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authorMichael Meeks <michael.meeks@collabora.com>2014-11-17 05:15:13 +0000
committerMichael Meeks <michael.meeks@collabora.com>2014-11-17 22:39:03 +0000
commitbd14a48e414f4f04cc1b08f5ac29c403f161d69d (patch)
treeb603e81c8069ebf4d7051f6089715a6b23658650 /vcl/inc/opengl
parentdfeaee01a30109883e41f45faf28fc247dadb3b2 (diff)
vcl: always use the default windows' GL Context for now to create bitmaps.
Change-Id: Ie20b10656788113709b0b0720d3cae2653639d78
Diffstat (limited to 'vcl/inc/opengl')
-rw-r--r--vcl/inc/opengl/salbmp.hxx2
1 files changed, 2 insertions, 0 deletions
diff --git a/vcl/inc/opengl/salbmp.hxx b/vcl/inc/opengl/salbmp.hxx
index dbb29d80f802..99956458a8a7 100644
--- a/vcl/inc/opengl/salbmp.hxx
+++ b/vcl/inc/opengl/salbmp.hxx
@@ -52,6 +52,8 @@ private:
int mnBufHeight;
std::deque< OpenGLSalBitmapOp* > maPendingOps;
+ bool makeCurrent();
+
public:
OpenGLSalBitmap();
virtual ~OpenGLSalBitmap();