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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-12-02 09:05:19 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-03 14:41:17 +0100
commitb1cfad5e8b38fc02de498993cf46e2404ced1058 (patch)
tree5c21e22e18fbea007462c68cba5ef7757c3fd283 /vcl/inc/openglgdiimpl.hxx
parent3bde660f7c0d3fca42b1a431c644cf86d2c5ade8 (diff)
vcl: Don't create new contexts for Virtual Devices on Windows
Change-Id: I561a8142f986aca89e796ce2c4a0902fae41f9e6
Diffstat (limited to 'vcl/inc/openglgdiimpl.hxx')
-rw-r--r--vcl/inc/openglgdiimpl.hxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/inc/openglgdiimpl.hxx b/vcl/inc/openglgdiimpl.hxx
index d328ab724b2f..03d1c239b0d6 100644
--- a/vcl/inc/openglgdiimpl.hxx
+++ b/vcl/inc/openglgdiimpl.hxx
@@ -110,12 +110,12 @@ protected:
bool AcquireContext();
bool ReleaseContext();
+ // retrieve the default context for offscreen rendering
+ virtual OpenGLContext* GetDefaultContext();
+
// create a new context for window rendering
virtual OpenGLContext* CreateWinContext() = 0;
- // create a new context for offscreen rendering
- virtual OpenGLContext* CreatePixmapContext() = 0;
-
// check whether the given context can be used by this instance
virtual bool UseContext( OpenGLContext* pContext ) = 0;