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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-07 01:04:21 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-10 07:59:15 +0100
commit94c6c30068f9a74791563c20578b6e843672fda0 (patch)
tree06e83a049733ad8e146d69e9ff4dcc050cc6a8bb /vcl/opengl/maskedTextureFragmentShader.glsl
parentcc4af7b2ea16951bb83d755d8431e91c1d9df220 (diff)
make shader compile for now
Change-Id: I4613b2496e72fc193dc0b653fb2c8982819f6f1c
Diffstat (limited to 'vcl/opengl/maskedTextureFragmentShader.glsl')
-rw-r--r--vcl/opengl/maskedTextureFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/maskedTextureFragmentShader.glsl b/vcl/opengl/maskedTextureFragmentShader.glsl
index a961f1297410..8f8148aa6dcb 100644
--- a/vcl/opengl/maskedTextureFragmentShader.glsl
+++ b/vcl/opengl/maskedTextureFragmentShader.glsl
@@ -7,7 +7,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
-precision mediump float;
+/*precision mediump float;*/
varying vec2 tex_coord;
uniform sampler2D sampler;
uniform sampler2D mask;