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author | Jan Holesovsky <kendy@collabora.com> | 2014-11-13 23:53:34 +0100 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-11-14 00:07:49 +0100 |
commit | 19ad91f7bc7ca96c55e0ca3450608f616f87c4ed (patch) | |
tree | 834b12da4c292940f7148e80d679647ed4959e9c /vcl/inc/idlemgr.hxx | |
parent | 966fc1f2ab7c8c59ceac8b77c6feaa33f6e8ee02 (diff) |
windows opengl: Proof-of-concept text rendering.
We don't have a method that would paint a texture with transparency yet. We
also need to limit the size of the DIBSection exactly to what we are going to
paint, no point in creating a huge bitmap that is mostly empty (but the part
where is the text being drawn).
Change-Id: Ice0bf325743d08e19e636be73cef6aff3cde5704
Diffstat (limited to 'vcl/inc/idlemgr.hxx')
0 files changed, 0 insertions, 0 deletions