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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2015-08-03 10:13:38 +0900 |
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committer | Andras Timar <andras.timar@collabora.com> | 2015-08-20 14:13:25 +0200 |
commit | c948d39830555b41bb21a647147e95b11f9a946e (patch) | |
tree | 545ebc4d7031eb38f4beecf118be2518b7d1f900 /vcl/opengl | |
parent | 6ca26b5b16c4906a3627cc2b38fca76b0d014c9f (diff) |
Apply MVP matrix when drawing texture using OpenGLProgram
Change-Id: I1dc34eee645b77537517e147b86599cfe74f09a9
(cherry picked from commit d97cc94a02c00b912bbcb430cde55ce0cfb0292c)
Reviewed-on: https://gerrit.libreoffice.org/17560
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
Diffstat (limited to 'vcl/opengl')
-rw-r--r-- | vcl/opengl/program.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/program.cxx b/vcl/opengl/program.cxx index 157243b746bc..3bfa6c2a453c 100644 --- a/vcl/opengl/program.cxx +++ b/vcl/opengl/program.cxx @@ -278,6 +278,7 @@ bool OpenGLProgram::DrawTexture( OpenGLTexture& rTexture ) rTexture.GetWholeCoord( aTexCoord ); SetVertices( aPosition ); SetTextureCoord( aTexCoord ); + ApplyMatrix(fWidth, fHeight); glDrawArrays( GL_TRIANGLE_FAN, 0, 4 ); CHECK_GL_ERROR(); |