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authorTor Lillqvist <tml@collabora.com>2014-04-07 12:38:27 +0300
committerTor Lillqvist <tml@collabora.com>2014-04-07 12:54:46 +0300
commit5a79f2dcbb7fff9bdc2895b0ac78e2a8ecf511e9 (patch)
tree80a4d1598904975bf0572f6819b89fafddd4383c /vcl/ios
parentb89325f7c8d01d950c161fea36af417066a0cf46 (diff)
For consistency, set the same "GDI" and "Win" flags for iOS as for OS X
No visible effect, though. Which is both good and bad: Good because it means that without ill effects a larger degree of idenical code paths can be used for both iOS and OS X. Bad because this change didn't help in getting rid of the annoying misrenderings on iOS of some Smart Art objects. Change-Id: I9da0f98ca90554dbac963688705b3c7955021741
Diffstat (limited to 'vcl/ios')
-rw-r--r--vcl/ios/iosinst.cxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/vcl/ios/iosinst.cxx b/vcl/ios/iosinst.cxx
index 857e0768daa5..fca7062faa7a 100644
--- a/vcl/ios/iosinst.cxx
+++ b/vcl/ios/iosinst.cxx
@@ -265,6 +265,8 @@ SalInstance *CreateSalInstance()
IosSalInstance* pInstance = new IosSalInstance( new SalYieldMutex() );
new IosSalData( pInstance );
pInstance->AcquireYieldMutex(1);
+ ImplGetSVData()->maGDIData.mbNoXORClipping = true;
+ ImplGetSVData()->maWinData.mbNoSaveBackground = true;
return pInstance;
}