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authorNorbert Thiebaud <nthiebaud@gmail.com>2014-03-20 00:21:17 -0500
committerNorbert Thiebaud <nthiebaud@gmail.com>2014-03-20 16:11:57 -0500
commit7154b092a716d4d0041a8a563294511ec9e5dbc6 (patch)
tree2e2cbbd319a3ee008b536f584bf7a160f0f8ee01 /vcl/source/font
parent5971a040f974dcdd0b0d8491d720fa7ad74439b4 (diff)
cosmetic: split PhysicalFontFace class it its own source/header
oudev,2,3,4,5,6 are a dumping ground for a lot of things chipping at it one class at the time... organize the #include of the impacted source while at it. Change-Id: I57bbb1f9e3c6b2ac6b3ca127e5976bf16f3e3cf8
Diffstat (limited to 'vcl/source/font')
-rw-r--r--vcl/source/font/PhysicalFontFace.cxx231
1 files changed, 231 insertions, 0 deletions
diff --git a/vcl/source/font/PhysicalFontFace.cxx b/vcl/source/font/PhysicalFontFace.cxx
new file mode 100644
index 000000000000..c454d3d09970
--- /dev/null
+++ b/vcl/source/font/PhysicalFontFace.cxx
@@ -0,0 +1,231 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/types.h>
+
+#include <tools/fontenum.hxx>
+
+#include "outfont.hxx"
+
+#include "PhysicalFontFace.hxx"
+
+
+PhysicalFontFace::PhysicalFontFace( const ImplDevFontAttributes& rDFA, int nMagic )
+ : ImplDevFontAttributes( rDFA )
+ , mnWidth(0)
+ , mnHeight(0)
+ , mnMagic( nMagic )
+ , mpNext( NULL )
+{
+ // StarSymbol is a unicode font, but it still deserves the symbol flag
+ if( !IsSymbolFont() )
+ if ( IsStarSymbol( GetFamilyName() ) )
+ SetSymbolFlag( true );
+}
+
+sal_Int32 PhysicalFontFace::CompareIgnoreSize( const PhysicalFontFace& rOther ) const
+{
+ // compare their width, weight, italic, style name and family name
+ if( GetWidthType() < rOther.GetWidthType() )
+ return -1;
+ else if( GetWidthType() > rOther.GetWidthType() )
+ return 1;
+
+ if( GetWeight() < rOther.GetWeight() )
+ return -1;
+ else if( GetWeight() > rOther.GetWeight() )
+ return 1;
+
+ if( GetSlant() < rOther.GetSlant() )
+ return -1;
+ else if( GetSlant() > rOther.GetSlant() )
+ return 1;
+
+ sal_Int32 nRet = GetFamilyName().compareTo( rOther.GetFamilyName() );
+
+ if (nRet == 0)
+ {
+ nRet = GetStyleName().compareTo( rOther.GetStyleName() );
+ }
+
+ return nRet;
+}
+
+sal_Int32 PhysicalFontFace::CompareWithSize( const PhysicalFontFace& rOther ) const
+{
+ sal_Int32 nCompare = CompareIgnoreSize( rOther );
+ if (nCompare != 0)
+ return nCompare;
+
+ if( mnHeight < rOther.mnHeight )
+ return -1;
+ else if( mnHeight > rOther.mnHeight )
+ return 1;
+
+ if( mnWidth < rOther.mnWidth )
+ return -1;
+ else if( mnWidth > rOther.mnWidth )
+ return 1;
+
+ return 0;
+}
+
+bool PhysicalFontFace::IsBetterMatch( const FontSelectPattern& rFSD, FontMatchStatus& rStatus ) const
+{
+ int nMatch = 0;
+
+ const OUString& rFontName = rFSD.maTargetName;
+ if( rFontName.equalsIgnoreAsciiCase( GetFamilyName() ) )
+ nMatch += 240000;
+
+ if( rStatus.mpTargetStyleName
+ && GetStyleName().equalsIgnoreAsciiCase( *rStatus.mpTargetStyleName ) )
+ nMatch += 120000;
+
+ if( (rFSD.GetPitch() != PITCH_DONTKNOW) && (rFSD.GetPitch() == GetPitch()) )
+ nMatch += 20000;
+
+ // prefer NORMAL font width
+ // TODO: change when the upper layers can tell their width preference
+ if( GetWidthType() == WIDTH_NORMAL )
+ nMatch += 400;
+ else if( (GetWidthType() == WIDTH_SEMI_EXPANDED) || (GetWidthType() == WIDTH_SEMI_CONDENSED) )
+ nMatch += 300;
+
+ if( rFSD.GetWeight() != WEIGHT_DONTKNOW )
+ {
+ // if not bold or requiring emboldening prefer light fonts to bold fonts
+ FontWeight ePatternWeight = rFSD.mbEmbolden ? WEIGHT_NORMAL : rFSD.GetWeight();
+
+ int nReqWeight = (int)ePatternWeight;
+ if ( ePatternWeight > WEIGHT_MEDIUM )
+ nReqWeight += 100;
+
+ int nGivenWeight = (int)GetWeight();
+ if( GetWeight() > WEIGHT_MEDIUM )
+ nGivenWeight += 100;
+
+ int nWeightDiff = nReqWeight - nGivenWeight;
+
+ if ( nWeightDiff == 0 )
+ nMatch += 1000;
+ else if ( nWeightDiff == +1 || nWeightDiff == -1 )
+ nMatch += 700;
+ else if ( nWeightDiff < +50 && nWeightDiff > -50)
+ nMatch += 200;
+ }
+ else // requested weight == WEIGHT_DONTKNOW
+ {
+ // prefer NORMAL font weight
+ // TODO: change when the upper layers can tell their weight preference
+ if( GetWeight() == WEIGHT_NORMAL )
+ nMatch += 450;
+ else if( GetWeight() == WEIGHT_MEDIUM )
+ nMatch += 350;
+ else if( (GetWeight() == WEIGHT_SEMILIGHT) || (GetWeight() == WEIGHT_SEMIBOLD) )
+ nMatch += 200;
+ else if( GetWeight() == WEIGHT_LIGHT )
+ nMatch += 150;
+ }
+
+ // if requiring custom matrix to fake italic, prefer upright font
+ FontItalic ePatternItalic = rFSD.maItalicMatrix != ItalicMatrix() ? ITALIC_NONE : rFSD.GetSlant();
+
+ if ( ePatternItalic == ITALIC_NONE )
+ {
+ if( GetSlant() == ITALIC_NONE )
+ nMatch += 900;
+ }
+ else
+ {
+ if( ePatternItalic == GetSlant() )
+ nMatch += 900;
+ else if( GetSlant() != ITALIC_NONE )
+ nMatch += 600;
+ }
+
+ if( mbDevice )
+ nMatch += 1;
+
+ int nHeightMatch = 0;
+ int nWidthMatch = 0;
+
+ if( IsScalable() )
+ {
+ if( rFSD.mnOrientation != 0 )
+ nMatch += 80;
+ else if( rFSD.mnWidth != 0 )
+ nMatch += 25;
+ else
+ nMatch += 5;
+ }
+ else
+ {
+ if( rFSD.mnHeight == mnHeight )
+ {
+ nMatch += 20;
+ if( rFSD.mnWidth == mnWidth )
+ nMatch += 10;
+ }
+ else
+ {
+ // for non-scalable fonts the size difference is very important
+ // prefer the smaller font face because of clipping/overlapping issues
+ int nHeightDiff = (rFSD.mnHeight - mnHeight) * 1000;
+ nHeightMatch = (nHeightDiff >= 0) ? -nHeightDiff : 100+nHeightDiff;
+ if( rFSD.mnHeight )
+ nHeightMatch /= rFSD.mnHeight;
+
+ if( (rFSD.mnWidth != 0) && (mnWidth != 0) && (rFSD.mnWidth != mnWidth) )
+ {
+ int nWidthDiff = (rFSD.mnWidth - mnWidth) * 100;
+ nWidthMatch = (nWidthDiff >= 0) ? -nWidthDiff : +nWidthDiff;
+ }
+ }
+ }
+
+ if( rStatus.mnFaceMatch > nMatch )
+ return false;
+ else if( rStatus.mnFaceMatch < nMatch )
+ {
+ rStatus.mnFaceMatch = nMatch;
+ rStatus.mnHeightMatch = nHeightMatch;
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+ }
+
+ // when two fonts are still competing prefer the
+ // one with the best matching height
+ if( rStatus.mnHeightMatch > nHeightMatch )
+ return false;
+ else if( rStatus.mnHeightMatch < nHeightMatch )
+ {
+ rStatus.mnHeightMatch = nHeightMatch;
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+ }
+
+ if( rStatus.mnWidthMatch > nWidthMatch )
+ return false;
+
+ rStatus.mnWidthMatch = nWidthMatch;
+ return true;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */