diff options
author | Ivo Hinkelmann <ihi@openoffice.org> | 2011-03-29 16:29:12 +0200 |
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committer | Ivo Hinkelmann <ihi@openoffice.org> | 2011-03-29 16:29:12 +0200 |
commit | eabb05e6ca5ef108b0487ab052f5b6880dde17c4 (patch) | |
tree | a60598f2af192edf8a991361fced018480b5963d /vcl/inc/aqua/salframe.h | |
parent | 020f84b9be7ca00070fa832e48cd377cae462ad9 (diff) | |
parent | 6423decfb669412c820e019f244f6dc2f85b598e (diff) |
CWS-TOOLING: integrate CWS vcl2gnumake
Diffstat (limited to 'vcl/inc/aqua/salframe.h')
-rw-r--r-- | vcl/inc/aqua/salframe.h | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/vcl/inc/aqua/salframe.h b/vcl/inc/aqua/salframe.h new file mode 100644 index 000000000000..8852b538f537 --- /dev/null +++ b/vcl/inc/aqua/salframe.h @@ -0,0 +1,219 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _SV_SALFRAME_H +#define _SV_SALFRAME_H + +#include "vcl/sysdata.hxx" + +#include "aqua/salmenu.h" +#include "aqua/saldata.hxx" +#include "aqua/aquavcltypes.h" + +#include "salframe.hxx" + +#include <vector> +#include <utility> +#include <stdexcept> + +#include <boost/shared_ptr.hpp> + +class AquaSalGraphics; +class AquaSalFrame; +class AquaSalTimer; +class AquaSalInstance; +class AquaSalMenu; +class AquaBlinker; + +typedef struct SalFrame::SalPointerState SalPointerState; + +// ---------------- +// - AquaSalFrame - +// ---------------- + +class AquaSalFrame : public SalFrame +{ +public: + NSWindow* mpWindow; // Cocoa window + NSView* mpView; // Cocoa view (actually a custom view, see below + NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu + NSRect maScreenRect; // for mirroring purposes + AquaSalGraphics* mpGraphics; // current frame graphics + AquaSalFrame* mpParent; // pointer to parent frame + SystemEnvData maSysData; // system data + int mnMinWidth; // min. client width in pixels + int mnMinHeight; // min. client height in pixels + int mnMaxWidth; // max. client width in pixels + int mnMaxHeight; // max. client height in pixels + NSRect maFullScreenRect; // old window size when in FullScreen + bool mbGraphics:1; // is Graphics used? + bool mbFullScreen:1; // is Window in FullScreen? + bool mbShown:1; + bool mbInitShow:1; + bool mbPositioned:1; + bool mbSized:1; + bool mbPresentation:1; + + sal_uLong mnStyle; + unsigned int mnStyleMask; // our style mask from NSWindow creation + + sal_uLong mnLastEventTime; + unsigned int mnLastModifierFlags; + AquaSalMenu* mpMenu; + + SalExtStyle mnExtStyle; // currently document frames are marked this way + + PointerStyle mePointerStyle; // currently active pointer style + + NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages + + CGMutablePathRef mrClippingPath; // used for "shaping" + std::vector< CGRect > maClippingRects; + + std::list<AquaBlinker*> maBlinkers; + + Rectangle maInvalidRect; + + sal_uLong mnICOptions; + + boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation +public: + /** Constructor + + Creates a system window and connects this frame with it. + + @throws std::runtime_error in case window creation fails + */ + AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle ); + + virtual ~AquaSalFrame(); + + virtual SalGraphics* GetGraphics(); + virtual void ReleaseGraphics( SalGraphics* pGraphics ); + virtual sal_Bool PostEvent( void* pData ); + virtual void SetTitle( const XubString& rTitle ); + virtual void SetIcon( sal_uInt16 nIcon ); + virtual void SetRepresentedURL( const rtl::OUString& ); + virtual void SetMenu( SalMenu* pSalMenu ); + virtual void DrawMenuBar(); + virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ); + virtual void Enable( sal_Bool bEnable ); + virtual void SetMinClientSize( long nWidth, long nHeight ); + virtual void SetMaxClientSize( long nWidth, long nHeight ); + virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); + virtual void GetClientSize( long& rWidth, long& rHeight ); + virtual void GetWorkArea( Rectangle& rRect ); + virtual SalFrame* GetParent() const; + virtual void SetWindowState( const SalFrameState* pState ); + virtual sal_Bool GetWindowState( SalFrameState* pState ); + virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); + virtual void StartPresentation( sal_Bool bStart ); + virtual void SetAlwaysOnTop( sal_Bool bOnTop ); + virtual void ToTop( sal_uInt16 nFlags ); + virtual void SetPointer( PointerStyle ePointerStyle ); + virtual void CaptureMouse( sal_Bool bMouse ); + virtual void SetPointerPos( long nX, long nY ); + virtual void Flush( void ); + virtual void Flush( const Rectangle& ); + virtual void Sync(); + virtual void SetInputContext( SalInputContext* pContext ); + virtual void EndExtTextInput( sal_uInt16 nFlags ); + virtual String GetKeyName( sal_uInt16 nKeyCode ); + virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); + virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); + virtual LanguageType GetInputLanguage(); + virtual SalBitmap* SnapShot(); + virtual void UpdateSettings( AllSettings& rSettings ); + virtual void Beep( SoundType eSoundType ); + virtual const SystemEnvData* GetSystemData() const; + virtual SalPointerState GetPointerState(); + virtual void SetParent( SalFrame* pNewParent ); + virtual bool SetPluginParent( SystemParentData* pNewParent ); + virtual void SetExtendedFrameStyle( SalExtStyle ); + virtual void SetBackgroundBitmap( SalBitmap* ); + virtual void SetScreenNumber(unsigned int); + + // shaped system windows + // set clip region to none (-> rectangular windows, normal state) + virtual void ResetClipRegion(); + // start setting the clipregion consisting of nRects rectangles + virtual void BeginSetClipRegion( sal_uLong nRects ); + // add a rectangle to the clip region + virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); + // done setting up the clipregion + virtual void EndSetClipRegion(); + + virtual void SetClientSize( long nWidth, long nHeight ); + + void UpdateFrameGeometry(); + + // trigger painting of the window + void SendPaintEvent( const Rectangle* pRect = NULL ); + + static bool isAlive( const AquaSalFrame* pFrame ) + { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); } + + static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; } + + NSWindow* getWindow() const { return mpWindow; } + NSView* getView() const { return mpView; } + unsigned int getStyleMask() const { return mnStyleMask; } + + void getResolution( long& o_rDPIX, long& o_rDPIY ); + + // actually the follwing methods do the same thing: flipping y coordinates + // but having two of them makes clearer what the coordinate system + // is supposed to be before and after + void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true ); + void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true ); + + void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true ); + void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true ); + + NSCursor* getCurrentCursor() const; + + CGMutablePathRef getClipPath() const { return mrClippingPath; } + + // called by VCL_NSApplication to indicate screen settings have changed + void screenParametersChanged(); + + private: // methods + /** do things on initial show (like centering on parent or on screen) + */ + void initShow(); + + void initWindowAndView(); + + private: // data + static AquaSalFrame* s_pCaptureFrame; + + // make AquaSalFrame non copyable + AquaSalFrame( const AquaSalFrame& ); + AquaSalFrame& operator=(const AquaSalFrame&); +}; + +#endif // _SV_SALFRAME_H |