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authorNorbert Thiebaud <nthiebaud@gmail.com>2012-03-12 01:11:20 -0500
committerNorbert Thiebaud <nthiebaud@gmail.com>2012-06-23 23:23:20 -0500
commit55fd57ecfe1ce17779b744355b4e9c64dba0712d (patch)
tree5822be3caa19daaea30a9ca195655a9114ab190a /vcl/inc/aqua/atsui/salgdi.h
parente45bb323eea8edacfe40a4b5dec991ddf36f303b (diff)
move ATSUI entangled-code into its specific sub-directory
This is prep work to make room for a CoreText-based implementation
Diffstat (limited to 'vcl/inc/aqua/atsui/salgdi.h')
-rw-r--r--vcl/inc/aqua/atsui/salgdi.h416
1 files changed, 416 insertions, 0 deletions
diff --git a/vcl/inc/aqua/atsui/salgdi.h b/vcl/inc/aqua/atsui/salgdi.h
new file mode 100644
index 000000000000..0788095f798c
--- /dev/null
+++ b/vcl/inc/aqua/atsui/salgdi.h
@@ -0,0 +1,416 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SV_SALGDI_H
+#define _SV_SALGDI_H
+
+#include "basegfx/polygon/b2dpolypolygon.hxx"
+
+#include "premac.h"
+#include <ApplicationServices/ApplicationServices.h>
+#include "postmac.h"
+
+#include "aqua/aquavcltypes.h"
+#include <vcl/fontcapabilities.hxx>
+
+#include "outfont.hxx"
+#include "salgdi.hxx"
+
+#include <vector>
+
+class AquaSalFrame;
+class AquaSalBitmap;
+class ImplDevFontAttributes;
+
+struct CGRect;
+
+// mac specific physically available font face
+class ImplMacFontData : public PhysicalFontFace
+{
+public:
+ ImplMacFontData( const ImplDevFontAttributes&, ATSUFontID );
+
+ virtual ~ImplMacFontData();
+
+ virtual PhysicalFontFace* Clone() const;
+ virtual ImplFontEntry* CreateFontInstance( FontSelectPattern& ) const;
+ virtual sal_IntPtr GetFontId() const;
+
+ const ImplFontCharMap* GetImplFontCharMap() const;
+ bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
+ bool HasChar( sal_uInt32 cChar ) const;
+
+ void ReadOs2Table() const;
+ void ReadMacCmapEncoding() const;
+ bool HasCJKSupport() const;
+
+private:
+ const ATSUFontID mnFontId;
+ mutable const ImplFontCharMap* mpCharMap;
+ mutable vcl::FontCapabilities maFontCapabilities;
+ mutable bool mbOs2Read; // true if OS2-table related info is valid
+ mutable bool mbHasOs2Table;
+ mutable bool mbCmapEncodingRead; // true if cmap encoding of Mac font is read
+ mutable bool mbHasCJKSupport; // #i78970# CJK fonts need extra leading
+ mutable bool mbFontCapabilitiesRead;
+};
+
+// abstracting quartz color instead of having to use an CGFloat[] array
+class RGBAColor
+{
+public:
+ RGBAColor( SalColor );
+ RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET
+ const float* AsArray() const { return &mfRed; }
+ bool IsVisible() const { return (mfAlpha > 0); }
+ void SetAlpha( float fAlpha ) { mfAlpha = fAlpha; }
+private:
+ float mfRed, mfGreen, mfBlue, mfAlpha;
+};
+
+// -------------------
+// - AquaSalGraphics -
+// -------------------
+class AquaSalGraphics : public SalGraphics
+{
+ friend class ATSLayout;
+protected:
+ AquaSalFrame* mpFrame;
+ CGLayerRef mxLayer; // Quartz graphics layer
+ CGContextRef mrContext; // Quartz drawing context
+ class XorEmulation* mpXorEmulation;
+ int mnXorMode; // 0: off 1: on 2: invert only
+ int mnWidth;
+ int mnHeight;
+ int mnBitmapDepth; // zero unless bitmap
+ /// device resolution of this graphics
+ long mnRealDPIX;
+ long mnRealDPIY;
+ /// some graphics implementations (e.g. AquaSalInfoPrinter) scale
+ /// everything down by a factor (see SetupPrinterGraphics for details)
+ /// so we have to compensate for it with the inverse factor
+ double mfFakeDPIScale;
+
+ /// path representing current clip region
+ CGMutablePathRef mxClipPath;
+
+ /// Drawing colors
+ /// pen color RGBA
+ RGBAColor maLineColor;
+ /// brush color RGBA
+ RGBAColor maFillColor;
+
+ // Device Font settings
+ const ImplMacFontData* mpMacFontData;
+ /// ATSU style object which carries all font attributes
+ ATSUStyle maATSUStyle;
+ /// text rotation as ATSU angle
+ Fixed mnATSUIRotation;
+ /// workaround to prevent ATSU overflows for huge font sizes
+ float mfFontScale;
+ /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
+ float mfFontStretch;
+ /// allows text to be rendered without antialiasing
+ bool mbNonAntialiasedText;
+
+ // Graphics types
+
+ /// is this a printer graphics
+ bool mbPrinter;
+ /// is this a virtual device graphics
+ bool mbVirDev;
+ /// is this a window graphics
+ bool mbWindow;
+
+public:
+ AquaSalGraphics();
+ virtual ~AquaSalGraphics();
+
+ bool IsPenVisible() const { return maLineColor.IsVisible(); }
+ bool IsBrushVisible() const { return maFillColor.IsVisible(); }
+
+ void SetWindowGraphics( AquaSalFrame* pFrame );
+ void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale );
+ void SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 );
+
+ void initResolution( NSWindow* );
+ void copyResolution( AquaSalGraphics& );
+ void updateResolution();
+
+ bool IsWindowGraphics() const { return mbWindow; }
+ bool IsPrinterGraphics() const { return mbPrinter; }
+ bool IsVirDevGraphics() const { return mbVirDev; }
+ AquaSalFrame* getGraphicsFrame() const { return mpFrame; }
+ void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }
+
+ void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
+
+ bool CheckContext();
+ void UpdateWindow( NSRect& ); // delivered in NSView coordinates
+ void RefreshRect( const CGRect& );
+ void RefreshRect( const NSRect& );
+ void RefreshRect(float lX, float lY, float lWidth, float lHeight);
+
+ void SetState();
+ void UnsetState();
+ // InvalidateContext does an UnsetState and sets mrContext to 0
+ void InvalidateContext();
+
+ virtual bool setClipRegion( const Region& );
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel( long nX, long nY );
+ virtual void drawPixel( long nX, long nY, SalColor nSalColor );
+ virtual void drawLine( long nX1, long nY1, long nX2, long nY2 );
+ virtual void drawRect( long nX, long nY, long nWidth, long nHeight );
+ virtual void drawPolyLine( sal_uLong nPoints, const SalPoint* pPtAry );
+ virtual void drawPolygon( sal_uLong nPoints, const SalPoint* pPtAry );
+ virtual void drawPolyPolygon( sal_uLong nPoly, const sal_uLong* pPoints, PCONSTSALPOINT* pPtAry );
+ virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
+ virtual sal_Bool drawPolyLineBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
+ virtual sal_Bool drawPolygonBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
+ virtual sal_Bool drawPolyPolygonBezier( sal_uLong nPoly, const sal_uLong* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry );
+ virtual bool drawPolyLine( const ::basegfx::B2DPolygon&, double fTransparency, const ::basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin );
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
+ long nSrcHeight, sal_uInt16 nFlags );
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ virtual void copyBits( const SalTwoRect* pPosAry, SalGraphics* pSrcGraphics );
+ virtual void drawBitmap( const SalTwoRect* pPosAry, const SalBitmap& rSalBitmap );
+ virtual void drawBitmap( const SalTwoRect* pPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nTransparentColor );
+ virtual void drawBitmap( const SalTwoRect* pPosAry,
+ const SalBitmap& rSalBitmap,
+ const SalBitmap& rTransparentBitmap );
+ virtual void drawMask( const SalTwoRect* pPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nMaskColor );
+
+ virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight );
+ virtual SalColor getPixel( long nX, long nY );
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
+ virtual void invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nFlags );
+
+ virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize );
+
+ virtual bool drawAlphaBitmap( const SalTwoRect&,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap );
+
+ virtual bool drawAlphaRect( long nX, long nY, long nWidth,
+ long nHeight, sal_uInt8 nTransparency );
+
+ CGPoint* makeCGptArray(sal_uLong nPoints, const SalPoint* pPtAry);
+ // native widget rendering methods that require mirroring
+ virtual sal_Bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
+ const Point& aPos, sal_Bool& rIsInside );
+ virtual sal_Bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
+ ControlState nState, const ImplControlValue& aValue,
+ const rtl::OUString& aCaption );
+ virtual sal_Bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
+ const ImplControlValue& aValue, const rtl::OUString& aCaption,
+ Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );
+
+ // get device resolution
+ virtual void GetResolution( long& rDPIX, long& rDPIY );
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const;
+ // get the width of the device
+ virtual long GetGraphicsWidth() const;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion();
+
+ // set the line color to transparent (= don't draw lines)
+ virtual void SetLineColor();
+ // set the line color to a specific color
+ virtual void SetLineColor( SalColor nSalColor );
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor();
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor( SalColor nSalColor );
+ // enable/disable XOR drawing
+ virtual void SetXORMode( bool bSet, bool bInvertOnly );
+ // set line color for raster operations
+ virtual void SetROPLineColor( SalROPColor nROPColor );
+ // set fill color for raster operations
+ virtual void SetROPFillColor( SalROPColor nROPColor );
+ // set the text color to a specific color
+ virtual void SetTextColor( SalColor nSalColor );
+ // set the font
+ virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel );
+ // get the current font's etrics
+ virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel );
+ // get kernign pairs of the current font
+ // return only PairCount if (pKernPairs == NULL)
+ virtual sal_uLong GetKernPairs( sal_uLong nPairs, ImplKernPairData* pKernPairs );
+ // get the repertoire of the current font
+ virtual const ImplFontCharMap* GetImplFontCharMap() const;
+ virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
+ // graphics must fill supplied font list
+ virtual void GetDevFontList( ImplDevFontList* );
+ // graphics should call ImplAddDevFontSubstitute on supplied
+ // OutputDevice for all its device specific preferred font substitutions
+ virtual void GetDevFontSubstList( OutputDevice* );
+ virtual bool AddTempDevFont( ImplDevFontList*, const rtl::OUString& rFileURL, const rtl::OUString& rFontName );
+ // CreateFontSubset: a method to get a subset of glyhps of a font
+ // inside a new valid font file
+ // returns TRUE if creation of subset was successfull
+ // parameters: rToFile: contains a osl file URL to write the subset to
+ // pFont: describes from which font to create a subset
+ // pGlyphIDs: the glyph ids to be extracted
+ // pEncoding: the character code corresponding to each glyph
+ // pWidths: the advance widths of the correspoding glyphs (in PS font units)
+ // nGlyphs: the number of glyphs
+ // rInfo: additional outgoing information
+ // implementation note: encoding 0 with glyph id 0 should be added implicitly
+ // as "undefined character"
+ virtual sal_Bool CreateFontSubset( const rtl::OUString& rToFile,
+ const PhysicalFontFace* pFont,
+ long* pGlyphIDs,
+ sal_uInt8* pEncoding,
+ sal_Int32* pWidths,
+ int nGlyphs,
+ FontSubsetInfo& rInfo // out parameter
+ );
+
+ // GetFontEncodingVector: a method to get the encoding map Unicode
+ // to font encoded character; this is only used for type1 fonts and
+ // may return NULL in case of unknown encoding vector
+ // if ppNonEncoded is set and non encoded characters (that is type1
+ // glyphs with only a name) exist it is set to the corresponding
+ // map for non encoded glyphs; the encoding vector contains -1
+ // as encoding for these cases
+ virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded );
+
+ // GetEmbedFontData: gets the font data for a font marked
+ // embeddable by GetDevFontList or NULL in case of error
+ // parameters: pFont: describes the font in question
+ // pWidths: the widths of all glyphs from char code 0 to 255
+ // pWidths MUST support at least 256 members;
+ // rInfo: additional outgoing information
+ // pDataLen: out parameter, contains the byte length of the returned buffer
+ virtual const void* GetEmbedFontData( const PhysicalFontFace*,
+ const sal_Ucs* pUnicodes,
+ sal_Int32* pWidths,
+ FontSubsetInfo& rInfo,
+ long* pDataLen );
+ // frees the font data again
+ virtual void FreeEmbedFontData( const void* pData, long nDataLen );
+
+ virtual void GetGlyphWidths( const PhysicalFontFace*,
+ bool bVertical,
+ Int32Vector& rWidths,
+ Ucs2UIntMap& rUnicodeEnc );
+
+ virtual sal_Bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& );
+ virtual sal_Bool GetGlyphOutline( sal_GlyphId nIndex, basegfx::B2DPolyPolygon& );
+
+ virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
+ virtual void DrawServerFontLayout( const ServerFontLayout& );
+ virtual bool supportsOperation( OutDevSupportType ) const;
+
+ // Query the platform layer for control support
+ virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart );
+
+ virtual SystemGraphicsData GetGraphicsData() const;
+ virtual SystemFontData GetSysFontData( int /* nFallbacklevel */ ) const;
+
+private:
+ // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
+ // make some graphics seem to be vertically-mirrored from a VCL perspective
+ bool IsFlipped() const { return mbWindow; }
+
+ void ApplyXorContext();
+ void Pattern50Fill();
+ UInt32 getState( ControlState nState );
+ UInt32 getTrackState( ControlState nState );
+};
+
+class XorEmulation
+{
+public:
+ XorEmulation();
+ /*final*/ ~XorEmulation();
+
+ void SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef );
+ bool UpdateTarget();
+ void Enable() { mbIsEnabled = true; }
+ void Disable() { mbIsEnabled = false; }
+ bool IsEnabled() const { return mbIsEnabled; }
+ CGContextRef GetTargetContext() const { return mxTargetContext; }
+ CGContextRef GetMaskContext() const { return (mbIsEnabled ? mxMaskContext : NULL); }
+
+private:
+ CGLayerRef mxTargetLayer;
+ CGContextRef mxTargetContext;
+ CGContextRef mxMaskContext;
+ CGContextRef mxTempContext;
+ sal_uLong* mpMaskBuffer;
+ sal_uLong* mpTempBuffer;
+ int mnBufferLongs;
+ bool mbIsEnabled;
+};
+
+
+// --- some trivial inlines
+
+inline void AquaSalGraphics::RefreshRect( const CGRect& rRect )
+{
+ RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
+}
+
+inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
+{
+ RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
+}
+
+inline RGBAColor::RGBAColor( SalColor nSalColor )
+: mfRed( SALCOLOR_RED(nSalColor) * (1.0/255))
+, mfGreen( SALCOLOR_GREEN(nSalColor) * (1.0/255))
+, mfBlue( SALCOLOR_BLUE(nSalColor) * (1.0/255))
+, mfAlpha( 1.0 ) // opaque
+{}
+
+inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha )
+: mfRed( fRed )
+, mfGreen( fGreen )
+, mfBlue( fBlue )
+, mfAlpha( fAlpha )
+{}
+
+#endif // _SV_SALGDI_H
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */