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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-28 14:56:08 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 11:58:45 +0100
commit99ade27b04d3d492648eadb620cda8ea9909bf45 (patch)
tree45a9221e508acc90e73db3ad998eeaa819099686 /vcl/Package_opengl.mk
parent0d4233ef90a4350d63da0c9d1b98ced64b773ce0 (diff)
vcl: Only load OpenGL shaders once for each context
Change-Id: Idbf9026c5e64ef41d4c913153dfddf36923ff7de
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r--vcl/Package_opengl.mk4
1 files changed, 1 insertions, 3 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk
index d81c0ec4bd0c..98ff78b5d77c 100644
--- a/vcl/Package_opengl.mk
+++ b/vcl/Package_opengl.mk
@@ -12,16 +12,14 @@ $(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
blendedTextureFragmentShader.glsl \
blendedTextureVertexShader.glsl \
+ dumbVertexShader.glsl \
diffTextureFragmentShader.glsl \
convolutionFragmentShader.glsl \
linearGradientFragmentShader.glsl \
maskFragmentShader.glsl \
- maskVertexShader.glsl \
maskedTextureFragmentShader.glsl \
- maskedTextureVertexShader.glsl \
radialGradientFragmentShader.glsl \
solidFragmentShader.glsl \
- solidVertexShader.glsl \
textureFragmentShader.glsl \
textureVertexShader.glsl \
transformedTextureVertexShader.glsl \