 +918,8 @@ SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
rIStm >> rAnimation.maGlobalSize;
rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 );
rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16;
- rIStm >> cTmp; aAnimBmp.bUserInput = (BOOL) cTmp;
- rIStm >> nTmp32; rAnimation.mnLoopCount = (USHORT) nTmp32;
+ rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp;
+ rIStm >> nTmp32; rAnimation.mnLoopCount = (sal_uInt16) nTmp32;
rIStm >> nTmp32; // unbenutzt
rIStm >> nTmp32; // unbenutzt
rIStm >> nTmp32; // unbenutzt