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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-28 14:56:08 -0500 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-12-02 11:58:45 +0100 |
commit | 99ade27b04d3d492648eadb620cda8ea9909bf45 (patch) | |
tree | 45a9221e508acc90e73db3ad998eeaa819099686 /vcl/Package_opengl.mk | |
parent | 0d4233ef90a4350d63da0c9d1b98ced64b773ce0 (diff) |
vcl: Only load OpenGL shaders once for each context
Change-Id: Idbf9026c5e64ef41d4c913153dfddf36923ff7de
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r-- | vcl/Package_opengl.mk | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk index d81c0ec4bd0c..98ff78b5d77c 100644 --- a/vcl/Package_opengl.mk +++ b/vcl/Package_opengl.mk @@ -12,16 +12,14 @@ $(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl)) $(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ blendedTextureFragmentShader.glsl \ blendedTextureVertexShader.glsl \ + dumbVertexShader.glsl \ diffTextureFragmentShader.glsl \ convolutionFragmentShader.glsl \ linearGradientFragmentShader.glsl \ maskFragmentShader.glsl \ - maskVertexShader.glsl \ maskedTextureFragmentShader.glsl \ - maskedTextureVertexShader.glsl \ radialGradientFragmentShader.glsl \ solidFragmentShader.glsl \ - solidVertexShader.glsl \ textureFragmentShader.glsl \ textureVertexShader.glsl \ transformedTextureVertexShader.glsl \ |