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authorMarco Cecchetti <marco.cecchetti@collabora.com>2015-08-26 13:50:57 +0200
committerMichael Meeks <michael.meeks@collabora.com>2015-09-01 16:28:45 +0100
commitebb0dc14547e698d7b53005178063da72d48f075 (patch)
tree8cf95d717f32672dc8e6ecf9f6b743227ada889f /vcl/Package_opengl.mk
parent7cc4cdc5ef6dff279e072af725c2d7fc1e5da0e8 (diff)
Added support for computing 64-bit checksum of bitmap in OpenGL
Added a C++ and a GLSL implementation of a 64-bit CRC algorithm. Changed hardcoded checksum value in ooxmlimport unit test (testN777345). Change-Id: I16bb985a14866775efda49e21fe033ff64645896
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r--vcl/Package_opengl.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
index 2628dcd5d0bb..df3520c8483f 100644
--- a/vcl/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -10,6 +10,7 @@
$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
+ areaHashCRC64TFragmentShader.glsl \
areaScaleFastFragmentShader.glsl \
areaScaleFragmentShader.glsl \
blendedTextureFragmentShader.glsl \