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authorTomaž Vajngerl <tomaz.vajngerl@collabora.co.uk>2016-10-20 13:05:18 +0200
committerTomaž Vajngerl <quikee@gmail.com>2016-11-04 15:54:18 +0000
commitdec5931ede57e1910d3f0ec62f575b027208320f (patch)
tree776c07c1df8ea02dbc4044a370e048f62571174d /vcl/Package_opengl.mk
parent6b571ae4608ac15256eb7582f442ce69975370f3 (diff)
opengl: move shaders to its own directory
Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7 Reviewed-on: https://gerrit.libreoffice.org/30502 Reviewed-by: Tomaž Vajngerl <quikee@gmail.com> Tested-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r--vcl/Package_opengl.mk50
1 files changed, 25 insertions, 25 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
index 2fa917eeac42..15e3bee1da1a 100644
--- a/vcl/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -7,35 +7,35 @@
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
#
-$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl))
+$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
areaHashCRC64TFragmentShader.glsl \
- areaScaleFastFragmentShader.glsl \
- areaScaleFragmentShader.glsl \
- blendedTextureFragmentShader.glsl \
- blendedTextureVertexShader.glsl \
- dumbVertexShader.glsl \
- diffTextureFragmentShader.glsl \
- greyscaleFragmentShader.glsl \
+ areaScaleFastFragmentShader.glsl \
+ areaScaleFragmentShader.glsl \
+ blendedTextureFragmentShader.glsl \
+ blendedTextureVertexShader.glsl \
+ dumbVertexShader.glsl \
+ diffTextureFragmentShader.glsl \
+ greyscaleFragmentShader.glsl \
invert50FragmentShader.glsl \
- convolutionFragmentShader.glsl \
- linearGradientFragmentShader.glsl \
- combinedTextureFragmentShader.glsl \
- combinedTextureVertexShader.glsl \
- combinedFragmentShader.glsl \
- combinedVertexShader.glsl \
- lineFragmentShader.glsl \
- lineVertexShader.glsl \
- maskFragmentShader.glsl \
- maskedTextureVertexShader.glsl \
- maskedTextureFragmentShader.glsl \
- radialGradientFragmentShader.glsl \
- replaceColorFragmentShader.glsl \
- solidFragmentShader.glsl \
- textureFragmentShader.glsl \
- textureVertexShader.glsl \
- transformedTextureVertexShader.glsl \
+ convolutionFragmentShader.glsl \
+ linearGradientFragmentShader.glsl \
+ combinedTextureFragmentShader.glsl \
+ combinedTextureVertexShader.glsl \
+ combinedFragmentShader.glsl \
+ combinedVertexShader.glsl \
+ lineFragmentShader.glsl \
+ lineVertexShader.glsl \
+ maskFragmentShader.glsl \
+ maskedTextureVertexShader.glsl \
+ maskedTextureFragmentShader.glsl \
+ radialGradientFragmentShader.glsl \
+ replaceColorFragmentShader.glsl \
+ solidFragmentShader.glsl \
+ textureFragmentShader.glsl \
+ textureVertexShader.glsl \
+ transformedTextureVertexShader.glsl \
))
# vim: set noet sw=4 ts=4: